asromta
2006-08-23, 10:33 AM
Pyromancer
They had walked two days in this freezing cold already, almost constantly walking. The others in the group where extreemly tired, even he physicaly the best began to feel it. Their guide said that there would be a save place within a few hours. He had also said that he would defend them against those ice zombies, which was not true. He had killed his share, but not much more. He said he didn't want to hurt his healt in this cold.
Suddenly about 30 of the zombies popped out of the ice, advancing on them. The guide ran towards them, while the sorcerer used one last fireball to take some of the zombies out. Far to tired the rest of the party could only watch, as they saw the guide getting hit, slowly freezing from the zombies hit. Suddenly a bright red light started inside him, quickly he was completely on fire. He grew to the size ofa giant. He destroyed the zombies with his flames. Shortly there after he changed back into himself, only with blackened skin. "It will heal in a coupple of hours, be now we must go on."
Pyromancers are people who change into fire elementals, but are damaged afterwards. They are often among the most healty of people, because of they constantly decrease it. Their skin is often covered in black spots, indicating their use of fire.
Pyromancers are often people who have some hatred of cold. They must gather a lot of knowledge of the Elemental Plane of Fire and magic in general to gain the ability to change into a fire elemental.
Requirements:
Skills: Knowledge(arcana) 5 ranks, Knowledge(the planes) 8 ranks.
Speak language: Ignan.
Feats: Endurance, Toughness.
Class Skills:
Climb, Craft, Disguise, Intimidate, Jump, Knowledge(arcana), Knowledge(the planes), Profession, Swim.
Skill points each level: 2+int mod
Good Saves: Fortitude
BAB: Medium (as cleric)
Hit Dice: d10
Class Features:
Proficiency: A Pyromancer gains no proficiencies.
Level Special
1.... Self Combustion, fire resistance 5
2.... Fire Power(burning hands)
3.... Fire resistance 10
4.... Self Combustion(+1 HD), Fire Power(scorching ray)
5
6.... Fire resistance 20, Fire Power(fireball)
7.... Self Combustion(+1 HD)
8.... Fire Power(wall of fire)
9.... Immunity to fire
10... Self Combustion(+1 HD), Fire Power(summon monster V)
Self Combustion (su): From 1st level a Pyromancer can ignite himself, turning into a fire elemental. When you use this ability, you change into a Fire Elemental of a size of HD equal or less than own HD, taking al its properties, except that every toughness feat that you have gives +5 hitpoints to the elemental form. You can stay in this form for 3+class level rounds.
When you die in this form or the duration ends, you reform as your self, in the same state as before using the ability, except that you take a -8 penalty on Constitution. This penalty stack with earlier uses of this ability. This penalty decreases by 2 every hour. This penalty can put you at 0 Constitution, when this happens, you die.
At 4th 7th and 10th level you gain +1 effective HD for determining the size of elemental you change in.
Fire resistance (su): At 1st level a Pyromancer gains fire resistance 5.
At 3rd level this resistance increases to 10.
At 6th level this resistance increases to 20.
At 9th level a Pyromancer becomes immune to fire.
Fire Power (sp): From 2nd level a Pyromancer can burn a part of himself to create a fire attack. At will as a standard action you can cast burning hands. The caster level is equal to your class level and the save DCs are Constitution based. If you do this, you suffer a -1 penalty to Constitution, which stacks with penalties gained through Self Combustion and is healed the same way as Self Combustion. If you have penalties from both Fire Power and Self Combustion, you heal 2 of the combined penalty, not 2 of both.
At 4th level you also cast scorching ray this way, doing so gives you a -2 penalty to Constitution.
At 6th level you also cast fireball this way, doing so gives you a -3 penalty to Constitution.
At 8th level you also cast wall of fire this way, doing so gives you a -4 penalty to Constitution.
At 10th level you also cast summon monster V this way, doing so gives you a -5 penalty to Constitution. When using this, you can only summon Fire Elementals.
They had walked two days in this freezing cold already, almost constantly walking. The others in the group where extreemly tired, even he physicaly the best began to feel it. Their guide said that there would be a save place within a few hours. He had also said that he would defend them against those ice zombies, which was not true. He had killed his share, but not much more. He said he didn't want to hurt his healt in this cold.
Suddenly about 30 of the zombies popped out of the ice, advancing on them. The guide ran towards them, while the sorcerer used one last fireball to take some of the zombies out. Far to tired the rest of the party could only watch, as they saw the guide getting hit, slowly freezing from the zombies hit. Suddenly a bright red light started inside him, quickly he was completely on fire. He grew to the size ofa giant. He destroyed the zombies with his flames. Shortly there after he changed back into himself, only with blackened skin. "It will heal in a coupple of hours, be now we must go on."
Pyromancers are people who change into fire elementals, but are damaged afterwards. They are often among the most healty of people, because of they constantly decrease it. Their skin is often covered in black spots, indicating their use of fire.
Pyromancers are often people who have some hatred of cold. They must gather a lot of knowledge of the Elemental Plane of Fire and magic in general to gain the ability to change into a fire elemental.
Requirements:
Skills: Knowledge(arcana) 5 ranks, Knowledge(the planes) 8 ranks.
Speak language: Ignan.
Feats: Endurance, Toughness.
Class Skills:
Climb, Craft, Disguise, Intimidate, Jump, Knowledge(arcana), Knowledge(the planes), Profession, Swim.
Skill points each level: 2+int mod
Good Saves: Fortitude
BAB: Medium (as cleric)
Hit Dice: d10
Class Features:
Proficiency: A Pyromancer gains no proficiencies.
Level Special
1.... Self Combustion, fire resistance 5
2.... Fire Power(burning hands)
3.... Fire resistance 10
4.... Self Combustion(+1 HD), Fire Power(scorching ray)
5
6.... Fire resistance 20, Fire Power(fireball)
7.... Self Combustion(+1 HD)
8.... Fire Power(wall of fire)
9.... Immunity to fire
10... Self Combustion(+1 HD), Fire Power(summon monster V)
Self Combustion (su): From 1st level a Pyromancer can ignite himself, turning into a fire elemental. When you use this ability, you change into a Fire Elemental of a size of HD equal or less than own HD, taking al its properties, except that every toughness feat that you have gives +5 hitpoints to the elemental form. You can stay in this form for 3+class level rounds.
When you die in this form or the duration ends, you reform as your self, in the same state as before using the ability, except that you take a -8 penalty on Constitution. This penalty stack with earlier uses of this ability. This penalty decreases by 2 every hour. This penalty can put you at 0 Constitution, when this happens, you die.
At 4th 7th and 10th level you gain +1 effective HD for determining the size of elemental you change in.
Fire resistance (su): At 1st level a Pyromancer gains fire resistance 5.
At 3rd level this resistance increases to 10.
At 6th level this resistance increases to 20.
At 9th level a Pyromancer becomes immune to fire.
Fire Power (sp): From 2nd level a Pyromancer can burn a part of himself to create a fire attack. At will as a standard action you can cast burning hands. The caster level is equal to your class level and the save DCs are Constitution based. If you do this, you suffer a -1 penalty to Constitution, which stacks with penalties gained through Self Combustion and is healed the same way as Self Combustion. If you have penalties from both Fire Power and Self Combustion, you heal 2 of the combined penalty, not 2 of both.
At 4th level you also cast scorching ray this way, doing so gives you a -2 penalty to Constitution.
At 6th level you also cast fireball this way, doing so gives you a -3 penalty to Constitution.
At 8th level you also cast wall of fire this way, doing so gives you a -4 penalty to Constitution.
At 10th level you also cast summon monster V this way, doing so gives you a -5 penalty to Constitution. When using this, you can only summon Fire Elementals.