Blackdrop
2009-03-25, 05:05 AM
Samurai
"I do not fear you oni. Now come. Meet your doom."
Role: Defender. You are terrifying site on the battlefield, capable of scaring your enemies with but a look. Your wield impressive and exotic weapons in combat and your specialized training with them makes even the most skilled warrior looks like an amateur. You lean toward striker as a secondary role.
Power Source: Ki. Your training takes not only skill, but extreme inner discipline.
Key Abilities: Strength, Dexterity, Charisma
Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Scale
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged, Military Ranged
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 16 + Constitution Score
Hit Points per Level Gained: 6
Healing Surges per Day: 10 + Constitution Modifer
Trained Skills: Intimidate. From the class list below, choose three more trained skills at 1st level.
Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), History (Int), Intimidate (Cha)
Class Features: Combat Art, Stare Down
Samurai Class Features
The following are features of the samurai class
Combat Arts
Kenjutsu
You wield the classic samurai weapon, the katana. Your skill with this weapon is unmatched and most are envious of this. During combat, you and your blade dance across the floor, with superhuman speed and grace.
Proficiencies: You gain proficiency with the Katana. In addition, when wielding this weapons you gain a +1 bonus to attack rolls.
Feat: You gain Quick Draw as a bonus feat.
Feature: You gain the Lightning Draw power.
Kyujutsu
The yumi is a powerful weapon and you are its master. At a distance you are menace, but even in the thick of it your trusted bow doesn't let you. On the battlefield, your precision and speed with the bow is unnatural, almost as if the yumi is an extension of yourself.
Proficiencies: You gain proficiency with the yumi. In addition, your ranged attacks with this weapon don’t provoke opportunity attacks from adjacent enemies and you can make opportunity attacks with it.
Feat: You gain Far Shot as a bonus feat
Feature: You gain the Defensive Shot power.
Sojutsu
The bladed spear in your hand is a naginata and it is a terror not to be reckoned with. As you work your way across the field you slice, dice, and stab all who oppose you and when the battle is over, all that is left of your foes is a gruesome mess.
Proficiencies: You gain proficiency with the naginata. In addition, when wielding this weapons you gain a +1 bonus to attack rolls.
Feat: You gain Powerful Charge as a bonus feat.
Feature: You gain the Impale power.
Stare Down
You are so terrfiying, even a look from you is enough to freeze an enemy in its track. You can use your Stare Down power to mark enemies.
Samurai Powers
Samurai powers are called techniques.
Class Features
Each Samurai has the Stare Down power. Your Combat Art determines whether you have the Hail of Arrows, Impale, or Lightning Draw power.
Stare Down Samurai Feature
The orc lets a terrified squeal, because it knows from the look in your eyes, you’re a murderin’ man.
At-will * Ki, Fear
Minor Action Ranged 5
Target: One creature
Effect: The target is marked. Once per round, if the target makes an attack that doesn't include you as a target, you can push the target a number of squares equal to 1 + your Charisma modifier. You can only have one target marked with this power at a time. If the target is no longer in your line of site or moves more than 5 squares away, these bonuses no longer apply
Defensive Shot Samurai Feature
Encounter (Special)* Ki, Weapon
Immediate Reaction Ranged Weapon
Trigger: An enemy enters a square adjacent to an ally
Requirement: You must be wielding a yumi
Target: One Creature
Attack: Dexterity + 2 vs. AC
Damage: 1[W] + Dexterity modifier damage
Special: You can use this power twice per encounter. At level 16 you can use this power three times per encounter
Level 11: Dexterity + 4 vs AC, 2[W] + Dexterity modifier damage
Level 21: Dexterity + 6 vs AC, 3[W] + Dexterity modifier damage
Impale Samurai Feature
You push your spear through your foe, holding them in place.
Encounter * Ki, Weapon
Free Action
Requirement: You must be wielding a naginata
Trigger: You hit with a charge
Effect: Add 1 [W] to the damage roll and the target is immobilized until you move.
Level 21: Add 2 [W] to the damage roll and the target is immobilized until you move or make an attack.
Lightning Draw Samurai Feature
An enemy approaches you, assuming you are unarmed. Silly enemy.
Encounter * Ki, Weapon
Minor Action Melee Weapon
Requirement: You must not be wielding a weapon
Target: One Creature
Attack: Strength vs. Reflex
Damage: 1[W] + Strength modifier damage
Special: You may use this power in place of a melee basic attack on opportunity attacks. When the power is resolved, you are now wielding your weapon.
Level 21: 2[W] + Strength modifier damage
Level 1 At-Will Techniques
Eagle-Eyed Attack Samurai Attack 1
You see your opponent's weak-point and, with perfected training, cripple them temporarily
At-will * Ki, Weapon
Standard Action Melee or Ranged Weapon
Target: One creature
Attack:Strength + 2 vs. AC (Melee) or Dexterity + 2 vs AC (Ranged)
Hit:[/B ] 1[W] + Strength modifier damage (Melee) or 1[W] + Dexterity modifier damage (Ranged), and the target is slowed until the end of your next turn.
Increase damage to 2[W] + Strength modifier damage (Melee) or 2[W] + Dexterity modifier damage (Ranged) at 21st level
[B]Recuperating Attack Samurai Attack 1
At-will * Ki, Weapon
Standard Action Melee or Ranged Weapon
Target: One creature
Attack:Strength vs. AC (Melee) or Dexterity vs AC (Ranged)
Hit:[/B ] 1[W] + Strength modifier damage (Melee) or 1[W] + Dexterity modifier damage (Ranged), and you gain temporary hit points equal to your Charisma modifier
[B]Terrorizing Shot Samurai Attack 1
At-will * Fear, Ki, Rattling, Weapon
Standard Action Ranged Weapon
Target: One creature
Attack:Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Increase damage to 2[W] + Dexterity modifier damage at 21st level
Vengeful Slash Samurai Attack 1
At-will * Fear, Ki, Weapon
Standard Action Melee Weapon
Target: One creature
Attack:Strength vs. AC
Hit: 1[W] + Strength modifier damage
Increase damage to 2[W] + Strength modifier damage at 21st level.
Effect: If the target attacks an ally before the end of its next turn, it takes damage equal to your Charisma modifier.
"I do not fear you oni. Now come. Meet your doom."
Role: Defender. You are terrifying site on the battlefield, capable of scaring your enemies with but a look. Your wield impressive and exotic weapons in combat and your specialized training with them makes even the most skilled warrior looks like an amateur. You lean toward striker as a secondary role.
Power Source: Ki. Your training takes not only skill, but extreme inner discipline.
Key Abilities: Strength, Dexterity, Charisma
Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Scale
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged, Military Ranged
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 16 + Constitution Score
Hit Points per Level Gained: 6
Healing Surges per Day: 10 + Constitution Modifer
Trained Skills: Intimidate. From the class list below, choose three more trained skills at 1st level.
Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), History (Int), Intimidate (Cha)
Class Features: Combat Art, Stare Down
Samurai Class Features
The following are features of the samurai class
Combat Arts
Kenjutsu
You wield the classic samurai weapon, the katana. Your skill with this weapon is unmatched and most are envious of this. During combat, you and your blade dance across the floor, with superhuman speed and grace.
Proficiencies: You gain proficiency with the Katana. In addition, when wielding this weapons you gain a +1 bonus to attack rolls.
Feat: You gain Quick Draw as a bonus feat.
Feature: You gain the Lightning Draw power.
Kyujutsu
The yumi is a powerful weapon and you are its master. At a distance you are menace, but even in the thick of it your trusted bow doesn't let you. On the battlefield, your precision and speed with the bow is unnatural, almost as if the yumi is an extension of yourself.
Proficiencies: You gain proficiency with the yumi. In addition, your ranged attacks with this weapon don’t provoke opportunity attacks from adjacent enemies and you can make opportunity attacks with it.
Feat: You gain Far Shot as a bonus feat
Feature: You gain the Defensive Shot power.
Sojutsu
The bladed spear in your hand is a naginata and it is a terror not to be reckoned with. As you work your way across the field you slice, dice, and stab all who oppose you and when the battle is over, all that is left of your foes is a gruesome mess.
Proficiencies: You gain proficiency with the naginata. In addition, when wielding this weapons you gain a +1 bonus to attack rolls.
Feat: You gain Powerful Charge as a bonus feat.
Feature: You gain the Impale power.
Stare Down
You are so terrfiying, even a look from you is enough to freeze an enemy in its track. You can use your Stare Down power to mark enemies.
Samurai Powers
Samurai powers are called techniques.
Class Features
Each Samurai has the Stare Down power. Your Combat Art determines whether you have the Hail of Arrows, Impale, or Lightning Draw power.
Stare Down Samurai Feature
The orc lets a terrified squeal, because it knows from the look in your eyes, you’re a murderin’ man.
At-will * Ki, Fear
Minor Action Ranged 5
Target: One creature
Effect: The target is marked. Once per round, if the target makes an attack that doesn't include you as a target, you can push the target a number of squares equal to 1 + your Charisma modifier. You can only have one target marked with this power at a time. If the target is no longer in your line of site or moves more than 5 squares away, these bonuses no longer apply
Defensive Shot Samurai Feature
Encounter (Special)* Ki, Weapon
Immediate Reaction Ranged Weapon
Trigger: An enemy enters a square adjacent to an ally
Requirement: You must be wielding a yumi
Target: One Creature
Attack: Dexterity + 2 vs. AC
Damage: 1[W] + Dexterity modifier damage
Special: You can use this power twice per encounter. At level 16 you can use this power three times per encounter
Level 11: Dexterity + 4 vs AC, 2[W] + Dexterity modifier damage
Level 21: Dexterity + 6 vs AC, 3[W] + Dexterity modifier damage
Impale Samurai Feature
You push your spear through your foe, holding them in place.
Encounter * Ki, Weapon
Free Action
Requirement: You must be wielding a naginata
Trigger: You hit with a charge
Effect: Add 1 [W] to the damage roll and the target is immobilized until you move.
Level 21: Add 2 [W] to the damage roll and the target is immobilized until you move or make an attack.
Lightning Draw Samurai Feature
An enemy approaches you, assuming you are unarmed. Silly enemy.
Encounter * Ki, Weapon
Minor Action Melee Weapon
Requirement: You must not be wielding a weapon
Target: One Creature
Attack: Strength vs. Reflex
Damage: 1[W] + Strength modifier damage
Special: You may use this power in place of a melee basic attack on opportunity attacks. When the power is resolved, you are now wielding your weapon.
Level 21: 2[W] + Strength modifier damage
Level 1 At-Will Techniques
Eagle-Eyed Attack Samurai Attack 1
You see your opponent's weak-point and, with perfected training, cripple them temporarily
At-will * Ki, Weapon
Standard Action Melee or Ranged Weapon
Target: One creature
Attack:Strength + 2 vs. AC (Melee) or Dexterity + 2 vs AC (Ranged)
Hit:[/B ] 1[W] + Strength modifier damage (Melee) or 1[W] + Dexterity modifier damage (Ranged), and the target is slowed until the end of your next turn.
Increase damage to 2[W] + Strength modifier damage (Melee) or 2[W] + Dexterity modifier damage (Ranged) at 21st level
[B]Recuperating Attack Samurai Attack 1
At-will * Ki, Weapon
Standard Action Melee or Ranged Weapon
Target: One creature
Attack:Strength vs. AC (Melee) or Dexterity vs AC (Ranged)
Hit:[/B ] 1[W] + Strength modifier damage (Melee) or 1[W] + Dexterity modifier damage (Ranged), and you gain temporary hit points equal to your Charisma modifier
[B]Terrorizing Shot Samurai Attack 1
At-will * Fear, Ki, Rattling, Weapon
Standard Action Ranged Weapon
Target: One creature
Attack:Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Increase damage to 2[W] + Dexterity modifier damage at 21st level
Vengeful Slash Samurai Attack 1
At-will * Fear, Ki, Weapon
Standard Action Melee Weapon
Target: One creature
Attack:Strength vs. AC
Hit: 1[W] + Strength modifier damage
Increase damage to 2[W] + Strength modifier damage at 21st level.
Effect: If the target attacks an ally before the end of its next turn, it takes damage equal to your Charisma modifier.