The Demented One
2006-08-26, 03:52 PM
Fingerling Swarm
Size/Type: Diminutive Undead (Swarm)
Hit Dice: 6d12 (39 hp)
Initiative: +5
Speed: 20 ft. (4 squares)
Armor Class: 19 (+4 size, +5 Dex), touch 19, flatfooted 14
Base Attack/Grapple: +3/-9
Attack: Swarm (2d6 plus paralysis)
Full Attack: Swarm (2d6 plus paralysis)
Space/Reach: 10 ft./0 ft.
Special Attacks: Animate fingers, distraction, paralysis
Special Qualities: Blindsense 30 ft., swarm traits, undead traits
Saves: Fort +1, Ref +6, Will +5
Abilities: Str 3, Dex 20, Con –, Int –, Wis 11, Cha 10
Skills: –
Feats: –
Environment: Any
Organization: Solitary, hand (2-4 swamrs), or fist (5-8 swarms)
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral Evil
Advancement: –
Level Adjustment: –
Fingerling Swarms are the creations of mad necromancers, made up from hundreds of animated, severed fingers. A fingerling swarm is a writhing mass of undead fingers, rotted and decaying, all moving in unison. While relatively weak compared to other undead, many mages favor them for their almost unlimited ability to grow by consuming the fingers of those they kill.
Animate Fingers (Su)
As a full-round action, a fingerling swarm may rip the fingers from any dead creature in its space and animate them, adding them to itself and permanently increasing its total hp by one.
Distraction (Ex)
Any living creature that begins its turn with a fingerling swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Paralysis (Ex)
Those damaged by a fingerling swarm’s swarm attack must succeed on a DC 13 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.
Creation
A fingerling swarm can be created by a spellcaster capable of casting Create Undead with a caster level of 12th or higher. Rather than casting the spell on a single corpse, the caster must first sever and collect the fingers of 150 creatures of small or medium size. He must then build a mound from these and cast the spell on it.
Size/Type: Diminutive Undead (Swarm)
Hit Dice: 6d12 (39 hp)
Initiative: +5
Speed: 20 ft. (4 squares)
Armor Class: 19 (+4 size, +5 Dex), touch 19, flatfooted 14
Base Attack/Grapple: +3/-9
Attack: Swarm (2d6 plus paralysis)
Full Attack: Swarm (2d6 plus paralysis)
Space/Reach: 10 ft./0 ft.
Special Attacks: Animate fingers, distraction, paralysis
Special Qualities: Blindsense 30 ft., swarm traits, undead traits
Saves: Fort +1, Ref +6, Will +5
Abilities: Str 3, Dex 20, Con –, Int –, Wis 11, Cha 10
Skills: –
Feats: –
Environment: Any
Organization: Solitary, hand (2-4 swamrs), or fist (5-8 swarms)
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral Evil
Advancement: –
Level Adjustment: –
Fingerling Swarms are the creations of mad necromancers, made up from hundreds of animated, severed fingers. A fingerling swarm is a writhing mass of undead fingers, rotted and decaying, all moving in unison. While relatively weak compared to other undead, many mages favor them for their almost unlimited ability to grow by consuming the fingers of those they kill.
Animate Fingers (Su)
As a full-round action, a fingerling swarm may rip the fingers from any dead creature in its space and animate them, adding them to itself and permanently increasing its total hp by one.
Distraction (Ex)
Any living creature that begins its turn with a fingerling swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Paralysis (Ex)
Those damaged by a fingerling swarm’s swarm attack must succeed on a DC 13 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.
Creation
A fingerling swarm can be created by a spellcaster capable of casting Create Undead with a caster level of 12th or higher. Rather than casting the spell on a single corpse, the caster must first sever and collect the fingers of 150 creatures of small or medium size. He must then build a mound from these and cast the spell on it.