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View Full Version : Vampiric Half-troll, half-dragon lycanthropic fiendish snail



Froogleyboy
2009-03-27, 10:20 PM
Im rolling up The Snail from OOTS in that Dragon issue (forget which one) and i'm wondering what type of lycan to make him. so YOU DECIDE PLAYGROUNDERS!

Graymayre
2009-03-27, 10:23 PM
were snail. WAIT NO! Were slug! Or maybe were T-Rex!

Oh I know! were-gelatinous cube! What would you do if a snail turned into a giant infectious jello block infront of your eyes?

Froogleyboy
2009-03-27, 10:24 PM
were snail. WAIT NO! Were slug! Or maybe were T-Rex!

Oh I know! were-gelatinous cube!

Sig'd! lol

Graymayre
2009-03-27, 10:26 PM
by all means. :smallsmile:

Froogleyboy
2009-03-27, 11:21 PM
I finished it. It took levels in assassign

Slugo the Vampiric, Lycanthropic(Were-Snail),Half-Troll,Half-Dragon(Black),Fiendish Snail,
Diminiutive Undead (Extraplanar,Shapechanger), Rogue 1, Assassin 1
HD: 1/4d12 Plus 2D6 (13 HP),
Initiative: +1,
Speed: 5 ft., Borrow: 5 ft.,
AC: 32 (+4 size, +18 Natural,),
Base Attack +0
Attacks: 2 Claws +2 Melee (1D2), Bite +2 Melee (1D4)
Space/Reach: 1 ft/0 ft.,
Special Attacks: Smite Good, 60ft line of Acid, Rend, Blood Drain, Children of the Night, Energy Drain, Create Spawn
Special Qualities: Blindsense 5 ft., Darkvision out to 60 feet., Resistance to fire (5), Spell resistance equal to the creature’s HD + 5 (maximum 25)., Immune to sleep and paralysis effects., Immune to acid, Fast healing 5, Animal Affinity, Resistance to cold and electricity (10), Turn Resistance 4
Saves: Fort +0 Ref 0 Will +3
Abilities: Str 26 Dex 12 Con - Wis 16 Int 5 Cha 10,
Skills: +8 Listen, +8 Bluff, +8 Hide, +8 Move silently, +8 Sense Motive, +8 Spot, +3 Disguise
Feats: Iron Will,
CR: 10
Rend: If both Claws hit, does a Rend attack that is 2x the damage dice of
a Claw attack + 1. Strength modifier.
Lycanthropy: A Natural Lycanthrope that bites a victim whose size is within one
category of its Animal Form can pass on the disease of
Lycanthropy (FortNeg DC15).
Animal Affinity: Able to communicate with normal & dire versions of its base
animal, gaining a +4 Racial bonus on checks to influence the
animal’s attitude.
Weakness
Cannot enter an area that smells of garlic.
Recoils from mirrors & strongly presented holy symbols (which
requires a Standard Action by the presenter) & must stay 5’
away.
Cannot cross running water under their own power unless the base
creature had a natural swimming speed.
Cannot enter a building unless invited by someone with the
authority to do so.
A vampire is sunlight is disoriented & can take only one Move or
Attack Action. If still in sunlight the next round, it is destroyed.
If a vampire is immersed in running water (& its base creature
didn’t have a natural swim speed), it looses 1/3
rd of its hp each
round, & is destroyed on the 3rd round.
Put into suspended animation if staked through the heart.
Destroyed if its mouth is filled with holy wafers & then is
decapitated
Polymorph, as a Standard Action into a Bat, Dire Bat, Wolf, or
Dire Wolf (does not regain hp). While in this form, the vampire
looses its Dominate ability & Slam Attack. Lasts until sunrise if
not ended sooner.
Gas Form as a Standard Action. Fly at 20’ with Perfect
maneuverability.
Spider climb, always on
Blood Drain – If pinning an opponent, the vampire can make a
bite attack that does 1d4 Constitution damage each round & the
vampire gains 5 temporary hp each round.
Children of the Night– Once per day, the vampire can call forth
1d6+1 Rat Swarms, 1d4+1 Bat Swarms, or 3d6 Wolves. Calling
the creatures is a Standard Action, they arrive in 2d6 rounds, and
serve for up to 1 hour.
Energy Drain – Once per round, the vampire may inflict two
Negative Levels on an opponent hit by its Slam attack or natural
weapons. The vampire gains 5 temporary hp. DC is Charismabased.
Create Spawn– Any foe slain by the vampire’s Blood Drain or
Energy Drain abilities rises 1d4 days after burial as a Vampire
Spawn or a Vampire (the later is only if the victim was killed by
Blood Drain & had 5+ HD). The spawn is under the control of
the creating vampire, who can control up to 2xHD of vampires &
vampire spawn. Any excess or those release become “free willed
vampires”.
Sneak attack +1D6
Trapfinding
Death attack
Poison use
Spells:
True Strike (Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus.)
Disguise Self

Jayngfet
2009-03-27, 11:37 PM
A borrowing speed? Does he like, need to take things in rapid succession? Maybe he needs like, to make a golem but he's really lazy.

Os1ris09
2009-03-28, 01:14 AM
FYI: 10 + 4 + 18 + 1 does not make 32 it makes 33 AC. LOL you forgot plus 1 AC from a DEX of 12. Otherwise maybe a fun monster to fight.

Ravens_cry
2009-03-28, 01:37 AM
http://img257.imageshack.us/img257/5384/vampirichalftrollhalfdr.gif (http://img257.imageshack.us/my.php?image=vampirichalftrollhalfdr.gif)
A quick doodle from MS-paint. Did I miss anything?

SoD
2009-03-28, 01:39 AM
On regards of lycanthropy; the snail claims he turns into a slightly hairier snail, so shouldn't it be a were-snail?

hamishspence
2009-03-28, 05:18 AM
While Snails haven't been statted out, Giant Slugs have, in dragon magazine. Vermin type, acid-spray. Maybe scale it down?

Graymayre
2009-03-28, 07:31 AM
I can't find what happens when he turns into a were-snail. :smallfrown:

He should become 10 ft tall, and his shell should shoot spikes in all directions, (which would deal negative levels if anything hit them!)

V'icternus
2009-03-28, 07:33 AM
Hmm, I was thinking more along the lines of: "Grows some hair".

But, you know, whatever. (You wouldn't want this snail biting you, that's for sure.
..Wow, has anyone ever said that? Ever? "Beware! The Snail might bite you!")

_Zoot_
2009-03-28, 08:41 AM
But, you know, whatever. (You wouldn't want this snail biting you, that's for sure.
..Wow, has anyone ever said that? Ever? "Beware! The Snail might bite you!")

I was once bitten by a snail, you don't think i could be infected do you???!?!?!

V'icternus
2009-03-28, 08:47 AM
...No. No I do not. However, it is highly reccomended that you give 1000gp to everyone whose name starts with a "V" before the next Lunar Eclipse. Yeeeaaah... that's what you should do.

<.<
>.>

Kurald Galain
2009-03-28, 08:51 AM
I can't find what happens when he turns into a were-snail. :smallfrown:

IIRC he mentions that he turns into a slightly hairier snail.

V'icternus
2009-03-28, 09:07 AM
In fact, Haley specifically asks what he changes into.

"A slightly hairier snail. Not the point right now"

Graymayre
2009-03-28, 10:07 AM
I think its name should be changed to "Creeping Doom"