The Demented One
2006-07-22, 01:41 PM
Darkwomb Mother
Size/Type: Medium Undead
Hit Dice: 4d12 (22 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+3 Dex, +2 natural), touch 13, flatfooted 12
Base Attack/Grapple: +2/+4
Attack: Claw +5 melee (1d6+2)
Full Attack: 2 Claws +5 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Aura of childfright, birth wombwoe, curse womb
Special Qualities: Darkvision 60 ft., mother's grace, undead traits
Saves: Fort +1, Ref +4, Will +5
Abilities: Str 14, Dex 16, Con –, Int 8, Wis 14, Cha 14
Skills: Intimidate +9, Listen +9, Spot +9
Feats: Weapon Finesse, Dodge
Environment: Any
Organization: Solitary, pair, or family (1 Darkwomb Mother and 6-12 Wombwoes)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral Evil
Advancement: 5-12 HD (Medium)
Darkwomb Mothers are undead creatures born when a prenant humanoid dies in a state of extreme rage. They are a twisted parody of motherhood, who twist healthy fetuses into corrupted Wombwoes. Darkwomb Mothers appear as undead versions of what they were in life, with skeletally thin limbs ending in gnarled digits, and a grotesquely swollen belly that pulses with sickening unlife.
Aura of Childfright (Su)
Every minute, all children within 100 ft. of the Darkwomb Mother must make a DC 14 Will save or be frightened for 1d10 rounds. If they are within 30 ft. of her, they take a -2 penalty on the save and are panicked rather than frightened. A creature that successfully saves does not become immune to the aura of childfright. The save is Charisma based.
Birth Wombwoe (Su)
As a full-round action, a Darkwomb Mother may give “birth” to a wombwoe. The wombwoe then rolls initiative, and acts on it that turn. However, birthing Wombwoes consumes the animating force of the Darkwomb Mother. For every Wombwoe beyond the first she births, she loses 1 hp.
Curse Womb (Su)
As a standard action, a Darkwomb Mother may make a touch attack against any pregnant creature. If the creature fails a DC 14 Fort save, its child dies. It emerges from its womb 1d6 days later as a Wombwoe. The save is Charisma based.
Mother’s Grace (Su)
All Wombwoes within 30 ft. of a Darkwomb Mother gain a +2 profane bonus to Dexterity and Charisma and turn resistance +2.
Wombwoe
Size/Type: Small Undead
Hit Dice: 2d12 (11 hp)
Initiative: +3
Speed: 15 ft. (3 squares)
Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flatfooted 13
Base Attack/Grapple: +1/-3
Attack: Umbilical cord +4 melee (1d4-2)
Full Attack: Umbilical cord +4 melee (1d4-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Disturbing whispers
Special Qualities: Darkvision 60 ft., undead traits
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 6, Dex 16, Con –, Int 2, Wis 10, Cha 10
Skills: Listen +2, Spot +3
Feats: Weapon Finesse (B), Dodge
Environment: Any
Organization: Solitary, pair, or family (1 Darkwomb Mother and 6-12 Wombwoes)
Challenge Rating: ½
Treasure: None
Alignment: Always Neutral Evil
Advancement: 3-6 HD (Small)
Wombwoes are fetuses animated by necromantic power. Deeply disturbing, these creatures are generally brought about by the animation of a pregnant corpse or through a Darkwomb Mother. They appear to be grey-skinned, decayed babies, with an animate, tentacle-like umbilical cord whirling about them. A sickly ooze emanates from all their organs. Their only instinct is to seek out warmth like that of the womb, generally achieved by ripping a living creature apart and occupying its still-warm body cavity.
Disturbing Whispers (Ex)
As a standard action, a wombwoe may utter chilling, unearthly whispers. Any creature within 30 ft. of it must make a DC 11 Will save or be shaken for 1d4 rounds. The save is Charisma based.
Size/Type: Medium Undead
Hit Dice: 4d12 (22 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+3 Dex, +2 natural), touch 13, flatfooted 12
Base Attack/Grapple: +2/+4
Attack: Claw +5 melee (1d6+2)
Full Attack: 2 Claws +5 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Aura of childfright, birth wombwoe, curse womb
Special Qualities: Darkvision 60 ft., mother's grace, undead traits
Saves: Fort +1, Ref +4, Will +5
Abilities: Str 14, Dex 16, Con –, Int 8, Wis 14, Cha 14
Skills: Intimidate +9, Listen +9, Spot +9
Feats: Weapon Finesse, Dodge
Environment: Any
Organization: Solitary, pair, or family (1 Darkwomb Mother and 6-12 Wombwoes)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral Evil
Advancement: 5-12 HD (Medium)
Darkwomb Mothers are undead creatures born when a prenant humanoid dies in a state of extreme rage. They are a twisted parody of motherhood, who twist healthy fetuses into corrupted Wombwoes. Darkwomb Mothers appear as undead versions of what they were in life, with skeletally thin limbs ending in gnarled digits, and a grotesquely swollen belly that pulses with sickening unlife.
Aura of Childfright (Su)
Every minute, all children within 100 ft. of the Darkwomb Mother must make a DC 14 Will save or be frightened for 1d10 rounds. If they are within 30 ft. of her, they take a -2 penalty on the save and are panicked rather than frightened. A creature that successfully saves does not become immune to the aura of childfright. The save is Charisma based.
Birth Wombwoe (Su)
As a full-round action, a Darkwomb Mother may give “birth” to a wombwoe. The wombwoe then rolls initiative, and acts on it that turn. However, birthing Wombwoes consumes the animating force of the Darkwomb Mother. For every Wombwoe beyond the first she births, she loses 1 hp.
Curse Womb (Su)
As a standard action, a Darkwomb Mother may make a touch attack against any pregnant creature. If the creature fails a DC 14 Fort save, its child dies. It emerges from its womb 1d6 days later as a Wombwoe. The save is Charisma based.
Mother’s Grace (Su)
All Wombwoes within 30 ft. of a Darkwomb Mother gain a +2 profane bonus to Dexterity and Charisma and turn resistance +2.
Wombwoe
Size/Type: Small Undead
Hit Dice: 2d12 (11 hp)
Initiative: +3
Speed: 15 ft. (3 squares)
Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flatfooted 13
Base Attack/Grapple: +1/-3
Attack: Umbilical cord +4 melee (1d4-2)
Full Attack: Umbilical cord +4 melee (1d4-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Disturbing whispers
Special Qualities: Darkvision 60 ft., undead traits
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 6, Dex 16, Con –, Int 2, Wis 10, Cha 10
Skills: Listen +2, Spot +3
Feats: Weapon Finesse (B), Dodge
Environment: Any
Organization: Solitary, pair, or family (1 Darkwomb Mother and 6-12 Wombwoes)
Challenge Rating: ½
Treasure: None
Alignment: Always Neutral Evil
Advancement: 3-6 HD (Small)
Wombwoes are fetuses animated by necromantic power. Deeply disturbing, these creatures are generally brought about by the animation of a pregnant corpse or through a Darkwomb Mother. They appear to be grey-skinned, decayed babies, with an animate, tentacle-like umbilical cord whirling about them. A sickly ooze emanates from all their organs. Their only instinct is to seek out warmth like that of the womb, generally achieved by ripping a living creature apart and occupying its still-warm body cavity.
Disturbing Whispers (Ex)
As a standard action, a wombwoe may utter chilling, unearthly whispers. Any creature within 30 ft. of it must make a DC 11 Will save or be shaken for 1d4 rounds. The save is Charisma based.