powerdemon
2009-03-28, 12:44 PM
I'm looking for some help assigning a CR to this monster I made.
Scavenger
Medium Animal
Hit Dice: 3d8+6 (19)
Initiative: +2
Speed: 50 ft. (10 Squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/+5
Attack: Bite +6 melee (1d8+4)
Full Attack: Bite +6 melee (1d8+4)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Frenzied Charge
Special Qualities: Low-light Vision, Scent
Saves: Fort +4, Ref +5, Will -1
Abilities: Str 16, Dex 15, Con 12, Int 1, Wis 7, Cha 4
Skills: Listen +0, Spot +0, Survival +6
Feats: Weapon Focus (bite), Improved Natural Attack (bite)
Environment: Temperate hills and forests
Organization: Flock (4-10)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: 4-6 HD (Medium); 5-9 HD (Large)
Level Adjustment: -
Scavengers are medium sized flightless birds. They have two clawed legs and no arms. Their beaks are sharp and good for ripping apart whatever meal they have found as well as their foe.
Combat
Scavengers travel in packs and will attack in packs unless they are separated from the flock. If a scavenger notices a threat, it will crow at it to try and warn them away, then it will use their Frenzied Charge ability to try and kill the foe as fast as possible. Scavengers will fight to the death.
Frenzied Charge (Ex): When a scavenger charges an opponent, it can make three melee attacks at the end of the charge. The second attack is at a -3 penalty, and the third at a -6 penalty.
Skills: Scavengers are very oblivious to their surroundings and have very poor listen and spot skills.
Does the CR 2 seem good? I would do a 2.5 if that was possible, but as it is, it think it's more powerful than a 2, but less than a 3.
Scavenger
Medium Animal
Hit Dice: 3d8+6 (19)
Initiative: +2
Speed: 50 ft. (10 Squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/+5
Attack: Bite +6 melee (1d8+4)
Full Attack: Bite +6 melee (1d8+4)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Frenzied Charge
Special Qualities: Low-light Vision, Scent
Saves: Fort +4, Ref +5, Will -1
Abilities: Str 16, Dex 15, Con 12, Int 1, Wis 7, Cha 4
Skills: Listen +0, Spot +0, Survival +6
Feats: Weapon Focus (bite), Improved Natural Attack (bite)
Environment: Temperate hills and forests
Organization: Flock (4-10)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: 4-6 HD (Medium); 5-9 HD (Large)
Level Adjustment: -
Scavengers are medium sized flightless birds. They have two clawed legs and no arms. Their beaks are sharp and good for ripping apart whatever meal they have found as well as their foe.
Combat
Scavengers travel in packs and will attack in packs unless they are separated from the flock. If a scavenger notices a threat, it will crow at it to try and warn them away, then it will use their Frenzied Charge ability to try and kill the foe as fast as possible. Scavengers will fight to the death.
Frenzied Charge (Ex): When a scavenger charges an opponent, it can make three melee attacks at the end of the charge. The second attack is at a -3 penalty, and the third at a -6 penalty.
Skills: Scavengers are very oblivious to their surroundings and have very poor listen and spot skills.
Does the CR 2 seem good? I would do a 2.5 if that was possible, but as it is, it think it's more powerful than a 2, but less than a 3.