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quick_comment
2009-03-26, 04:57 PM
The wyrm wizard (dragon magic) gains the ability at every even level to add one spell from any class list to his own class list. The spell has to be one level lower than the highest arcane spell you can cast.

Any ideas on what spells a wizard really should not be allowed to cast?

ChaosDefender24
2009-03-26, 05:13 PM
Divine Power
Holy Sword
RHINO'S FRIGGIN' RUSH

Chronos
2009-03-27, 10:58 PM
The biggest gain is going to be from those obscure classes that get spells at very low spell level. You can find the divine ones by searching for any Archivist guide; the arcane ones might be in Chameleon guides (though there aren't as many good Chameleon guides out there).

Olo Demonsbane
2009-03-27, 11:07 PM
I broke this by conning my DM into letting me use it for a Warlock. He thought that spells were basically the same as invocations, and that both the class and the prestige class were underpowered. This meant that my Warlock had Heal as a spell like ability at will. And Teleport. And Solid Fog.

So yeah...Anyway...