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View Full Version : [Class] Scion of Maunev



Fax Celestis
2006-08-29, 11:42 PM
Abilities: Intelligence and Wisdom are key to this class, though all of your abilities are all very important.

Alignment: Scions of Maunev cannot be lawful.

Hit Die: d6

===Class Features===
Class Skills (6 + Int modifier per level): Balance, Bluff, Climb, Concentration, Disable Device, Escape Artist, Gather Information, Heal, Hide, Intimidate, Jump, Knowledge (all skills taken individually), Listen, Martial Lore, Move Silenty, Perform, Ride, Search, Sense Motive, Sleight of Hand, Spellcraft, Spot, Survival, Tumble, Use Rope, Use Magic Device

Weapon and Armor Proficiency: Scions of Maunev are proficient with all simple and martial weapons, with the whip, and with light armor. They are not proficient with shields.

Intuition: Intuition dictates how often you can use your other Scion of Maunev abilities. At first level, you may use your class abilities once every seven rounds. This improves every four levels by one round (once every six at fourth level, once every fifth at eighth, once every fourth at twelfth, once every third at sixteenth, and once a round at twentieth). Activating a Scion of Maunev class ability is an immediate action.

Practiced Fighter: Just before an attack (that is, before you make an attack roll), you may roll a Martial Lore check. Add one to your Base Attack Bonus for each two points you exceed your opponent's AC by. This is a bonus to your fundamental Base Attack Bonus and can grant you iterative attacks. The total increase to your Base Attack Bonus cannot exceed your Scion of Maunev class level. This lasts for three rounds. This ability is an Intuition ability.

Defensive Tumble: Just before being attacked (that is, before your opponent makes an attack roll), you may roll a Tumble check. Add one to your base AC for each two points you exceed your opponent's Base Attack Bonus by. This is a bonus to your fundamental Armor Class. The total increase to your Armor Class cannot exceed your Scion of Maunev class level. This lasts for three rounds. This ability is an Intuition ability.

Canny Learner: At third level, a Scion of Maunev adds their wisdom bonus to their intelligence bonus and uses the result to modify their skill points gained at level up.

Whiplash: At fourth level, a Scion of Maunev receives +1 on their attack rolls for each three points they possess in Use Rope while fighting with a whip.

Skilled Strike: At fifth level, you may roll an opposed Sleight of Hand check just before making an attack. Subtract 1 from your opponent's AC for each two points you exceed your opponent's Sense Motive check. This reduction lasts until the affected creature's next turn. This ability is an Intuition ability.

Reflexive Training: At seventh level, you may roll a Balance check instead of a Reflex save. This ability is an Intuition ability.

Mental Training: At eighth level, you may roll a Concentration check instead of a Will save. This ability is an Intuition ability.

Stamina Training: At ninth level, you may roll a Survival check instead of a Fortitude save. This ability is an Intuition ability.

Intuitive Learner: At tenth level (and every three levels thereafter; thirteenth, sixteenth, and nineteenth), a Scion of Maunev gains an additional 3 skill points.

Adaptive Damage Resistance: At eleventh level, you may roll an Escape Artist check. Use the following table to determine damage resistance gained. This ability lasts for three rounds and is an Intuition ability.

{table]
Check Result Damage Resistance

20-24 DR 3/-

25-29 DR 5/-

30-34 DR 7/-

35+ DR 10/-
[/table]

Adaptive Energy Resistance: At fifteenth level, you may roll a Spellcraft check. Use the following table to determine resistance gained against one element. This ability lasts for three rounds, and is an Intuition ability.

{table]
Check Result Energy Resistance

20-24 Resist 5

25-29 Resist 10

30-34 Resist 15

35+ Resist 25
[/table]

Adaptive Spell Resistance: At eighteenth level, you may roll a Knowledge (Arcana) check. Use the following table to determine spell resistance gained. This ability lasts for three rounds, and is an Intuition ability.

{table]
Check Result Spell Resistance

20-24 SR 21

25-29 SR 25

30-34 SR 29

35+ SR 33
[/table]

Intuitive Mastery: At twentieth level, a Scion of Maunev gains a +5 insight bonus to the appropriate check when activating an Intuition ability.

===Scion of Maunev Progression===
{table]
Level BAB Fort Save Ref Save Will Save Special

1st +0 +0 +2 +2 Practiced Fighter, Intuition (1/7 rounds), Trapfinding

2nd +1 +0 +3 +3 Defensive Tumble

3rd +1 +1 +3 +3 Canny Learner

4th +2 +1 +4 +4 Whiplash, Intuition (1/6 rounds)

5th +2 +1 +4 +4 Skilled Strike

6th +3 +2 +5 +5 -

7th +3 +2 +5 +5 Reflexive Training

8th +4 +2 +6 +6 Mental Training, Intuition (1/5 rounds)

9th +4 +3 +6 +6 Stamina Training

10th +5 +3 +7 +7 Intuitive Learner

11th +5 +3 +7 +7 Adaptive Damage Resistance

12th +6/+1 +4 +8 +8 Intuition (1/4 rounds)

13th +6/+1 +4 +8 +8 Intuitive Learner

14th +7/+2 +4 +9 +9 -

15th +7/+2 +5 +9 +9 Adaptive Energy Resistance

16th +8/+3 +5 +10 +10 Intuitive Learner, Intuition (1/3 rounds)

17th +8/+3 +5 +10 +10 -

18th +9/+4 +6 +11 +11 Adaptive Spell Resistance

19th +9/+4 +6 +11 +11 Intuitive Learner

20th +10/+5 +6 +12 +12 Intuitive Mastery, Intuition (1/round)
[/table]