I_Got_This_Name
2006-08-28, 01:25 AM
"Followers don't earn experience." (DMG p 105)
That rule, while simple and functional, doesn't sit right with me. Here, I'll try to fix it.
Followers earn full EXP for any action where their leader is absent, as are any other equals to the leader (other PCs). Cohorts may be present for this, as may hirelings.
When their leader is present, Followers earn an amount of EXP equal to what their leader earns, divided among all followers present.
When a follower gains a level, he or she will stay on for a short (DM-determined) length of time, typically until the end of an adventure, or one adventure later. If the leader gains an empty "slot" at the follower's new level, the follower stays, counting as a follower of the new level. If not, the follower leaves.
If the leader runs an orgnization of some kind (mercenary company, cult, temple, guild, etc.), followers who are also members are always loyal to their leader. Those who are not may be loyal, or they may plot and scheme to take over for themselves, or may quit, sell organization secrets, or commit any number of other betrayals.
Followers who are lost as followers due to level gain usually (how often depends on the nature of the organization) stay in the organization, but their loyalty is no longer assured. The leader has no way of telling which new recruits are new followers and which are simply new recruits. Likewise, when a group of followers gain a level, there is no way to tell which remain followers and which are merely organization members.
That rule, while simple and functional, doesn't sit right with me. Here, I'll try to fix it.
Followers earn full EXP for any action where their leader is absent, as are any other equals to the leader (other PCs). Cohorts may be present for this, as may hirelings.
When their leader is present, Followers earn an amount of EXP equal to what their leader earns, divided among all followers present.
When a follower gains a level, he or she will stay on for a short (DM-determined) length of time, typically until the end of an adventure, or one adventure later. If the leader gains an empty "slot" at the follower's new level, the follower stays, counting as a follower of the new level. If not, the follower leaves.
If the leader runs an orgnization of some kind (mercenary company, cult, temple, guild, etc.), followers who are also members are always loyal to their leader. Those who are not may be loyal, or they may plot and scheme to take over for themselves, or may quit, sell organization secrets, or commit any number of other betrayals.
Followers who are lost as followers due to level gain usually (how often depends on the nature of the organization) stay in the organization, but their loyalty is no longer assured. The leader has no way of telling which new recruits are new followers and which are simply new recruits. Likewise, when a group of followers gain a level, there is no way to tell which remain followers and which are merely organization members.