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Zeta Kai
2009-03-28, 08:18 PM
Vote Up a Monster (3.X) #9: Dead Man’s Vote
Here are links to previous VUA contests, & the resulting creations:
Vote Up a Monster (3.X) #1 by Zeta Kai
Result: the Gatekeeper

Vote Up a Monster (3.X) #2 by Zeta Kai
Result: the Deus ex Machina

Vote Up a Monster (3.X) #3 by Zeta Kai
Result: the Ectoplasmic Swarm

Vote Up a Monster (3.X) #4 by Zeta Kai
Result: the Polymental

Vote Up a Monster (3.X) #5 by Zeta Kai
Result: the Spirit Dragon

Vote Up a Monster (3.X) #6 by Zeta Kai
Result: the Changeling

Vote Up a Monster (3.X) #7 by Zeta Kai
Result: the Ethereal Shrieker

Vote Up a Monster (3.X) #8 by Zeta Kai
Result: the Ymir

Vote Up A Campaign Setting by afroakuma, Shadow_Elf, & Zeta Kai (http://www.giantitp.com/forums/showthread.php?t=96183)
Result: Pending
Discussion Thread #1 (http://www.giantitp.com/forums/showthread.php?t=102957”)
Discussion Thread #2 (“http://www.giantitp.com/forums/showthread.php?t=98325”)

For all other Vote Up A _____ contests, check out the VUAx Index thread.

Here are the official VUAM Rules for Voting™. Please read these, as a violation may result in your vote not being counted:
Please only vote for the options provided. Write-in options are largely discouraged. In exchange, I will offer a wide variety of options, including a few that would normally be impossible, given the previously-chosen aspects. The only exception to this would be for Special Abilities. I do encourage people to write in any Special Abilities that they find appropriate (either from published monsters or homebrewed), & people are free to vote for those, if they so choose.
Please do not criticize or disparage the votes of other forum members. Let the votes fall where they may. A later VUAM may go your way instead, so just be patient, & allow other voters to voice their own opinions.
Please do not offer suggestions on the monster’s concept, behavior, appearance, etc. That is all part of my creative process, & it is stifling to consider write-ins. It is also unfair to other voters, as many do not make suggestions, & suggestions are not voted upon anyway.
If you must change your vote, please let me know that you are doing so, & what your original vote was. I tally votes often, to keep post #1 up to date, & it’s hard enough to keep track of which posts haven’t been tallied yet.
If your vote cannot be tallied due to violation of any of these rules, I will post to inform you of that before voting ends. I will also ask you to modify your vote, so that it may be changed.
I am, again, soliciting votes on a number of aspects on this next creature. Here are the aspects, in order:


Type: Aberration

{table=head]Type|Votes
Aberration|10
Animal|0
Construct|0
Dragon|1
Elemental|1
Fey|0
Giant|0
Humanoid|0
Magical Beast|5
Monstrous Humanoid|8
Ooze|0
Outsider|0
Plant|0
Undead|0
Vermin|0
[/table]
Subtype: Angel

{table=head]Subtype|Votes
Air|2
Angel|10
Aquatic|0
Archon|0
Augmented|0
Chaotic|0
Cold|0
Earth|1
Evil|0
Extraplanar|0
Fire|0
Goblinoid|0
Good|0
Incorporeal|0
Lawful|0
Native|0
Reptilian|0
Shapechanger|1
Swarm|0
Water|3
NONE|0
[/table]
Size: Medium

{table=head]Size|Votes
Fine|0
Diminutive|0
Tiny|0
Small|0
Medium|9
Large|5
Huge|4
Gargantuan|2
Colossal|0[/table]
Alignment: True Neutral

{table=head]Alignment|Votes|Alignment|Votes|Alignment|Votes
Lawful Good|2|Neutral Good|1|Chaotic Good|
Lawful Neutral|1|True Neutral|7|Chaotic Neutral|
Lawful Evil||Neutral Evil|4|Chaotic Evil|1
[/table]
Challenge Rating: 14

{table=head]CR|Votes
1|0
2|0
3|0
4|0
5|0
6|0
7|0
8|0
9|0
10|4
11|0
12|0
13|0
14|8
15|0
16|0
17|0
18|0
19|0
20|7
[/table]
Special Abilities: Divine Messenger, Frightful Presence, Gaze Attacks, & Regeneration

{table=head]Special Ability|Votes
Ability Damage|1
Ability Drain|0
Alternate Form|0
Antimagic|1
Blindsight/Blindsense|0
Breath Weapon|1
Change Shape|1
Charm/Compulsion|0
Cold Immunity|0
Constrict|0
Damage Reduction|0
Darkvision|0
Death Attacks|0
Disease|0
Energy Drain/Negative Levels|0
Etherealness|0
Evasion/Improved Evasion|0
Fast Healing|0
Fear Aura (Su)|0
Fear Cones (Sp)/Rays (Su)|0
Frightful Presence (Ex)|4
Fire Immunity|0
Gaseous Form|0
Gaze Attacks|4
Improved Grab|0
Incorporeality|0
Invisibility|0
Level Loss|2
Low-Light Vision|0
Manufactured Weapons|0
Movement Modes (Burrow/Climb/Fly/Swim)|0
Natural Weapons (Bite/Claw/Gore/etc)|0
Nonabilities|1
Paralysis|0
Poison|0
Polymorph|0
Pounce|0
Powerful Charge|0
Psionics|3
Rake|0
Rays|0
Regeneration|4
Resistance To Energy|0
Scent|0
Sonic Attacks|0
Spell Immunity|0
Spell Resistance|0
Spells/SLAs|0
Summon|0
Swallow Whole|0
Telepathy|2
Trample|1
Tremorsense|0
Turn Resistance|0
Vulnerability to Energy|0
Fear Not! (NEW)|1
Divine Messenger (NEW)|3[/table]

All votes have been tallied. Voting is concluded at this point. The resultant creature, the Harbinger, has been posted. Thanks to everyone who voted.

afroakuma
2009-03-28, 08:19 PM
Persistent, aren't you?

Monstrous Humanoid. Since I got one for my #9.

Rhiannon87
2009-03-28, 08:28 PM
Magical Beast. Why not?

kopout
2009-03-28, 08:52 PM
I'm with afrokarma, make a monstrous humanoid

Sir Shadow
2009-03-28, 08:55 PM
<<;;; A new Magical Beast would be nice to see...

Owrtho
2009-03-28, 08:58 PM
Aberration, you can never have enough.

Owrtho

unosarta
2009-03-28, 09:13 PM
yay for VUA contests. still going strong. I think I'm gonna vote for Aberration.

Limos
2009-03-28, 09:37 PM
Aberration, sorry Afro but we don't get nearly enough good Aberrations.

Alteran
2009-03-28, 09:45 PM
I agree, we need an aberration.

Knaight
2009-03-28, 09:56 PM
I'm going to have to go with magical beast.

Calmness
2009-03-28, 10:55 PM
Gotta go with Magical Beast.

UnChosenOne
2009-03-29, 01:45 AM
And I vote for Aberration.

vegetalss4
2009-03-29, 03:45 AM
here's one more for monstrous humanoid

Fredthefighter
2009-03-29, 04:22 AM
I vote for dragon, because Force dragons rule. (EPIC dragons)

Pronounceable
2009-03-29, 07:25 AM
Magical beast to even the odds.

Caen'ir
2009-03-29, 08:35 AM
Another vote for Monstrous Humanoid.

Zeta Kai
2009-03-29, 08:59 AM
All votes are currently tallied.

The Bookworm
2009-03-29, 09:34 AM
Monstrous Humanoid!

Debihuman
2009-03-29, 09:56 AM
If I can still vote, I vote for Monstrous Humanoid.

The Mentalist
2009-03-29, 10:06 AM
Elemental

Doily Elemental POWER!!!!

Knaight
2009-03-29, 01:12 PM
You do know we already had one of those right?

Reverent-One
2009-03-29, 01:30 PM
Monstrous Humanoid

grungar3x7
2009-03-29, 11:25 PM
Aberration, please. Gotta love gibbly death by way of sanity-shattering horrors!


Also: this seems like the sorta thang I could enjoy!

Tar Palantir
2009-03-30, 05:32 AM
I, too, cast my proverbial n-dimensional hat into the pot for aberration.

Llama231
2009-03-30, 09:21 AM
I suppose that I will go with aberration this time.

Zeta Kai
2009-03-30, 11:44 AM
All votes are currently tallied. This is a close one.

Saint Nil
2009-03-30, 01:32 PM
Lets make it less close.

Aberration.

Juhn
2009-03-30, 01:40 PM
Bah. Monstrous Humanoid for me.

Drogorn
2009-03-30, 06:11 PM
Aberration.

Zeta Kai
2009-03-30, 09:59 PM
The votes are in, & the winner is: Aberration!

So next, I need you guys (& girls) to vote on the creature's Subtype (http://www.d20srd.org/srd/typesSubtypes.htm#subtypes). Votes will be tallied regularly. As always, please only vote for 1 subtype, & please peruse the voting rules. Thank you for voting.

Knaight
2009-03-30, 10:16 PM
Air. It doesn't see the same amount of focus as the other elements.

UnChosenOne
2009-03-30, 10:51 PM
Aberration Angel...

Juhn
2009-03-31, 07:43 AM
Water. Because I know Zeta can do better than this, while still keeping the freaky. (http://mattimusonline.com/Morpha.jpg)

Pronounceable
2009-03-31, 07:44 AM
An aberration of the earth.

Rhiannon87
2009-03-31, 08:53 AM
I think I'm going to go with air, too.

Llama231
2009-03-31, 09:11 AM
Angel for the lulz.

Drogorn
2009-03-31, 11:29 AM
Water. Because the idea intrigues me.

grungar3x7
2009-03-31, 12:11 PM
Angel for myself as well.
Holy tentacular madness, Batman!

:smallbiggrin::smalltongue::smallcool:

Zeta Kai
2009-03-31, 07:55 PM
All votes are currently tallied.

unosarta
2009-03-31, 09:28 PM
Angel as hard as it will be, zeta can do it.

DracoDei
2009-03-31, 09:36 PM
Angel just because Good =/= pretty (and abberation =/= ugly) lets see something stunningly beautiful, with all 6 of its visages like a masterful painting come to life...

Edit: Come to that I think some of the Angels and "living creatures" and such in the Bible are pretty weird looking.

Juhn
2009-03-31, 09:37 PM
A good old-fashioned Biblical style angel? Four heads four wings and a flaming sword?

DracoDei
2009-03-31, 09:40 PM
You ninja-ed my edit... but yeah, pretty much... or a covered all over in eyes and wings...

Alteran
2009-03-31, 09:52 PM
I think angel does sound pretty cool.

Juhn
2009-03-31, 09:56 PM
I think my discussion shafted my own side, actually. >:

Debihuman
2009-04-01, 12:47 PM
I'm jumping on the bandwagon here with Angel too.

Debby

LordZarth
2009-04-01, 06:37 PM
Angel. I want to see this.

Terror_Incognito
2009-04-01, 07:59 PM
I was well on my way to voting Air, but then I read the post about ye olde biblical angels and it sounded very tasty.

Thus I vote Angel

Juhn
2009-04-01, 08:41 PM
Yup, I killed my own cause.

Owrtho
2009-04-01, 09:22 PM
I'll vote for shapechanger.

Owrtho

Copacetic
2009-04-01, 09:35 PM
Aberrant Angels Are Apparently Awesome, Aren't they?

The Tygre
2009-04-01, 09:40 PM
I know I'm a rat on a sinking ship here, but I'm going with Water. Because as we all know Water+Aberrations=Cthulhu.

Zeta Kai
2009-04-02, 09:41 AM
The votes are in, & the winner is (by a landslide): Angel!

Boy, you guys sure do love your pious aberrations, don't you?

So next, I need you guys (& girls) to vote on the creature's Size (http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreatu resInCombat). Votes will be tallied regularly. As always, please only vote for 1 size, & please peruse the voting rules. Thank you for voting.

Owrtho
2009-04-02, 01:42 PM
I'll vote for huge.

Owrtho

Lord_Gareth
2009-04-02, 01:55 PM
And yeah, I doth speaketh - Medium. Celestials and good beings often seem to be big for some reason. I want something that's credibly holy/intimidating without being redonkulously big/small.

Alteran
2009-04-02, 02:46 PM
I'll say large.

Fredthefighter
2009-04-02, 03:06 PM
Let's go with Medium.

The Bookworm
2009-04-02, 03:30 PM
I like medium as well...

Calmness
2009-04-02, 03:53 PM
Gotta go with huge

Knaight
2009-04-02, 05:02 PM
Medium. I was considering large, but, medium wins out. That said, if powerful build is an option in the special abilities, might as well put a vote in for it now.

Rhiannon87
2009-04-02, 06:04 PM
I was thinking about large or medium... I think I'm gonna go with medium, though.

Juhn
2009-04-02, 06:54 PM
I vote Large as my limited knowledge tells me that's the most accurate.

Zeta Kai
2009-04-02, 09:29 PM
All votes are... ah, you know the drill. :smallwink:

UnChosenOne
2009-04-02, 11:34 PM
I gona go with Medium.

Krazddndfreek
2009-04-03, 12:42 AM
Ooh I like... god this so random Abberation (Angel)? what's this world coming to. ehh might as well pick... Huge!

Limos
2009-04-03, 12:54 AM
Huge it is then.

UnChosenOne
2009-04-03, 02:25 AM
Ooh I like... god this so random Abberation (Angel)? what's this world coming to.

Well, we have voted up even more random/stranger things. Like a Silver Hellstar or Ymir.

Ellye
2009-04-03, 04:38 AM
Aberration is my favorite monster type.
And an Aberration Angel... I'm not an anime fan, but that does remind me of a certain famous anime. Cool idea, for sure.

As for the size, my vote will go for large.

Pronounceable
2009-04-03, 04:48 AM
Large. lalalalala

Sereg
2009-04-03, 05:02 AM
I'm going to say medium

paddyfool
2009-04-03, 08:40 AM
How do we like it? We like it large.

Caen'ir
2009-04-03, 09:48 AM
Medium, for me.

grungar3x7
2009-04-03, 11:36 AM
I would go with Medium Rary!:smalltongue:

unosarta
2009-04-03, 01:22 PM
we need some Gargantuan angel aberrations...

this is getting weird :smalleek:

Llama231
2009-04-03, 07:26 PM
Gargantuan for the win!

Zeta Kai
2009-04-03, 11:09 PM
The votes are in, & the winning size is: Medium!

So next, I need you guys (& girls) to vote on the creature's Alignment (http://www.d20srd.org/srd/description.htm#theNineAlignments). Votes will be tallied regularly. Votes will be tallied regularly. As always, please only vote for 1 alignment, & please peruse the voting rules. Thank you for voting.

Lord_Gareth
2009-04-03, 11:23 PM
True Nuetral

Wait, hear me out. The word "angel" means, very simply and clearly, "messanger". I loved what Zeta did with the D.E.M., make no mistake, but I saw what he did when he returned to fae roots with the Changeling, and I would love to see what he could do with a return to the roots of angels. What say you, forum voters?

Alteran
2009-04-04, 01:20 AM
True Neutral

Krazddndfreek
2009-04-04, 02:09 AM
Hmmm... I wanna say something evil because: 1. Abberations are wierd and evil is fine on them; 2. I'd like to see an evil angel.
So I vote Chaotic Evil.

UnChosenOne
2009-04-04, 03:39 AM
I vote for Lawful Neutral.

Ellye
2009-04-04, 04:45 AM
True Neutral.

Pronounceable
2009-04-04, 07:21 AM
Neutral Evil.

Merlon
2009-04-04, 08:17 AM
Neutral Evil


Noth enough to really give a damn, but nasty enough to scare your boots off, if needed.

Rhiannon87
2009-04-04, 10:37 AM
Lawful Neutral. Because we need more crazy things from the Clockwork Nirvana of Mechanus.

Saint Nil
2009-04-04, 11:59 AM
Personally, I want another Lawful Good monster. There just isn't enough I can send at my evil players.

DracoDei
2009-04-04, 01:13 PM
Neutral Good

Owrtho
2009-04-04, 01:57 PM
Neutral Evil

Owrtho

Knaight
2009-04-04, 02:07 PM
True Neutral, coming back to the Messenger meaning.

Zeta Kai
2009-04-04, 06:20 PM
All votes are currently tallied.

Also, I should remind you all that suggestions for concepts are a violation of Rule #3.

Juhn
2009-04-04, 06:36 PM
Lawful Good, because all my votes thus far have been Biblically-based.

LordZarth
2009-04-04, 10:08 PM
True Neutral. Why? For the awesome.

shadowxknight
2009-04-04, 10:31 PM
Neutral Evil

Can't go wrong with evil angels.

UnChosenOne
2009-04-05, 12:23 AM
I change my vote from LN to True Neutral.

kopout
2009-04-05, 02:05 PM
True Neutral.

Zeta Kai
2009-04-05, 06:13 PM
The votes are in, & the winner is: True Neutral!

So next, I need you guys (& girls) to vote on the creature's Challenge Rating (http://www.d20srd.org/srd/monsters/intro.htm#challengeRating). Votes will be tallied regularly. As always, please only vote for 1 CR, & please peruse the voting rules. Thank you for voting.

LordZarth
2009-04-05, 06:15 PM
CR 20! POWER!

Zeta Kai
2009-04-05, 06:32 PM
CR 20! POWER!

I think that word is that other guy's schtick. :smallwink:

Alteran
2009-04-05, 07:04 PM
20 is too high for me, I'm voting for CR 14.

Rhiannon87
2009-04-05, 10:35 PM
Something mid-range this time, hopefully. Let's go with CR 10.

unosarta
2009-04-05, 10:39 PM
definitely CR 20.

UnChosenOne
2009-04-06, 12:20 AM
I vote for CR 20.

Limos
2009-04-06, 12:51 AM
CR 14

stupid length restrictions

Merlon
2009-04-06, 02:47 AM
I bet that i will get overvoted, but still..

CR 14

Markus Darkmind
2009-04-06, 08:36 AM
Chuck Norris wants me to vote CR 20, so here it is.
Please Chuck! Spare meeeeee!!!!! :smallbiggrin:

Saint Nil
2009-04-06, 08:46 AM
I think CR 14 seems more reasonable

Fredthefighter
2009-04-06, 09:06 AM
Popeye says: CR 10.

Knaight
2009-04-06, 09:18 AM
CR 10. I'm sick of all the unnecessarily high level monsters at this point. Its medium, it can advance by class levels if need be.

Zeta Kai
2009-04-06, 02:07 PM
All votes are blah, blah, blah, blah, blah...

Llama231
2009-04-06, 06:29 PM
Always 20.

shadowxknight
2009-04-06, 07:03 PM
CR20

Angels should be powerful...

Lord_Gareth
2009-04-06, 07:27 PM
CR 14 - Fun time shall be had with this number!

Also - YAY, my alignment made it!

The Bookworm
2009-04-06, 07:29 PM
cr 20! .............

Krazddndfreek
2009-04-07, 02:05 AM
It must be lower! CR 10!

Ellye
2009-04-07, 06:24 AM
CR 14 for me.

MageSparrowhawk
2009-04-07, 11:24 AM
I believe that CR 14 should be for this creature.

Zeta Kai
2009-04-07, 12:13 PM
All votes are currently tallied. This is a close one.

Reverent-One
2009-04-07, 03:07 PM
I vote CR 14

Krazddndfreek
2009-04-07, 06:45 PM
Nooooo you fools! vote 10 vote 10 I say! (I already voted)

Zeta Kai
2009-04-08, 02:40 PM
The votes are in, & the winner is (by a nose): 14!

So lastly, I need you guys (& girls) to vote on the creature's Special Abilities (http://www.d20srd.org/indexes/specialAbilities.htm). Votes will be tallied regularly. Please only vote for 2 Special Abilities maximum, & please peruse the voting rules. Thank you for voting.

Ellye
2009-04-08, 02:52 PM
Nonabilities: Dexterity (if we can vote which one, that is).
Gaze Attacks.

Calmness
2009-04-08, 03:49 PM
Hmmm... let's give it Telepathy

Llama231
2009-04-08, 06:31 PM
Um...
Trample
and
Level Loss
:smallbiggrin:

Alteran
2009-04-08, 06:41 PM
Gaze Attacks and Regeneration.

UnChosenOne
2009-04-08, 10:01 PM
I vote for Change Shape and Telepathy.

Owrtho
2009-04-08, 10:44 PM
Antimagic, I'll wait on the second.

Owrtho

Rhiannon87
2009-04-08, 11:19 PM
I'm going to vote gaze attack for now, and I'll see what else comes up for the second one.

paddyfool
2009-04-09, 03:30 AM
I've tried, and failed, to come up with a write-in for a medium-sized, TN, angelic abomination. I'm tempted to think it should have mind-affecting abilities, but the kind of things that come to mind, e.g. an Aura of Confusion, have all been done before. Ergo:

Psionics and Level Loss

UnChosenOne
2009-04-09, 07:51 AM
I change vote from Change Shape to Psionics.

Markus Darkmind
2009-04-09, 08:26 AM
I''go for Change Shape and Regeneration.

Also I've got something to ask: we must vote for up to two abilities, but how many of them will be used for the final creature?

Lord_Gareth
2009-04-09, 10:35 AM
I vote for Fear Not! and Divine Messenger.

Fear Not! (Su) - Despite the [Angel Aberration]'s horrific appearence, mortals and outsiders alike recognize instinctually that these are divine messangers, not to be fled from or attacked. When delivering a message, bearing a gift, or otherwise on a nonviolent divine task, the [Angel Aberration]'s target (namely, the one recieving the message/gift/aid) is always initially indifferent to the [Angel Aberration]. Furthermore, the [Angel Aberration] and all within fifty feet of it enjoy immunity to fear and pain effects.

Divine Messenger (Ex) - The [Angel Aberration] is accorded special status as an appointed go-between for the gods. The [Angel Aberration] never has the Extraplanar subtype, even when not on its native plane, and cannot be teleported, plane shifted, or otherwise translocated unless it wishes to be. The [Angel Aberration] is completely immune to any spells that would detect or affect it based on its alignment (such as know alignment or holy word), as well as smite abilities.

While actually bearing a message or other task, the [Angel Aberration] becomes substantially more powerful. It gains the ability to cast spells as a cleric of its hit dice, with the travel and knowledge domains (it gains the granted powers of these domains). Furthermore, it may use plane shift, greater teleport, and haste once per day.

The [Angel Aberration] may communicate with all beings that possess an intelligence score, regardless of whether or not they have a language.

Owrtho
2009-04-09, 11:49 AM
Well, the fear not ability seems to assume it is of a somewhat good nature (at least from the normal idea of what is good and bad), or that divine is inherently something that is not evil or not to be feared (which is inaccurate). However, after thinking about the second, that does seem that it could be fun due to its neutrality. Sure it could carry good messages, but it could just as easily be a harbinger of destruction. As such my second vote goes to Divine Messenger.

Owrtho

Zeta Kai
2009-04-10, 01:23 AM
All votes are currently tallied.

unosarta
2009-04-10, 02:04 AM
going for Frightful Presence (Ex) and Breath Weapon.

Rhiannon87
2009-04-10, 11:26 AM
My second vote is going for frightful presence.

TheLogman
2009-04-10, 12:33 PM
I vote for Psionics and Regeneration

Krazddndfreek
2009-04-10, 05:55 PM
The vote cast by me which is cast by no one else and not to be confused with another name than mine will be Frightful Prescence! And the second vote cast by me [blah blah blah] is... TBA.

Zeta Kai
2009-04-11, 12:00 PM
All votes are currently tallied. I'm gonna let this vote go for a bit longer, to get some more votes in before I call it final.

Pronounceable
2009-04-11, 12:39 PM
Gaze and frightful presence feels right for this thingy. Though divine messenger is also very nice and would be my third vote.

Krazddndfreek
2009-04-12, 07:56 PM
And now for the vote that i mentioned was TBA earlier.
I vote Ability Damage!

Knaight
2009-04-12, 08:39 PM
Divine Messenger and Regeneration.

Zeta Kai
2009-04-14, 10:04 AM
The votes are in, & the winners are: Divine Messenger, Frightful Presence, Gaze Attacks, & Regeneration!

All votes have been tallied. Voting is concluded at this point. The resultant creature, the Harbinger, will be posted on Friday, April 17th. Thanks to everyone who voted.

Lord_Gareth
2009-04-14, 11:51 AM
Geez, how many different monsters have we given freakin' fear abilities?

Zeta Kai
2009-04-18, 03:48 AM
“The news through all the town was carried,
How King Alla would come on pilgrimage,
By harbingers that went before him.”
- Geoffrey Chaucer, The Man of Law’s Tale, ~1386

Harbinger, Messenger
http://www.waynebarlowe.com/inferno_images/barlowe_whatremains.jpg
A messenger in a rare moment of rest, taking time to remember the distant past.

Medium Aberration (Angel)
Hit Dice: 13d8+52 (110HP)
Initiative: +6
Speed: 40’ (8 squares), Fly 120’ (24 squares, good maneuverability)
Armor Class: 28 (+6 Dex, +12 natural); touch 16; flat-footed 22
Base Attack/Grapple: +9/+13
Attack: +3 Thundering Quarterstaff +16 melee (1d6+7) or Slam +13 melee (1d6+4)
Full Attack: +3 Thundering Quarterstaff +16/+11/+6/+1 melee (1d6+7) or 2 Slams +13 melee (1d6+4)
Space/Reach: 5’/5’
Special Attacks: Frightful Presence, Paralyzing Gaze
Special Qualities: Aberration traits, Angel traits, Divine Messenger, Regeneration 5
Saves: Fort +7, Ref +10, Will +9
Abilities: Str 19 (+4), Dex 22 (+6), Con 17 (+3), Int 20 (+5), Wis 13 (+1), Cha 14 (+2)
Skills: Bluff +10, Diplomacy +10, Intimidate +10, Listen +9, Move Silently +14, Search +13, Sense Motive +9, Spellcraft +13, Spot +9, Use Magic Device +13
Feats: Blind-Fight, Cleave, Great Cleave, Improved Toughness, Power Attack
Environment: Any
Organization: solitary, pair, squad (3-10), or legion (20-80)
Challenge Rating: 14
Treasure: no coins; double goods; standard items plus +3 Thundering Quarterstaff
Alignment: often True Neutral
Advancement: 14-26HD (Medium)
Level Adjustment: N/A

The creature before you looks like a crude simulacrum of a human being. Its greenish skin looks like cracking clay, with large chunks of flesh missing. A circle of alien runes circle its misshapen head, from which flames emerge periodically. Two featherless wings float behind it, unattached to its spiked back.

Not all angelic beings are outsiders. Indeed, beings of nearly every type have the potential to be suffused with holy energy. A lesser-known example of this is the Harbingers, fallen angels that have been warped into aberrations by their descent.

The lowest of the harbingers are the messengers. Messengers are tasked by greater powers to deliver simple information across the planes. They travel wherever they must, & face any hazard that might delay them in their appointed missions.

A harbinger messenger is about 7’ tall & weighs around 210-280 pounds. They speak Abyssal, Celestial, Common, Draconic, & Infernal, although they can use their Tongues ability to speak with any creature that has a language.

Origins
The tale of the harbingers begins long ago, in the Upper Planes. In the realms of Elysium, there lived many angelic beings that were created by the gods to promote the cause of good in the multiverse. They were under the command of a mighty solar named Rasaniel, who was appointed by Pelor himself to lead these angels.

For untold eons, Rasaniel directed his host of angels across the multiverse, combating evil & spreading good wherever they could. But Rasaniel was eventually corrupted in a centuries-long plot orchestrated by Mephistopheles (which may have been related to the fall of Triel/Baalzebul). The tainted Rasaniel lead his host into darkness, & they were all eventually cast out of the Upper Planes.

In their disgrace, they dispersed to all the other planes of the multiverse, losing even their cohesion as a group. Some of the more powerful fallen, like Rasaniel himself, turned to evil, serving those that they once fought against. Some of the others have grown repentant, working for the forces of Good once again. Most of the fallen host, however, were still repulsed by the Lower Planes & their inhabitants, yet were not penitent in their exile. They sought another way, a neutral path that would eschew the endless conflict between the many outsider factions.

Many of the host are free agents nowadays, serving their own agendas. With an appearance that is somewhere between angelic & demonic, they often occupy themselves by sending messages between other outsiders. They still possess a natural instinct to deliver messages, & this drives them still to fill the roles of envoy or herald. It is because of this that the host as a whole is known as the Harbingers, for they bring news & portents to all they encounter.

Combat
A harbinger is a very dangerous opponent, but only if they are goaded into a fight. Most of the time, they are content to avoid conflict, as it might needlessly hinder their goals. Only if their personal safely or their message is severely threatened will they stop to do battle. They will usually try to use their Tongues ability, combined with their social grace, to negotiate an amicable resolution. Failing that, they will use their Frightful Presence &/or Paralyzing Gaze to disable foes. They will enter melee only if they must to prevail.

Frightful Presence (Ex): A harbinger can inspire terror by charging or attacking. Affected creatures must succeed on a Will save (DC20) or become shaken, remaining in that condition as long as they remain with 60’ of the harbinger. The save DC is Strength-based.

Paralyzing Gaze (Su): A harbinger can paralyze creatures with its stare, if it chooses to. Turning on/off this effect is an immediate action, & can be done at will. Any creature caught by this gaze attack is paralyzed for 1d6+4 rounds. This effect has a range of 40’, & can be negated by a successful Will save (DC18). The save DC is Charisma-based.

Aberration traits: Like nearly all aberrations, Gatekeepers possess the following traits:

Darkvision out to 60’
Proficient with its natural weapons
Not proficient with any armor
Must eat, sleep, & breathe

Angelic traits: All creatures with the Angelic subtype possess the following traits:

Darkvision out to 60’ & low-light vision.
Immunity to acid, cold, & petrification.
Resistance to electricity 10 & fire 10.
+4 racial bonus on saves against poison.
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC & a +4 resistance bonus on saving throws to anyone within 20’ of the angel. Otherwise, it functions as a magic circle against evil effect & a lesser globe of invulnerability, both with a radius of 20’ (caster level equals angel’s HD). (The defensive benefits from the circle are not included in an angel’s statistics block.)
Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel’s Hit Dice). This ability is always active.
Divine Messenger (Ex): A harbinger is accorded special status as an appointed go-between for the gods. A harbinger never has the Extraplanar subtype, even when not on its native plane, & cannot be teleported, plane shifted, dismissed, banished, or otherwise translocated unless it wishes to be. A harbinger is completely immune to any spells that would detect or affect it based on its alignment (such as know alignment or holy word), as well as smite abilities. While actually bearing a message or other task, a harbinger becomes substantially more powerful. It gains the ability to cast spells as a cleric of its hit dice, with the Travel & Knowledge domains (it gains the granted powers of these domains). Furthermore, it may use plane shift, greater teleport, & haste once per day each. A harbinger may communicate with all beings that possess an Intelligence score, regardless of whether or not they have a language.

Regeneration (Ex): A harbinger regains 5 points of damage per round. Sonic energy deals normal damage to a harbinger, as does electricity & fire (despite a harbinger’s resistance to electricity- & fire-based damage). If a harbinger loses a limb or body part, the lost portion re-grows in 3d6+12 minutes. A harbinger can reattach the severed member instantly by holding it to the stump.

Monster Lore
Characters that have ranks in Knowledge (Dungeoneering) can learn more about harbingers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DC’s.

DC24: “There was once a host of angelic being that was cast out of Elysium for their corruption.” A character making this check recalls all angelic aberration traits.
DC29: “These fallen angels became the harbingers, & they still specialize in bearing messages.”A character making this check knows the workings of a harbinger’s Frightful Presence & Paralyzing Gaze abilities.
DC34: “A harbinger is at its most powerful when it has a message to deliver.” A character making this check remembers the mechanics of a harbinger’s Divine Messenger & Regeneration qualities.
DC39: A character making this check is familiar with the tragic history of the harbingers.


Harbinger, Courier
http://www.waynebarlowe.com/inferno_images/barlowe_salamandrines.jpg
A courier, returning from a difficult delivery mission.

Large Aberration (Angel)
Hit Dice: 15d8+90 (157HP)
Initiative: +5
Speed: 40’ (8 squares), Fly 120’ (24 squares, good maneuverability)
Armor Class: 30 (-1 size, +5 Dex, +16 natural); touch 14; flat-footed 25
Base Attack/Grapple: +11/+21
Attack: +4 Wounding Longsword +20 melee (2d6+10, 19-20/×2) or Slam +16 melee (1d8+6)
Full Attack: +4 Wounding Longsword +20/+15/+10/+5 melee (2d6+10, 19-20/×2) or 2 Slams +16 melee (1d8+6)
Space/Reach: 10’/10’
Special Attacks: Frightful Presence, Gaze Attack
Special Qualities: Aberration traits, Angel traits, Divine Messenger, Regeneration
Saves: Fort +10, Ref +10, Will +10
Abilities: Str 23 (+6), Dex 20 (+5), Con 21 (+5), Int 22 (+6), Wis 13 (+1), Cha 12 (+1)
Skills: Bluff +12, Diplomacy +13, Intimidate +11, Listen +11, Move Silently +16, Search +17, Sense Motive +13, Spellcraft +16, Spot +12, Use Magic Device +16
Feats: Blind-Fight, Cleave, Great Cleave, Improved Bull Rush, Improved Toughness, Power Attack
Environment: Any
Organization: solitary, pair, squad (3-10), or legion (20-80)
Challenge Rating: 16
Treasure: no coins; double goods; standard items plus +4 Wounding Longsword (Large)
Alignment: often Lawful Neutral
Advancement: 16-30HD (Large)
Level Adjustment: N/A

This lanky figure is over twice as tall as a man. It has four tiny pupil-less eyes & a V-shaped mouth; however, it lacks a nose. Its gray skin is weathered & stony, like an elephant’s. Most of its body is covered by a suit of strange leather armor. An odd sigil is painted on its forehead, but its meaning is unclear.

Not all angelic beings are outsiders. Indeed, beings of nearly every type have the potential to be suffused with holy energy. A lesser-known example of this is the Harbingers, fallen angels that have been warped into aberrations by their descent.

The second host of the harbingers are the couriers. They deliver items that are deemed to be too important to leave in the hands of mere messengers. Their dedication & tenacity are legendary, for tales tell of couriers carving through mountains to complete their missions.

A harbinger courier is about 14’ tall & weighs around 1,050 pounds. They speak Abyssal, Celestial, Common, Draconic, & Infernal, although they can use their Tongues ability to speak with any creature that has a language.

Frightful Presence (Ex): As a messenger; Will save (DC23) to negate.

Paralyzing Gaze (Su): As a messenger; Will save (DC18) to negate.

Harbinger, Dispatcher
http://www.waynebarlowe.com/inferno_images/barlowe_holdabrick.jpg
A dispatcher, holding a strange, possibly-dangerous item that it deems should be delivered.

Huge Aberration (Angel)
Hit Dice: 19d8+152 (237HP)
Initiative: +4
Speed: 40’ (8 squares), Fly 120’ (24 squares, average maneuverability)
Armor Class: 32 (-2 size, +4 Dex, +20 natural); touch 12; flat-footed 28
Base Attack/Grapple: +14/+30
Attack: +5 Mighty Cleaving Heavy Mace +25 melee (2d8+13) or Slam +20 melee (2d6+8)
Full Attack: +5 Mighty Cleaving Heavy Mace +25/+20/+15/+10 melee (2d8+13) or 2 Slams +20 melee (2d6+8)
Space/Reach: 15’/15’
Special Attacks: Frightful Presence, Gaze Attack
Special Qualities: Aberration traits, Angel traits, Divine Messenger, Regeneration
Saves: Fort +13, Ref +10, Will +12
Abilities: Str 27 (+8), Dex 18 (+4), Con 25 (+7), Int 24 (+7), Wis 13 (+1), Cha 10 (+0)
Skills: Bluff +16, Diplomacy +17, Intimidate +15, Listen +16, Move Silently +19, Search +22, Sense Motive +17, Spellcraft +22, Spot +16, Use Magic Device +22
Feats: Awesome Blow, Blind-Fight, Cleave, Great Cleave, Improved Bull Rush, Improved Toughness, Power Attack
Environment: Any
Organization: solitary, pair, or squad (3-10)
Challenge Rating: 18
Treasure: no coins; double goods; standard items plus +5 Mighty Cleaving Heavy Mace (Huge)
Alignment: often Lawful Evil
Advancement: 20-38HD (Huge)
Level Adjustment: N/A

This horrific figure is like a pillar of misplaced body parts. Its purplish flesh is lumpy & bulging, like soft clay. It has a row of six eyes crowning its bizarre head, staring in all directions. Its mouth is an impossibly wide row of interlocking fangs. It wears long red robes of obviously-fine quality, which are embroidered with arcane sigils; although these fail to adequately cover its freakish form.

Not all angelic beings are outsiders. Indeed, beings of nearly every type have the potential to be suffused with holy energy. A lesser-known example of this is the Harbingers, fallen angels that have been warped into aberrations by their descent.

The third host of the harbingers are the dispatchers. They usually delegate missions to lesser harbingers, sending them to far corners of the multiverse to fulfill their goals. They tend to scheme & plot amongst themselves, using other harbingers to accumulate power & undercut their rivals.

A harbinger dispatcher is about 21’ tall & weighs around 3½ tons. They speak Abyssal, Celestial, Common, Draconic, & Infernal, although they can use their Tongues ability to speak with any creature that has a language.

Frightful Presence (Ex): As a messenger; Will save (DC28) to negate.

Paralyzing Gaze (Su): As a messenger; Will save (DC19) to negate.

Harbinger, Collector
http://www.waynebarlowe.com/inferno_images/barlowe_abaddon.jpg
A collector in the midst of finding another soul to add to its assortment.

Gargantuan Aberration (Angel)
Hit Dice: 25d8+250 (362HP)
Initiative: +3
Speed: 40’ (8 squares), Fly 120’ (24 squares, poor maneuverability)
Armor Class: 33 (-4 size, +3 Dex, +24 natural); touch 9; flat-footed 30
Base Attack/Grapple: +18/+40
Attack: +6 Keen Dagger +30 melee (2d6+16, 17-20/×2) or Slam +24 melee (2d8+10)
Full Attack: +6 Keen Dagger +30/+25/+20/+15 melee (2d6+16, 17-20/×2) or 2 Slams +24 melee (2d8+10)
Space/Reach: 20’/20’
Special Attacks: Frightful Presence, Gaze Attack
Special Qualities: Aberration traits, Angel traits, Divine Messenger, Regeneration
Saves: Fort +17, Ref +13, Will +15
Abilities: Str 31 (+10), Dex 16 (+3), Con 29 (+9), Int 26 (+8), Wis 13 (+1), Cha 8 (-1)
Skills: Bluff +21, Diplomacy +23, Intimidate +22, Listen +23, Move Silently +25, Search +30, Sense Motive +24, Spellcraft +30, Spot +23, Use Magic Device +30
Feats: Awesome Blow, Blind-Fight, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Improved Toughness, Lightning Reflexes, Power Attack
Environment: Any
Organization: solitary or pair
Challenge Rating: 20
Treasure: no coins; double goods; standard items plus +6 Keen Dagger (Gargantuan)
Alignment: usually Lawful Evil
Advancement: 26-50HD (Gargantuan)
Level Adjustment: N/A

This abominable creature is as strange as it is repulsive. Its entire frame seems to defy all anatomical laws, with a head that is split into several dissimilar parts & a gigantic body that is supports by unearthly bones. Its malformed arms end in fearsome clawed hands, unrivaled by mortal creatures. Most appalling of all, however, are the dozens of hooked spikes protruding from its back, most of which have a pale humanoid figure impaled on them.

Not all angelic beings are outsiders. Indeed, beings of nearly every type have the potential to be suffused with holy energy. A lesser-known example of this is the Harbingers, fallen angels that have been warped into aberrations by their descent.

The fourth host of the harbingers are the collectors. They do not deliver messages, for they have grown beyond their natural instincts. They now pursue their own inscrutable goals, gathering souls for purposes that are unknown (& perhaps unknowable) to mortal minds.

A harbinger collector is about 42’ tall & weighs around 35 tons. They speak Abyssal, Celestial, Common, Draconic, & Infernal, although they can use their Tongues ability to speak with any creature that has a language.

Frightful Presence (Ex): As a messenger; Will save (DC32) to negate.

Paralyzing Gaze (Su): As a messenger; Will save (DC21) to negate.

Harbinger, Consumer
http://www.waynebarlowe.com/inferno_images/barlowe_littlelegbeast.jpg
A consumer, doing what (unfortunately) comes naturally to it.

Colossal Aberration (Angel)
Hit Dice: 33d8+396 (544HP)
Initiative: +6
Speed: 40’ (8 squares), Fly 120’ (24 squares, clumsy maneuverability)
Armor Class: 32 (-8 size, +2 Dex, +28 natural); touch 4; flat-footed 30
Base Attack/Grapple: +24/+52
Attack: +7 Unholy Battleaxe +35 melee (6d6+19, ×3) or Slam +28 melee (4d6+12)
Full Attack: +7 Unholy Battleaxe +35/+30/+25/+20 melee (6d6+19, ×3) or 2 Slams +28 melee (4d6+12)
Space/Reach: 30’/30’
Special Attacks: Frightful Presence, Gaze Attack
Special Qualities: Aberration traits, Angel traits, Divine Messenger, Regeneration
Saves: Fort +22, Ref +15, Will +19
Abilities: Str 35 (+12), Dex 14 (+2), Con 33 (+11), Int 28 (+9), Wis 13 (+1), Cha 6 (-2)
Skills: Bluff +30, Diplomacy +32, Intimidate +31, Listen +33, Move Silently +34, Search +41, Sense Motive +34, Spellcraft +41, Spot +33, Use Magic Device +41
Feats: Awesome Blow, Blind-Fight, Cleave, Flyby Attack, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Sunder, Improved Toughness, Lightning Reflexes, Power Attack, Wingover
Environment: Any
Organization: solitary
Challenge Rating: 22
Treasure: no coins; double goods; standard items plus +7 Unholy Battleaxe (Colossal)
Alignment: always Lawful Evil
Advancement: 34-66HD (Colossal)
Level Adjustment: N/A

This terrifying creature towers over everything in sight. Its body is made of seemingly stone-like flesh, as black as coal & marked by glowing sigils. It stands on impossibly spindly legs, & its hands are but smooth clubs with many claws floating around them. Its predatory face is dominated by a horny beak, which is frozen in a mirthless grin. It stares about with four beady eyes, unfathomable in their calm, remorseless gaze.

Not all angelic beings are outsiders. Indeed, beings of nearly every type have the potential to be suffused with holy energy. A lesser-known example of this is the Harbingers, fallen angels that have been warped into aberrations by their descent.

The greatest of the harbingers are the consumers. They seem to follow no rhyme or reason, acting in an almost primal manner. They just roam about, eating everything in sight. To what end they consume their surroundings is anyone’s guess, for they appear to act only as harbingers of their own doom.

A harbinger consumer is about 84’ tall & weighs around 140 tons. They speak Abyssal, Celestial, Common, Draconic, & Infernal, although they can use their Tongues ability to speak with any creature that has a language.

Frightful Presence (Ex): As a messenger; Will save (DC38) to negate.

Paralyzing Gaze (Su): As a messenger; Will save (DC24) to negate.

UnChosenOne
2009-04-18, 04:13 AM
Well. It look's like you Zeta Kai have maded (again) better monster than most of those in the offical books.:smallbiggrin:

Juhn
2009-04-18, 08:29 AM
These things are both totally awesome and freaky as hell, though I do have a question. It seems as though there is some progression between the various kind of Harbinger. Is this the case, or does, say, a Collector start out as a Collector (having conquered its baser, messenger instincts) and always remain one, and there are simply various static castes based on their angelic power when they fell?

And, purely out of curiosity: the first and fourth pictures appear to be related (both being freaky humanoid things with back-spikes) and there seems to be a Messenger wearing a Dispatcher's cloak in the Consumer picture. Where the heck did you find these pictures, and were they all found in the same place?

You kind of messed with the Alignment restriction, but I consider it fulfilled. After all, the first monster fulfills it, and the other four are additional monsters, so they don't necessarily have to follow the vote results as stringently.

With regard to the Consumer, its 28 INT seems to clash with its apparently instinctual/primal behaviour. Of course, it's an abberation, so perhaps it simply does what appears to be instinctual, but is instead planned and done for its own inscrutable reason.

And finally, how the heck does a Consumer manage to effectively wield a battleax?

Pronounceable
2009-04-18, 10:09 AM
Zeta seems to have a particular affinity with aberrations. We should vote more aberrations in Zeta's contests.

Especially the pictures add much to their cool. By far the best looking one is the collector with its awesome humanoid cloak. I think it has back aches, so he uses the humanoids as a cushion. Could be comfy to lie on that.

DracoDei
2009-04-18, 12:01 PM
Divine Messenger needs to be listed below the fluff as well as in the stat block for the last 4. Also, it is a significant enough ability, and one that is fairly unlike to change in the middle of combat, that the CR should probably vary depending on if it is active or not.

Zeta Kai
2009-04-18, 05:09 PM
Thank you all for your positive feedback; it is much appreciated. I worked extra hard on this one, as I saw potential in the concept & it fills a missing niche in D&D (where are the fallen angels, WotC?).


These things are both totally awesome and freaky as hell, though I do have a question. It seems as though there is some progression between the various kind of Harbinger. Is this the case, or does, say, a Collector start out as a Collector (having conquered its baser, messenger instincts) and always remain one, and there are simply various static castes based on their angelic power when they fell?

I left it deliberately ambiguous, so a DM could craft whatever sort of progression (or lack thereof) that they wish. I personally see them as staying mostly static, remaining in the same caste-like roles that they had before they fell.


And, purely out of curiosity: the first and fourth pictures appear to be related (both being freaky humanoid things with back-spikes) and there seems to be a Messenger wearing a Dispatcher's cloak in the Consumer picture. Where the heck did you find these pictures, and were they all found in the same place?

All of these images come from one of my favorite artists, Wayne Douglas Barlowe. These are all from his Inferno series (http://www.waynebarlowe.com/barlowe_pages/index_inferno.htm), based on Dante's Divine Comedy. It should be interesting to compare his original descriptions to my own co-opted ones.


You kind of messed with the Alignment restriction, but I consider it fulfilled. After all, the first monster fulfills it, and the other four are additional monsters, so they don't necessarily have to follow the vote results as stringently.

Well, yeah. The first monster fits the votes to a tee, but the other ones do go off the script. But bonus material doesn't have to; after all, if they all had to be CR14 TN Angelic Aberrations, I wouldn't bother making more than one.


With regard to the Consumer, its 28 INT seems to clash with its apparently instinctual/primal behaviour. Of course, it's an abberation, so perhaps it simply does what appears to be instinctual, but is instead planned and done for its own inscrutable reason.

Well, no matter how smart a human is, we still are driven by some basic instincts. We still eat, sleep, & breathe, & we want to be safe, comfortable, & procreate often. Just because something is very smart doesn't mean that it always does things the best way every time. Some desires can be ignored or worked past; other drives are harder to shake.


And finally, how the heck does a Consumer manage to effectively wield a battleax?

Well, in the picture, it holds that body in its claws well enough. Or the axe could just float near the hand, like its claws do.


Divine Messenger needs to be listed below the fluff as well as in the stat block for the last 4. Also, it is a significant enough ability, and one that is fairly unlike to change in the middle of combat, that the CR should probably vary depending on if it is active or not.

No, DM does not need to be listed with the other monsters, as it has the same abilities for all of them. The only reason that Frightful Presence & Paralyzing Gaze are re-listed for each monster is that they all have different Will saves.

As for the CR, it probably is worth at least a +1 when it's bearing a message; maybe even a +2. Although the more powerful harbingers would be unlikely to carry a message for anyone (maybe they carry message for each other, just to gain these bonuses :smalltongue:).

DracoDei
2009-04-18, 05:40 PM
Yeah, I didn't see anything above "Courier" doing any actual message carrying... I guess for the cheesy reasons you mention they might, but... cheesy.

Markus Darkmind
2009-04-19, 07:41 AM
Impressive work! And the pictures are amazing, too...
It's a very neat concept that fallen angels can in fact become aberrant and inhuman beings, instead of devils or similar outsiders... This shows just how much they've given up their previous good nature.