Seatbelt
2006-08-29, 11:31 AM
I'm ripping a concept from Star Wars for D&D and I'm having a little trouble converting it so that it's ballanced.
In SW, this race is immune to all force affects. You can still force-shove stuff into them, but you can't force-shove *them.* Nor can you mind trick them, or use nearly any other force ability that directly targets them. (Not sure about force lightning though). They also can't use the force at all, and they can't be sensed through it either.
Now I dont want to just throw them into D&D because I plan on using them as a major plot component, and making them completely immune to magic renders like a third of all classes totally useless or partly ineffective. I also want them to be able to use magic in a limited fashion (either through incantations mimicking actual spells, or only having access to certain spells or spell schools.
Does anyone have any thoughts on how I could make that work? Dont worry about them being too high a CR or anything as the party wont encounter them until at least level 8.
(As far as ability scores, I'm taking the base stats from the SW core rulebook: +2 STR, +2 Con, -2 Wis)
In SW, this race is immune to all force affects. You can still force-shove stuff into them, but you can't force-shove *them.* Nor can you mind trick them, or use nearly any other force ability that directly targets them. (Not sure about force lightning though). They also can't use the force at all, and they can't be sensed through it either.
Now I dont want to just throw them into D&D because I plan on using them as a major plot component, and making them completely immune to magic renders like a third of all classes totally useless or partly ineffective. I also want them to be able to use magic in a limited fashion (either through incantations mimicking actual spells, or only having access to certain spells or spell schools.
Does anyone have any thoughts on how I could make that work? Dont worry about them being too high a CR or anything as the party wont encounter them until at least level 8.
(As far as ability scores, I'm taking the base stats from the SW core rulebook: +2 STR, +2 Con, -2 Wis)