Icewalker
2009-03-24, 12:38 AM
Scholar
He meets some fragments huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
Every world has races and ancient civilizations lost to the swirling powers of time. And in every world, there are those who spend their lives researching these long lost societies. Some of the most arcane oriented of these academics have worked their way tirelessly through ancient texts and unearthed the magic of civilizations forgotten. And it is just some of these scholars that take these spells unto themselves and learn the magic of the ancients.
Hit die: d4
Requirements:
Ability to cast 2nd level Arcane spells
Knowledge (History) 8 ranks
Knowledge (Arcana) 8 ranks
Spellcraft 8 ranks
Skill Points: 2 + int modifier.
Class Skills:
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+2|Ancient Magic, First Order Weave
2nd|
+1|
+0|
+0|
+3|
3rd|
+1|
+1|
+1|
+3|Weave Familiarity: Standard
4th|
+2|
+1|
+1|
+4|Second Order Weave
5th|
+2|
+1|
+1|
+4|Weave Familiarity: Move
6th|
+3|
+2|
+2|
+5|
7th|
+3|
+2|
+2|
+5|Third Order Weave, Weave Familiarity: Swift
8th|
+4|
+2|
+2|
+6|
9th|
+4|
+3|
+3|
+6|Weave Familiarity: Dual
10th|
+5|
+3|
+3|
+7|Fourth Order Weave, Shattering Reformation[/table]
Weapon and Armor Proficiency: Scholars gain no proficiency with any weapon or armor.
Ancient Magic: The sole ability of the scholar is the control of ancient magic. These long lost weaves can be incredibly powerful, but as they are merely pre-written powers being discovered, there are very few of them and far less of an eclectic selection of spells as other casters may find.
Ancient magic is cast from the soul, requiring the scholar to throw his very life essence into the casting of their weaves. Scholars have a base pool of Soulstrength equal to their scholar level plus their Intelligence bonus. All ancient magic has a Souldrain cost, which is the amount of Soulstrength it requires to cast.
If a scholar runs out of Soulstrength, they can pour their very bodies into the casting of weaves, and willing take a point of Constitution damage in place of paying two points of Soulstrength. This exchange can take place even if the scholar is not out of Soulstrength, and any amount of Constitution can be taken to add strength to a spell.
Constitution damage taken to cast weaves cannot be healed by magic, and can only be recovered naturally at a rate of 1 point per day.
One full night's rest of 8 hours fully restores the scholar's Soulstrength reserves.
The save DC of a weave is equal to 10+the weave Order+the scholar's int bonus+1 per extra point of Soulstrength willingly given.
A scholar starts his career knowing two First Order weaves, and every additional level he chooses another two weaves of any Order available to him. At 4th level Scholars can take Second Order weaves, at 7th level Third Order, and at 10th level 4th Order. The scholar must already know the prerequisite weaves listed to select a new weave to learn.
Casting a Weave is a standard action requiring movement and speech in the same manner as verbal and somatic components of arcane spellcasting, including arcane spell failure chance and possible necessary concentration checks. Unless otherwise specified, weaves can be cast targeted anywhere that the scholar can clearly observe.
Weave Familiarity: Several weaves require the scholar to concentrate to keep them active. At first, a scholar must spend a full round action to concentrate on a weave. However, at 3rd level, this decreases to a standard action. At 5th level it decreases again to a move action, and again to a swift action at 7th level. Scholars can have only one weave active at any time until 9th level, at which point the scholar has mastered ancient magic and can concentrate on two weaves at the same time as a move action instead of one as a swift action, allowing him to have two concentration weaves active simultaneously if he so wishes.
Shattering Reformation: At 10th level, the scholar unlocks the secrets of the ancient civilization he studies, and has discovered a method of rebinding his own mind into a new form allowing him to better understand the workings of their magic. The scholar gains the knowledge to undertake a Ritual of Ancient Rebirth. This ritual, when finished, permanently increases the scholars pool of Soulstrength by 5, and wipes clean and repairs his knowledge of ancient magic, allowing him to reselect all of his weaves from the ground up with the option to take from any Order, choosing a total of 20 weaves, as before.
However, this ritual takes its toll. It reformats the brain of the scholar to match the ancient society he studied, and not the society he lives in in modern times. The ritual permanently reduces the scholar's Wisdom and Charisma by 2, but increases his Intelligence and Constitution by 2.
<hr>
First Order Weaves
Ivory Spark
Prerequisites: None
Duration: 1 minute/level
Saving throw: Reflex negates
Power: A spark of blinding white fire appears and bursts into an unstoppable flame. This flame can burn anything except for water, and burns thrice as fast and strong as normal flames. It can only be doused by being completely submerged under water. A person caught on fire this way takes 3d6 fire damage per round instead of 1d6, this fire damage ignores fire resistance and beings that are immune to fire still take half damage.
Souldrain: 1
Heart of Blue Steel
Prerequisites: None
Duration: 1 minute/level
Saving throw: Fortitude negates (harmless)
Power: The target's inner strength hardens into a cold hard vigor. The target gets a +3 Soul bonus to Fortitude and Will saves, a +2 Soul bonus to Constitution, and immunity to death attacks.
Souldrain: 1
Heart of Black Fire
Prerequisites: None
Duration: 1 minute/level
Saving throw: Fortitude negates (harmless)
Power: The target gains a feral instinct for slaughter. The target gains a +2 Soul bonus to hit and damage. At the sight of blood, this bonus increases by a further one point to +3 for the duration of the weave. The target also gains immunity to fear and sleep abilities.
Souldrain: 1
Bladed Zephyr
Prerequisites: None
Duration: Concentration
Saving throw: None
Power: A streak of razor sharp air bursts forth from the hand of the scholar and swirls through the air, slashing open his foes. Every round the scholar concentrates, he can use the wind to slash at a target by making a touch attack, which, if successful, deals 5d6 damage.
Souldrain: 1, plus 1 point/2 rounds.
Golden Flare
Prerequisites: None
Duration: Instantaneous
Saving throw: Reflex partial
Power: A massive blinding flash of golden light bursts from the fingertips of the caster. All creatures with sight in a 60 ft. cone originating from the scholar in a direction of his choice must make a Reflex save or be permanently blinded. If they save successfully, they are blinded for only 2d4 minutes.
Souldrain: 1
Heart of the Ancients
Prerequisites: Heart of Blue Steel, Heart of Black Fire
Duration: 1 minute/level
Saving throw: Fortitude negates (harmless)
Power: The target is filled with the coursing magic of ancient races and their powerful weave. The target gains a +2 Soul bonus on all ability scores, and gains immunity to all mind-affecting effects, sleep, fear, paralysis, stunning, and death effects. They also gain a +2 Soul bonus to hit and damage, and a +1 Soul bonus to their effective caster level for any arcane or divine spellcasting.
Souldrain: 1
Mindclear
Prerequisites: None
Duration: 1 minute/level
Saving throw: Will negates
Power: The scholar reaches into the mind of the target, takes their memories and active ideas into his hands, and pulls, scattering them to the sky. The target loses all memory of himself, his goals, and everything else, keeping only physical abilities. After the duration has expired, these mental fragments trickle back and reform, and the target regains their memories.
Souldrain: 1
Second Order Weaves
Ivory Blaze
Prerequisites: Ivory Spark
Duration: 1 minute/level
Saving throw: Reflex partial
Power: A spiral of splashing pearly white fire bursts forth from the hands of the scholar. In a 30 ft. cone originating from the scholar, facing a direction of his choice, fire engulfs all targets, dealing 5d8 fire damage to all inside. Unless a successful reflex save is made by those caught within the blast, they also are terribly burned and devoured by the coursing flames, which deal 3d8 damage per round instead of 1d6, and cannot be put out short of being submerged in water or until the duration expires.
Souldrain: 2
Bindings of Blue Steel
Prerequisites: Heart of Blue Steel
Duration: 1 minute/level
Saving throw: Fortitude negates (harmless)
Power: The armor the target is wearing flattens and folds into bars of beautifully forged deep blue metal. If the target is not wearing armor, the bands stream out of nothing and around the target. This new armor provides an armor bonus equal to twice the bonus of the original armor, minimum +5. The maximum dexterity bonus of the original armor is doubled, and the armor check penalty and arcane spell failure chance are both cut in half. This new armor retains all magic abilities of the original armor (a +1 breastplate, +6 AC, becomes +1 Bindings of Blue Steel which provide +11 AC).
Souldrain: 2
Crown of Black Fire
Prerequisites: Heart of Black Fire
Duration: 1 minute/level
Saving throw: Fortitude negates (harmless)
Power: A crown of vicious black fire spurting a gray smoke ignites around the forehead of the target. This fire provides the wearer with a +4 Soul bonus to Intelligence and Strength, and allows them to imbue their strikes and spells with black fire. Attacks deal an additional 2d6 fire damage, and spells are made at an effective caster level two higher than normal.
Souldrain: 2
Stormspear
Prerequisites: Bladed Zephyr
Duration: 1 round/level
Saving throw: None
Power: A spear made of swirling wind manifests in the hands of the scholar. This spear cuts through any protections, slashing at the flesh of anyone attacked. When attacking with the spear, the scholar is treated as if he has a base attack bonus equal to his total level, and is counted as proficient with the stormspear. The stormspear is treated as a spear that deals 3d8 damage instead of 1d8, only requires touch attacks instead of normal attacks, and bypasses all damage reduction.
Souldrain: 2
Mindbreak
Prerequisites: Mindclear
Duration: 1 hour/level
Saving throw: Will negates
Power: The scholar reaches into the mind of the target, takes their memories and active ideas into his hands, and tears, hurling them to the sky. The target loses all memory of himself, his goals, and everything else, keeping only physical abilities. After the duration has expired, these mental fragments trickle back and reform, and the target regains their memories. However they permanently lose all memories of 1d6 days prior from the casting of the weave.
Souldrain: 2
Rift
Prerequisites: None
Duration: Instantaneous
Saving throw: Fortitude partial
Power: A tear in reality manifests next to a chosen target. They are sucked out of existence, broken down into infinitesimal pieces, and are infinitely frozen, burned, stretched, crushed, smashed, and then kicked from the other end back together and back into reality. The target makes five Fortitude saves at 6 less than the normal DC:
Save one: Blinded for 2d6 rounds, Fortitude save for half.
Save two: Deafened 2d6 rounds, Fortitude save for half.
Save three: 1d4 Strength damage, Fortitude save for half.
Save four: 1d4 Dexterity damage, Fortitude save for half.
Save five: 1d4 Constitution damage, Fortitude save for half.
Additionally, the target takes 30 damage minus the result of a 6th Fortitude save.
Souldrain: 2
Rejuvenate
Prerequisites: None
Duration: Instantaneous
Saving throw: Will negates (harmless)
Power: The target feels pure energy filling their tired muscles and exerted mind, refreshing them to a perfect state. Wounds begin to stitch and the target are suddenly renewed as if from a good nights sleep. The target regains half of any lost hit points and loses all built up nonlethal damage. Spells and abilities with a limited number of uses are refreshed back to their original state when they were last prepared or refilled. Any state of fatigue or exhaustion is removed as if the target had just had a full night's sleep. This does not return Soulstrength.
Souldrain: 2
Thrall
Prerequisites: None
Duration: Concentration
Saving throw: Will negates
Power: Fingers of control work their way bit by bit into the brain of the target, then suddenly grasp the puppet strings and control them completely. The target must make a Will save of be completely within the service of the scholar. While the weave is active, the scholar can see through the target's eyes, and take actions completely for his thrall.
Souldrain: 1 +1/round
Third Order Weaves
Sun of Liquid Ivory
Prerequisites: Ivory Blaze
Duration: Instantaneous
Saving throw: Reflex half
Power: The scholar manifests purest starfire, a blazing sphere of liquid white light which can be hurled to violently consume a vast area in a devouring shockwave. This sphere can be thrown up to 100 ft. with perfect accuracy by the scholar, at which point it explodes in a radius of 30 ft. dealing 10d8 fire damage to everyone in the area, ignoring fire resistance and dealing half damage to targets immune to fire.
Souldrain: 4
Regalia of Ancient Might
Prerequisites: Bindings of Blue Steel, Crown of Black Fire
Duration: 1 minute/level
Saving throw: Fortitude negates (harmless)
Power: A flowing robe streams from the neck of the target to wrap them in shimmering cloth, as fantastic jewelery streaks from beneath it to swath the target in an amazing outfit of royalty. This outfit gives the target a +6 Soul bonus to all ability scores, allows them to cast Charm Person at will as a standard action as a caster level equal to their total level, and any being attempting to attack the target with the regalia must make a Will save (DC as weave) or pull back at the last moment, automatically missing or interrupting spells or abilities.
Souldrain: 4
Hurricane Halberd
Prerequisites: Stormspear
Duration: Concentration
Saving throw: None
Power: A shimmering halberd manifested from forceful cyclones bursts forth in the air. For as long as the scholar concentrates the halberd can take one of three actions every round as well as flying (perfect) up to 60 ft.. It can attack a target, making a touch attack at an attack bonus equal to the total level of the scholar plus his Intelligence bonus. The halberd deals 3d10+3 damage and bypasses all damage reduction. Second, the halberd can cast the spell Gust of Wind caster level equal to the scholar's total level. Thirdly, it can create a Wind Wall which lasts for one round, caster level equal to the scholar's total level.
Souldrain: 2 +1 point/round
Mindkill
Prerequisites: Mindbreak
Duration: Permanent
Saving throw: Will negates
Power: The scholar rips into the mind of the target, seizes their memories and active ideas into his hands, and violently shreds them, hurling them across the multiverse. The target loses all memory of himself, his goals, and everything else, keeping only physical abilities. Nothing weaker than a Limited Wish spell can return these memories, and even that will not work until at least one week has elapsed since the casting of the weave.
Souldrain: 4
Rift Shards
Prerequisites: Rift
Duration: Instantaneous
Saving throw: Fortitude partial
Power: A hundred minuscule tears in reality manifest next to a chosen target. They are ripped into shreds and each one is pulled out of existence, broken down into infinitesimal pieces, and infinitely frozen, burned, stretched, crushed, smashed, and then kicked from the other end back together and back into reality, then back together into a coherent form. The target makes six Fortitude saves at 4 less than the normal DC:
Save one: Blinded for 3d6 rounds, Fortitude save for half.
Save two: Deafened 3d6 rounds, Fortitude save for half.
Save three: 1d8 Strength damage, Fortitude save for half.
Save four: 1d8 Dexterity damage, Fortitude save for half.
Save five: 1d8 Constitution damage, Fortitude save for half.
Save six: The target gains a 40% arcane spell failure chance, and an additional -4 armor check penalty, Fortitude save for half (20% and -2).
Additionally, the target takes 50 damage minus the result of a 7th Fortitude save.
Souldrain: 4
Revitalize
Prerequisites: Rejuvenate
Duration: Instantaneous
Saving throw: Will negates (harmless)
Power: The target feels pure energy completely refreshing their tired muscles and exerted mind, bringing them back to a perfect state. Wounds seal up completely and the target is suddenly renewed as if from a good nights sleep. The target regains all of any lost hit points and loses all built up nonlethal damage. Spells and abilities with a limited number of uses are refreshed back to their original state when they were last prepared or refilled. Any state of fatigue or exhaustion is removed as if the target had just had a full night's sleep. Any poison or disease the target is suffering from is cleansed from the body completely. This does not return Soulstrength.
Souldrain: 4
One Thousand Cuts
Prerequisites: Golden Flare, Bladed Zephyr,
Duration: Instantaneous
Saving throw: Reflex half
Power: One hundred bright threads of golden light burst from each of the ten fingers of the scholar, streaming and flowing through the air. These beams of golden light streak to the target and each one rushes over the skin, leaving a papercut-thin slash in the target's flesh. These one thousand streaks of golden light deal a total of 20d4 damage to the target.
Souldrain: 5, 2 of which must be paid with Constitution.
Astral Seal
Prerequisites: None
Duration: 1 day/level
Saving throw: Will negates
Power: A dome of starless night sky curves over and around the mind of the target, encasing it completely. The target becomes completely cut off from the outside world, experiencing only an infinite empty sphere. Their body remains unconscious in the physical world. Whenever the body is harmed, the target gets an additional save to break from his astral imprisonment.
Souldrain: 4
Fourth Order Weaves
Rift Sphere
Prerequisites: Rift Shards
Duration: Instantaneous
Saving throw: Fortitude partial
Power: A tear in reality manifests in the form of a hollow sphere surrounding the target. They are horribly split in all directions out of existence, broken down into infinitesimal pieces, and infinitely frozen, burned, stretched, crushed, smashed, and then kicked from the other end back together and back into reality, the pieces violently hurled together from the outside of the sphere at one another. The target makes seven Fortitude saves:
Save one: Blinded permanently, Fortitude save for 1d4 days.
Save two: Deafened permanently, Fortitude save for 1d4 days.
Save three: 2d6 Strength damage, Fortitude save for half.
Save four: 2d6 Dexterity damage, Fortitude save for half.
Save five: 2d6 Constitution damage, Fortitude save for half.
Save six: The target becomes incapable of speaking, but on a successful save they can still only speak incoherently and not cast spells with a verbal component.
Save seven: Nauseated for 1d4 minutes, save to reduce to 1d4 rounds.
In addition, the target takes 100 damage, minus the result of an 8th Fortitude save.
Souldrain: 10, 4 of which must be paid with Constitution.
Supernova
Prerequisites: Sun of Liquid Ivory, Rift Sphere
Duration: Instantaneous
Saving throw: Fortitude partial
Power: A sun of liquid stellar fire is pulled in every direction by a sphere of anti-reality, and as the two collide a supernova of unimaginable force reduces everything in a 30 ft. radius from the chosen point to ash. On a successful Fortitude save, creatures caught in the area take 10d6 untyped damage instead.
Souldrain: 12, 6 of which must be paid with Constitution.
Thrall of the Stars
Prerequisites: Astral Spell, Thrall
Duration: 1 hour/level
Saving throw: Will negates
Power: A dome of night sky with blindingly bright starts encircles the mind of the target. Their mind is forced into a sphere of overwhelming power and light, while their empty shell is brought into a mindless servitude to the scholar. While this weave is active, the target's form will take spoken commands from the scholar.
Souldrain: 7
Golden Marionette
Prerequisites: One Thousand Cuts, Thrall
Duration: Instantaneous
Saving throw: Reflex negates
Power: A thousand needles burst forth from the scholars hands, striking the target and holding fast trailing golden strings back to the scholar. Thought and objective pulse down the strings and into the target. The target's memory is overwritten by the scholar, up to one year back, allowing the scholar to create new goals and even a new mindset in the target.
Souldrain: 10, 2 of which must be paid with Constitution.
Scythe of the Primal Emperor
Prerequisites: Hurricane Halberd, Regalia of Ancient Might
Duration: 1 round/level
Saving throw: None
Power: A scythe made of solid shimmering black opals riddled with streaks of every color slides from an ancient tomb into the scholar's fingers. This scythe has slaughtered the mightiest of foes in battle, and can cut through anything. It is a +5 All-bane Vorpal scythe that deals 2d12 base damage. The scholar is treated as having a base attack bonus equal to his total level when attacking with the scythe, and is proficient with the weapon. When attacking with the Scythe of the Primal Emperor, one must make only a touch attack to hit, and during a sunder attempt the scythe gets a +5 to its attack roll and automatically deals enough damage to break the opponents weapon on a successful sunder check.
Souldrain: 10, 4 of which must be paid with Constitution.
<hr>
I intend to add some more weaves, and then add a short summary database of them, as in spellcasters. I need to come up with some more ideas first though.
He meets some fragments huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
Every world has races and ancient civilizations lost to the swirling powers of time. And in every world, there are those who spend their lives researching these long lost societies. Some of the most arcane oriented of these academics have worked their way tirelessly through ancient texts and unearthed the magic of civilizations forgotten. And it is just some of these scholars that take these spells unto themselves and learn the magic of the ancients.
Hit die: d4
Requirements:
Ability to cast 2nd level Arcane spells
Knowledge (History) 8 ranks
Knowledge (Arcana) 8 ranks
Spellcraft 8 ranks
Skill Points: 2 + int modifier.
Class Skills:
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+2|Ancient Magic, First Order Weave
2nd|
+1|
+0|
+0|
+3|
3rd|
+1|
+1|
+1|
+3|Weave Familiarity: Standard
4th|
+2|
+1|
+1|
+4|Second Order Weave
5th|
+2|
+1|
+1|
+4|Weave Familiarity: Move
6th|
+3|
+2|
+2|
+5|
7th|
+3|
+2|
+2|
+5|Third Order Weave, Weave Familiarity: Swift
8th|
+4|
+2|
+2|
+6|
9th|
+4|
+3|
+3|
+6|Weave Familiarity: Dual
10th|
+5|
+3|
+3|
+7|Fourth Order Weave, Shattering Reformation[/table]
Weapon and Armor Proficiency: Scholars gain no proficiency with any weapon or armor.
Ancient Magic: The sole ability of the scholar is the control of ancient magic. These long lost weaves can be incredibly powerful, but as they are merely pre-written powers being discovered, there are very few of them and far less of an eclectic selection of spells as other casters may find.
Ancient magic is cast from the soul, requiring the scholar to throw his very life essence into the casting of their weaves. Scholars have a base pool of Soulstrength equal to their scholar level plus their Intelligence bonus. All ancient magic has a Souldrain cost, which is the amount of Soulstrength it requires to cast.
If a scholar runs out of Soulstrength, they can pour their very bodies into the casting of weaves, and willing take a point of Constitution damage in place of paying two points of Soulstrength. This exchange can take place even if the scholar is not out of Soulstrength, and any amount of Constitution can be taken to add strength to a spell.
Constitution damage taken to cast weaves cannot be healed by magic, and can only be recovered naturally at a rate of 1 point per day.
One full night's rest of 8 hours fully restores the scholar's Soulstrength reserves.
The save DC of a weave is equal to 10+the weave Order+the scholar's int bonus+1 per extra point of Soulstrength willingly given.
A scholar starts his career knowing two First Order weaves, and every additional level he chooses another two weaves of any Order available to him. At 4th level Scholars can take Second Order weaves, at 7th level Third Order, and at 10th level 4th Order. The scholar must already know the prerequisite weaves listed to select a new weave to learn.
Casting a Weave is a standard action requiring movement and speech in the same manner as verbal and somatic components of arcane spellcasting, including arcane spell failure chance and possible necessary concentration checks. Unless otherwise specified, weaves can be cast targeted anywhere that the scholar can clearly observe.
Weave Familiarity: Several weaves require the scholar to concentrate to keep them active. At first, a scholar must spend a full round action to concentrate on a weave. However, at 3rd level, this decreases to a standard action. At 5th level it decreases again to a move action, and again to a swift action at 7th level. Scholars can have only one weave active at any time until 9th level, at which point the scholar has mastered ancient magic and can concentrate on two weaves at the same time as a move action instead of one as a swift action, allowing him to have two concentration weaves active simultaneously if he so wishes.
Shattering Reformation: At 10th level, the scholar unlocks the secrets of the ancient civilization he studies, and has discovered a method of rebinding his own mind into a new form allowing him to better understand the workings of their magic. The scholar gains the knowledge to undertake a Ritual of Ancient Rebirth. This ritual, when finished, permanently increases the scholars pool of Soulstrength by 5, and wipes clean and repairs his knowledge of ancient magic, allowing him to reselect all of his weaves from the ground up with the option to take from any Order, choosing a total of 20 weaves, as before.
However, this ritual takes its toll. It reformats the brain of the scholar to match the ancient society he studied, and not the society he lives in in modern times. The ritual permanently reduces the scholar's Wisdom and Charisma by 2, but increases his Intelligence and Constitution by 2.
<hr>
First Order Weaves
Ivory Spark
Prerequisites: None
Duration: 1 minute/level
Saving throw: Reflex negates
Power: A spark of blinding white fire appears and bursts into an unstoppable flame. This flame can burn anything except for water, and burns thrice as fast and strong as normal flames. It can only be doused by being completely submerged under water. A person caught on fire this way takes 3d6 fire damage per round instead of 1d6, this fire damage ignores fire resistance and beings that are immune to fire still take half damage.
Souldrain: 1
Heart of Blue Steel
Prerequisites: None
Duration: 1 minute/level
Saving throw: Fortitude negates (harmless)
Power: The target's inner strength hardens into a cold hard vigor. The target gets a +3 Soul bonus to Fortitude and Will saves, a +2 Soul bonus to Constitution, and immunity to death attacks.
Souldrain: 1
Heart of Black Fire
Prerequisites: None
Duration: 1 minute/level
Saving throw: Fortitude negates (harmless)
Power: The target gains a feral instinct for slaughter. The target gains a +2 Soul bonus to hit and damage. At the sight of blood, this bonus increases by a further one point to +3 for the duration of the weave. The target also gains immunity to fear and sleep abilities.
Souldrain: 1
Bladed Zephyr
Prerequisites: None
Duration: Concentration
Saving throw: None
Power: A streak of razor sharp air bursts forth from the hand of the scholar and swirls through the air, slashing open his foes. Every round the scholar concentrates, he can use the wind to slash at a target by making a touch attack, which, if successful, deals 5d6 damage.
Souldrain: 1, plus 1 point/2 rounds.
Golden Flare
Prerequisites: None
Duration: Instantaneous
Saving throw: Reflex partial
Power: A massive blinding flash of golden light bursts from the fingertips of the caster. All creatures with sight in a 60 ft. cone originating from the scholar in a direction of his choice must make a Reflex save or be permanently blinded. If they save successfully, they are blinded for only 2d4 minutes.
Souldrain: 1
Heart of the Ancients
Prerequisites: Heart of Blue Steel, Heart of Black Fire
Duration: 1 minute/level
Saving throw: Fortitude negates (harmless)
Power: The target is filled with the coursing magic of ancient races and their powerful weave. The target gains a +2 Soul bonus on all ability scores, and gains immunity to all mind-affecting effects, sleep, fear, paralysis, stunning, and death effects. They also gain a +2 Soul bonus to hit and damage, and a +1 Soul bonus to their effective caster level for any arcane or divine spellcasting.
Souldrain: 1
Mindclear
Prerequisites: None
Duration: 1 minute/level
Saving throw: Will negates
Power: The scholar reaches into the mind of the target, takes their memories and active ideas into his hands, and pulls, scattering them to the sky. The target loses all memory of himself, his goals, and everything else, keeping only physical abilities. After the duration has expired, these mental fragments trickle back and reform, and the target regains their memories.
Souldrain: 1
Second Order Weaves
Ivory Blaze
Prerequisites: Ivory Spark
Duration: 1 minute/level
Saving throw: Reflex partial
Power: A spiral of splashing pearly white fire bursts forth from the hands of the scholar. In a 30 ft. cone originating from the scholar, facing a direction of his choice, fire engulfs all targets, dealing 5d8 fire damage to all inside. Unless a successful reflex save is made by those caught within the blast, they also are terribly burned and devoured by the coursing flames, which deal 3d8 damage per round instead of 1d6, and cannot be put out short of being submerged in water or until the duration expires.
Souldrain: 2
Bindings of Blue Steel
Prerequisites: Heart of Blue Steel
Duration: 1 minute/level
Saving throw: Fortitude negates (harmless)
Power: The armor the target is wearing flattens and folds into bars of beautifully forged deep blue metal. If the target is not wearing armor, the bands stream out of nothing and around the target. This new armor provides an armor bonus equal to twice the bonus of the original armor, minimum +5. The maximum dexterity bonus of the original armor is doubled, and the armor check penalty and arcane spell failure chance are both cut in half. This new armor retains all magic abilities of the original armor (a +1 breastplate, +6 AC, becomes +1 Bindings of Blue Steel which provide +11 AC).
Souldrain: 2
Crown of Black Fire
Prerequisites: Heart of Black Fire
Duration: 1 minute/level
Saving throw: Fortitude negates (harmless)
Power: A crown of vicious black fire spurting a gray smoke ignites around the forehead of the target. This fire provides the wearer with a +4 Soul bonus to Intelligence and Strength, and allows them to imbue their strikes and spells with black fire. Attacks deal an additional 2d6 fire damage, and spells are made at an effective caster level two higher than normal.
Souldrain: 2
Stormspear
Prerequisites: Bladed Zephyr
Duration: 1 round/level
Saving throw: None
Power: A spear made of swirling wind manifests in the hands of the scholar. This spear cuts through any protections, slashing at the flesh of anyone attacked. When attacking with the spear, the scholar is treated as if he has a base attack bonus equal to his total level, and is counted as proficient with the stormspear. The stormspear is treated as a spear that deals 3d8 damage instead of 1d8, only requires touch attacks instead of normal attacks, and bypasses all damage reduction.
Souldrain: 2
Mindbreak
Prerequisites: Mindclear
Duration: 1 hour/level
Saving throw: Will negates
Power: The scholar reaches into the mind of the target, takes their memories and active ideas into his hands, and tears, hurling them to the sky. The target loses all memory of himself, his goals, and everything else, keeping only physical abilities. After the duration has expired, these mental fragments trickle back and reform, and the target regains their memories. However they permanently lose all memories of 1d6 days prior from the casting of the weave.
Souldrain: 2
Rift
Prerequisites: None
Duration: Instantaneous
Saving throw: Fortitude partial
Power: A tear in reality manifests next to a chosen target. They are sucked out of existence, broken down into infinitesimal pieces, and are infinitely frozen, burned, stretched, crushed, smashed, and then kicked from the other end back together and back into reality. The target makes five Fortitude saves at 6 less than the normal DC:
Save one: Blinded for 2d6 rounds, Fortitude save for half.
Save two: Deafened 2d6 rounds, Fortitude save for half.
Save three: 1d4 Strength damage, Fortitude save for half.
Save four: 1d4 Dexterity damage, Fortitude save for half.
Save five: 1d4 Constitution damage, Fortitude save for half.
Additionally, the target takes 30 damage minus the result of a 6th Fortitude save.
Souldrain: 2
Rejuvenate
Prerequisites: None
Duration: Instantaneous
Saving throw: Will negates (harmless)
Power: The target feels pure energy filling their tired muscles and exerted mind, refreshing them to a perfect state. Wounds begin to stitch and the target are suddenly renewed as if from a good nights sleep. The target regains half of any lost hit points and loses all built up nonlethal damage. Spells and abilities with a limited number of uses are refreshed back to their original state when they were last prepared or refilled. Any state of fatigue or exhaustion is removed as if the target had just had a full night's sleep. This does not return Soulstrength.
Souldrain: 2
Thrall
Prerequisites: None
Duration: Concentration
Saving throw: Will negates
Power: Fingers of control work their way bit by bit into the brain of the target, then suddenly grasp the puppet strings and control them completely. The target must make a Will save of be completely within the service of the scholar. While the weave is active, the scholar can see through the target's eyes, and take actions completely for his thrall.
Souldrain: 1 +1/round
Third Order Weaves
Sun of Liquid Ivory
Prerequisites: Ivory Blaze
Duration: Instantaneous
Saving throw: Reflex half
Power: The scholar manifests purest starfire, a blazing sphere of liquid white light which can be hurled to violently consume a vast area in a devouring shockwave. This sphere can be thrown up to 100 ft. with perfect accuracy by the scholar, at which point it explodes in a radius of 30 ft. dealing 10d8 fire damage to everyone in the area, ignoring fire resistance and dealing half damage to targets immune to fire.
Souldrain: 4
Regalia of Ancient Might
Prerequisites: Bindings of Blue Steel, Crown of Black Fire
Duration: 1 minute/level
Saving throw: Fortitude negates (harmless)
Power: A flowing robe streams from the neck of the target to wrap them in shimmering cloth, as fantastic jewelery streaks from beneath it to swath the target in an amazing outfit of royalty. This outfit gives the target a +6 Soul bonus to all ability scores, allows them to cast Charm Person at will as a standard action as a caster level equal to their total level, and any being attempting to attack the target with the regalia must make a Will save (DC as weave) or pull back at the last moment, automatically missing or interrupting spells or abilities.
Souldrain: 4
Hurricane Halberd
Prerequisites: Stormspear
Duration: Concentration
Saving throw: None
Power: A shimmering halberd manifested from forceful cyclones bursts forth in the air. For as long as the scholar concentrates the halberd can take one of three actions every round as well as flying (perfect) up to 60 ft.. It can attack a target, making a touch attack at an attack bonus equal to the total level of the scholar plus his Intelligence bonus. The halberd deals 3d10+3 damage and bypasses all damage reduction. Second, the halberd can cast the spell Gust of Wind caster level equal to the scholar's total level. Thirdly, it can create a Wind Wall which lasts for one round, caster level equal to the scholar's total level.
Souldrain: 2 +1 point/round
Mindkill
Prerequisites: Mindbreak
Duration: Permanent
Saving throw: Will negates
Power: The scholar rips into the mind of the target, seizes their memories and active ideas into his hands, and violently shreds them, hurling them across the multiverse. The target loses all memory of himself, his goals, and everything else, keeping only physical abilities. Nothing weaker than a Limited Wish spell can return these memories, and even that will not work until at least one week has elapsed since the casting of the weave.
Souldrain: 4
Rift Shards
Prerequisites: Rift
Duration: Instantaneous
Saving throw: Fortitude partial
Power: A hundred minuscule tears in reality manifest next to a chosen target. They are ripped into shreds and each one is pulled out of existence, broken down into infinitesimal pieces, and infinitely frozen, burned, stretched, crushed, smashed, and then kicked from the other end back together and back into reality, then back together into a coherent form. The target makes six Fortitude saves at 4 less than the normal DC:
Save one: Blinded for 3d6 rounds, Fortitude save for half.
Save two: Deafened 3d6 rounds, Fortitude save for half.
Save three: 1d8 Strength damage, Fortitude save for half.
Save four: 1d8 Dexterity damage, Fortitude save for half.
Save five: 1d8 Constitution damage, Fortitude save for half.
Save six: The target gains a 40% arcane spell failure chance, and an additional -4 armor check penalty, Fortitude save for half (20% and -2).
Additionally, the target takes 50 damage minus the result of a 7th Fortitude save.
Souldrain: 4
Revitalize
Prerequisites: Rejuvenate
Duration: Instantaneous
Saving throw: Will negates (harmless)
Power: The target feels pure energy completely refreshing their tired muscles and exerted mind, bringing them back to a perfect state. Wounds seal up completely and the target is suddenly renewed as if from a good nights sleep. The target regains all of any lost hit points and loses all built up nonlethal damage. Spells and abilities with a limited number of uses are refreshed back to their original state when they were last prepared or refilled. Any state of fatigue or exhaustion is removed as if the target had just had a full night's sleep. Any poison or disease the target is suffering from is cleansed from the body completely. This does not return Soulstrength.
Souldrain: 4
One Thousand Cuts
Prerequisites: Golden Flare, Bladed Zephyr,
Duration: Instantaneous
Saving throw: Reflex half
Power: One hundred bright threads of golden light burst from each of the ten fingers of the scholar, streaming and flowing through the air. These beams of golden light streak to the target and each one rushes over the skin, leaving a papercut-thin slash in the target's flesh. These one thousand streaks of golden light deal a total of 20d4 damage to the target.
Souldrain: 5, 2 of which must be paid with Constitution.
Astral Seal
Prerequisites: None
Duration: 1 day/level
Saving throw: Will negates
Power: A dome of starless night sky curves over and around the mind of the target, encasing it completely. The target becomes completely cut off from the outside world, experiencing only an infinite empty sphere. Their body remains unconscious in the physical world. Whenever the body is harmed, the target gets an additional save to break from his astral imprisonment.
Souldrain: 4
Fourth Order Weaves
Rift Sphere
Prerequisites: Rift Shards
Duration: Instantaneous
Saving throw: Fortitude partial
Power: A tear in reality manifests in the form of a hollow sphere surrounding the target. They are horribly split in all directions out of existence, broken down into infinitesimal pieces, and infinitely frozen, burned, stretched, crushed, smashed, and then kicked from the other end back together and back into reality, the pieces violently hurled together from the outside of the sphere at one another. The target makes seven Fortitude saves:
Save one: Blinded permanently, Fortitude save for 1d4 days.
Save two: Deafened permanently, Fortitude save for 1d4 days.
Save three: 2d6 Strength damage, Fortitude save for half.
Save four: 2d6 Dexterity damage, Fortitude save for half.
Save five: 2d6 Constitution damage, Fortitude save for half.
Save six: The target becomes incapable of speaking, but on a successful save they can still only speak incoherently and not cast spells with a verbal component.
Save seven: Nauseated for 1d4 minutes, save to reduce to 1d4 rounds.
In addition, the target takes 100 damage, minus the result of an 8th Fortitude save.
Souldrain: 10, 4 of which must be paid with Constitution.
Supernova
Prerequisites: Sun of Liquid Ivory, Rift Sphere
Duration: Instantaneous
Saving throw: Fortitude partial
Power: A sun of liquid stellar fire is pulled in every direction by a sphere of anti-reality, and as the two collide a supernova of unimaginable force reduces everything in a 30 ft. radius from the chosen point to ash. On a successful Fortitude save, creatures caught in the area take 10d6 untyped damage instead.
Souldrain: 12, 6 of which must be paid with Constitution.
Thrall of the Stars
Prerequisites: Astral Spell, Thrall
Duration: 1 hour/level
Saving throw: Will negates
Power: A dome of night sky with blindingly bright starts encircles the mind of the target. Their mind is forced into a sphere of overwhelming power and light, while their empty shell is brought into a mindless servitude to the scholar. While this weave is active, the target's form will take spoken commands from the scholar.
Souldrain: 7
Golden Marionette
Prerequisites: One Thousand Cuts, Thrall
Duration: Instantaneous
Saving throw: Reflex negates
Power: A thousand needles burst forth from the scholars hands, striking the target and holding fast trailing golden strings back to the scholar. Thought and objective pulse down the strings and into the target. The target's memory is overwritten by the scholar, up to one year back, allowing the scholar to create new goals and even a new mindset in the target.
Souldrain: 10, 2 of which must be paid with Constitution.
Scythe of the Primal Emperor
Prerequisites: Hurricane Halberd, Regalia of Ancient Might
Duration: 1 round/level
Saving throw: None
Power: A scythe made of solid shimmering black opals riddled with streaks of every color slides from an ancient tomb into the scholar's fingers. This scythe has slaughtered the mightiest of foes in battle, and can cut through anything. It is a +5 All-bane Vorpal scythe that deals 2d12 base damage. The scholar is treated as having a base attack bonus equal to his total level when attacking with the scythe, and is proficient with the weapon. When attacking with the Scythe of the Primal Emperor, one must make only a touch attack to hit, and during a sunder attempt the scythe gets a +5 to its attack roll and automatically deals enough damage to break the opponents weapon on a successful sunder check.
Souldrain: 10, 4 of which must be paid with Constitution.
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I intend to add some more weaves, and then add a short summary database of them, as in spellcasters. I need to come up with some more ideas first though.