PDA

View Full Version : [Class] Subverter



Fax Celestis
2006-08-29, 01:44 PM
The Subverter is a social creature, a subtle infiltrator who forces his foes (and friends) into doing what they don't wish to do (and believing that they wished to do it).

Abilities: Charisma is the core of this class, since most of your skills and your magic all depend on it. The Subverter is a social animal, so high Intelligence and Wisdom will also aid you nicely.

Races: Subverters come in all races.

Alignment: Subverters may not be lawful.

Hit Die: d6

Starting Gold: 4d4x10

Starting Age: As bard.

===Class Features===
Weapon and Armor Proficiency: Subverters are proficient with all simple weapons and with light armor, but not shields.

Class Skills (6 + Int modifier per level, x4 at 1st level): Appraise, Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Information, Knowledge (all skills taken individually),
Listen, Perform, Profession, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, Swim, Tumble, Use Magic Device

Spells: A subverter casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a subverter must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a subverter's spell is 10 + the spell level + the subverter’s Charisma modifier.

Like other spellcasters, a subverter can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given below. In addition, he receives bonus spells per day if he has a high Charisma score. When the table indicates that the subverter gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.

The subverter's selection of spells is extremely limited. A subverter begins play knowing four 0-level spells of your choice. At most new subverter levels, he gains one or more new spells, as indicated on the table below. (Unlike spells per day, his Charisma score does not affect the number of spells a subverter knows; the numbers below are fixed.)

Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a subverter can choose to learn a new spell in place of one he already knows. In effect, the subverter "loses" the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level bard spell the bard can cast. A subverter may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

As noted above, a subverter need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.

Armored Mage: A Subverter ignores all arcane spell failure chances while wearing light armor.

Social Edge: A Subverter adds his Intelligence bonus (if any) to DCs of all mind-affecting spells he casts.

Advanced Learning: At third level, and every three levels thereafter, a Subverter can add any Sorceror/Wizard spell of the Enchantment or Illusion schools to his known spells list.

Silent Spell: At fifth level, the Subverter gains the Silent Spell feat.

Still Spell: At tenth level, the Subverter gains the Still Spell feat.

Maximize Spell: At twentieth level, the Subverter gains the Maximize Spell feat.

====Subverter Progression====
{table]
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells Per Day

1st +0 +0 +0 +2 Armored Mage (Light), Social Edge 2/-/-/-/-/-/-

2nd +1 +0 +0 +3 - 3/0/-/-/-/-/-/-

3rd +2 +1 +1 +3 Advanced Learning 3/1/0/-/-/-/-

4th +3 +1 +1 +4 - 3/2/0/-/-/-/-

5th +3 +1 +1 +4 Silent Spell 3/3/1/-/-/-/-

6th +4 +2 +2 +5 Advanced Learning 3/3/2/-/-/-/-

7th +5 +2 +2 +5 - 3/3/2/0/-/-/-

8th +6/+1 +2 +2 +6 - 3/3/3/1/-/-/-

9th +6/+1 +3 +3 +6 Advanced Learning 3/3/3/2/-/-/-

10th +7/+2 +3 +3 +7 Still Spell 3/3/3/2/0/-/-

11th +8/+3 +3 +3 +7 - 3/3/3/3/1/-/-

12th +9/+4 +4 +4 +8 Advanced Learning 3/3/3/3/2/-/-

13th +9/+4 +4 +4 +8 - 3/3/3/3/2/0/-

14th +10/+5 +4 +4 +9 - 4/3/3/3/3/1/-

15th +11/+6/+1 +5 +5 +9 Advanced Learning 4/4/3/3/3/2/-

16th +12/+7/+2 +5 +5 +10 - 4/4/4/3/3/2/0

17th +12/+7/+2 +5 +5 +10 - 4/4/4/4/3/3/1

18th +13/+8/+3 +6 +6 +11 Advanced Learning 4/4/4/4/4/4/2

19th +14/+9/+4 +6 +6 +11 - 4/4/4/4/4/4/3

20th +15/+10/+5 +6 +6 +12 Maximize Spell 4/4/4/4/4/4/4
[/table]

====Spells Known====
{table]
Level 0 1 2 3 4 5 6

1 4 - - - - - -

2 5 2 - - - - -

3 6 3 - - - - -

4 6 3 2 - - - -

5 6 4 3 - - - -

6 6 4 3 - - - -

7 6 4 4 2 - - -

8 6 4 4 3 - - -

9 6 4 4 3 - - -

10 6 4 4 4 2 - -

11 6 4 4 4 3 - -

12 6 4 4 4 3 - -

13 6 4 4 4 4 2 -

14 6 4 4 4 4 3 -

15 6 4 4 4 4 3 -

16 6 5 4 4 4 4 2

17 6 5 5 4 4 4 3

18 6 5 5 5 4 4 4

19 6 5 5 5 5 4 4

20 6 5 5 5 5 5 4
[/table]

asromta
2006-08-29, 02:02 PM
There are two table of 'spells known' and none of 'spells per day'.

It is a nice class, but what makes it stronger than a Beguiler?

Fax Celestis
2006-08-29, 02:09 PM
It has a far larger spell list than the Beguiler and is a Charisma-caster instead of an Intelligence-caster.