SilveryCord
2006-08-26, 08:51 PM
The Disciple of Everything
[Thanks Gorbash, sorry T_T]
Some learn grand psionic powers, and have the sharpest minds of all. Others study endlessly, trying to find a perfect arcane spell. Yet others pray for spells that they will bring about world peace, or world destruction, for that matter. But still others try and do all of those things, becoming paragons of every kind of power. These are the Disciples of Everything.
Hit Die
d4.
Requirements
To qualify to become a Disciple of Everything, a character must fulfill all the following criteria.
Skills
Knowledge (arcana) 23 ranks, Knowledge (religion) 23 ranks, Knowledge (psionics) 23 ranks.
Spells
Able to cast 3rd-level divine spells, 3rd-level arcane spells, and manifest 4th-level psionic powers.
Class Skills
The Disciple of Everything's class skills (and the key ability for each skill) are Autohypnosis (Con), Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (religion) (int), Knowledge (psionics) (Int), Profession (Wis), Psicraft (Int), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at Each Level
2 + Int modifier
Class Features
All the following are features of the Disciple of Everything class.
Weapon and Armor Proficiency
Disciples of Everything gain no proficiency with any weapon or armor.
Magic and Psionics
The Disciple of Everything gains new spells per day and power points per day as if he had also gained a level in any one arcane spellcasting class, any one divine spellcasting class, and any manifesting class he belonged to previously. He does not gain any other benefit a character of that class would have gained. This essentially means that he adds the level of Disciple of Everything to the level of whatever other arcane spellcasting class, divine spellcasting class, and manifesting class the character has, then determines spells per day, power points per day, and caster level accordingly. If a character had more than one arcane spellcasting class, divine spellcasting class, or manifesting class before he became a Disciple of Everything, he must decide to which class he adds each level of Disciple of Everything for the purposes of determining spells per day and power points per day.
Incredible Weakness
When a Disciple of Everything enters an antimagic field, or a field of Apopsi static, he takes 2d8+2 Con damage. He does not take any more damage for 3 hours, but is then subject to additional damage if he enters or is within an antimagic field or an Apopsi field.
Magical Association
A Disciple of Everything's powers float almost freely in a very small, invisible halo around his body. A Mage's Disjunction seperates this halo from him, and causes him to be unable to use arcane or divine magic for the rest of the day. Also, Detect Magic or any other similar ability recognizes this immediately.
Brain Freeze
A Disciple of Everything's mind is so constantly overworked that mind-affecting psionics can easily tip his mental balance. He takes a -4 penalty when he rolls any Will Save against a psionic power that is Mind-Affecting.
Powerful Knowledge
At 2nd level, a Disciple of Everything gains the ability to know information regarding topics related to arcana, religion, and psionics. The Disciple of Everything adds his level and intelligence modifier, and any ranks in an applicable knowledge skill to the Powerful Knowledge check, which functions otherwise exactly like a bardic knowledge check.
Calling of God
Disciples of Everything are so incredibly powerful that their deity pays special attention to them. At 4th level, a Disciple of Everything may exchange a divine spell slot to spontaneously cast an arcane spell 2 or more levels lower.
Sacrifice of Power
At 4th level, a Disciple of Everything may exchange an arcane spell slot to spontaneously cast a divine spell 2 or more levels lower.
Incredible Power
At level 6, a Disciple of Everything gets the Epic Spellcasting feat and the Epic Manifestation feat as bonus feats. In addition, a Disciple of Everything can use Psionic seeds with other spell seeds. (The only point of this is so that the final DC is lower.) A Disciple of Everything may choose whether he'd like to use Spellcraft or Psicraft for an Epic Spell or power.
View of the Universe
At level 8, once per day, a Disciple of Everything may select a square in his line of sight. Calculate his new line of sight from this point, but not for the purpose of aiming a linear attack, such as with a bow or sling.
BAB, Fort, Ref, and Will Save:
As Mystic Theurge.
[Thanks Gorbash, sorry T_T]
Some learn grand psionic powers, and have the sharpest minds of all. Others study endlessly, trying to find a perfect arcane spell. Yet others pray for spells that they will bring about world peace, or world destruction, for that matter. But still others try and do all of those things, becoming paragons of every kind of power. These are the Disciples of Everything.
Hit Die
d4.
Requirements
To qualify to become a Disciple of Everything, a character must fulfill all the following criteria.
Skills
Knowledge (arcana) 23 ranks, Knowledge (religion) 23 ranks, Knowledge (psionics) 23 ranks.
Spells
Able to cast 3rd-level divine spells, 3rd-level arcane spells, and manifest 4th-level psionic powers.
Class Skills
The Disciple of Everything's class skills (and the key ability for each skill) are Autohypnosis (Con), Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (religion) (int), Knowledge (psionics) (Int), Profession (Wis), Psicraft (Int), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at Each Level
2 + Int modifier
Class Features
All the following are features of the Disciple of Everything class.
Weapon and Armor Proficiency
Disciples of Everything gain no proficiency with any weapon or armor.
Magic and Psionics
The Disciple of Everything gains new spells per day and power points per day as if he had also gained a level in any one arcane spellcasting class, any one divine spellcasting class, and any manifesting class he belonged to previously. He does not gain any other benefit a character of that class would have gained. This essentially means that he adds the level of Disciple of Everything to the level of whatever other arcane spellcasting class, divine spellcasting class, and manifesting class the character has, then determines spells per day, power points per day, and caster level accordingly. If a character had more than one arcane spellcasting class, divine spellcasting class, or manifesting class before he became a Disciple of Everything, he must decide to which class he adds each level of Disciple of Everything for the purposes of determining spells per day and power points per day.
Incredible Weakness
When a Disciple of Everything enters an antimagic field, or a field of Apopsi static, he takes 2d8+2 Con damage. He does not take any more damage for 3 hours, but is then subject to additional damage if he enters or is within an antimagic field or an Apopsi field.
Magical Association
A Disciple of Everything's powers float almost freely in a very small, invisible halo around his body. A Mage's Disjunction seperates this halo from him, and causes him to be unable to use arcane or divine magic for the rest of the day. Also, Detect Magic or any other similar ability recognizes this immediately.
Brain Freeze
A Disciple of Everything's mind is so constantly overworked that mind-affecting psionics can easily tip his mental balance. He takes a -4 penalty when he rolls any Will Save against a psionic power that is Mind-Affecting.
Powerful Knowledge
At 2nd level, a Disciple of Everything gains the ability to know information regarding topics related to arcana, religion, and psionics. The Disciple of Everything adds his level and intelligence modifier, and any ranks in an applicable knowledge skill to the Powerful Knowledge check, which functions otherwise exactly like a bardic knowledge check.
Calling of God
Disciples of Everything are so incredibly powerful that their deity pays special attention to them. At 4th level, a Disciple of Everything may exchange a divine spell slot to spontaneously cast an arcane spell 2 or more levels lower.
Sacrifice of Power
At 4th level, a Disciple of Everything may exchange an arcane spell slot to spontaneously cast a divine spell 2 or more levels lower.
Incredible Power
At level 6, a Disciple of Everything gets the Epic Spellcasting feat and the Epic Manifestation feat as bonus feats. In addition, a Disciple of Everything can use Psionic seeds with other spell seeds. (The only point of this is so that the final DC is lower.) A Disciple of Everything may choose whether he'd like to use Spellcraft or Psicraft for an Epic Spell or power.
View of the Universe
At level 8, once per day, a Disciple of Everything may select a square in his line of sight. Calculate his new line of sight from this point, but not for the purpose of aiming a linear attack, such as with a bow or sling.
BAB, Fort, Ref, and Will Save:
As Mystic Theurge.