The Vorpal Tribble
2006-08-27, 07:23 PM
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Huffing White
Gargantuan Magical Beast (cold)
Hit Dice: 23d10+161 (287 hp)
Initiative: +2
Speed: 50 ft. (10 squares), burrow 20 ft. (snow and ice only), swim 30 ft.
Armor Class: 21 (+2 dex, +13 natural, -4 size), touch 8, flat-footed 19
Base Attack/Grapple: +23/+53
Attack: Bite +40 melee (3d8+16 plus 2d6 frostbite)
Full Attack: Bite +40 melee (3d8+16 plus 2d6 frostbite) plus 2 claws +35 melee (2d6+8 )
Space/Reach: 20 ft./15 ft.
Special Attacks: Breath of winter, spell-like abilities
Special Qualities: Damage reduction 15/-, darkvision 60 ft., gelid blood, low-light vision, scent, vulnerability to heat
Saves: Fort +20, Ref +15, Will +10
Abilities: Str 43, Dex 14, Con 25, Int 12, Wis 16, Cha 16
Skills: Hide +4*, Jump +30, Listen +16, Spot +16, Swim +18
Feats: Alertness, Combat Expertise, Endurance, Improved Sunder, Improved Trip, Power Attack, Run, Snatch, Track(B)
Environment: Cold forest and plains
Organization: Solitary, pair, or following (1 huffing white and 20-40 totem giants)
Challenge Rating: 17
Treasure: None
Alignment: Usually neutral
Advancement: 24-55 HD (Gargantuan)
Level Adjustment: -
A deafening, high pitched howl sounds from the muzzle of this monsterous white beast that has the body of a massive polar bear with the slick, streamlined head and tail of an arctic fox of a size to match. Its eyes are comparatively small and a reflective, pearlesque white with specks of pale blue. Unlike either bear or fox its nose is as white as its silky fur, as is its skin beneath. Upon its back is an enormous hump like a drift of piled snow. The air about its maw freezes before it can go more than a few inches and falls silently in an almost inaudible chime of clashing crystals.
Huffing whites are the uncontested lords of the permafrost and the coldest of boreal forests. They are often considered to be the offspring of deities themselves by totem giants and can generally be found nearby. They tend to be quick thinking, wiley creatures whom are wont to explore, crossing frozen seas and wandering along fjords, simply out of a curiosity of what the lands hold. They are often attracted to odd happenences, and will often aid others, though more as a distraction than from any empathy. Their paths are often marked by monuments erected by awed peoples. If one can sufficiently interest a huffing white an exchange of information and lengthy conversation can insue.
They are, as might be expected, carnivores whom prey upon the mightiest of dire beasts for their meat, along with even the occassional whale. A huffing white will not touch the flesh of sentient beings except in self defense or sentencing.
Huffing whites stand some twenty-two feet high at the shoulder and weigh a number of tons. They speak Giant and Sylvan.
Combat
A huffing white combines the best of both sides of its heritage, having the great strength and patience of the polar bear with the cunning and agility of the fox. They tend to ignore most fights, simply hiding or leading on those of smaller creatures. Larger beasts however tend to become meals or a challenge to the huffing white whom is always ready for a bone to gnaw. It will use its arctic haze ability to disguise itself and walk nimbly atop the snow to leap with bared teeth those it decides is worth its trouble.
Despite its mighty form a huffing white is likely to flee fights that threaten to overpower it, trying to mislead and entrap its opponent with fox-like deviousness.
Breath of Winter (Su): As a full round action once per minute a Huffing White can extend its neck and cause enormous quantities of snow to erupt from its maw out to 1,000 feet, covering a radius of 230 feet as the Call Avalanche spell (Frostburn, p. 90). Those in this radius must succeed on a DC 28 reflex save or take 8d6 points of crushing damage.
Its hump disapears after the use of this ability and slowly grows back over the course of a minute. The save DC is Constitution-based.
Gelid Blood (Ex): Any manufactured weapon that strikes a huffing white becomes brittle, reducing its hardness by 5 for 1d4 minutes unless its wielder succeeds on a DC 28 reflex save., thereby increasing the effectiveness of sunder attempts against the weapon. In addition, rolling a 1 on an attack with the targeted weapon causes it to take damage equivalent to the ammount it would have dealt on a successful hit. The save DC is Constitution-based.
Snowsight (Ex): A huffing white can see in snow as per the snowsight spell.
Spell-like Abilities:
At will - Arctic Haze, Flash-Freeze, Snow Walk; 3/Day Hibernal Healing. Caster level 20th. Save DC's are Charisma-based.
Skills: A huffing white has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A huffing white’s coat and structure bestows a +14 racial bonus on Hide checks in snowy areas.
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Huffing White
Gargantuan Magical Beast (cold)
Hit Dice: 23d10+161 (287 hp)
Initiative: +2
Speed: 50 ft. (10 squares), burrow 20 ft. (snow and ice only), swim 30 ft.
Armor Class: 21 (+2 dex, +13 natural, -4 size), touch 8, flat-footed 19
Base Attack/Grapple: +23/+53
Attack: Bite +40 melee (3d8+16 plus 2d6 frostbite)
Full Attack: Bite +40 melee (3d8+16 plus 2d6 frostbite) plus 2 claws +35 melee (2d6+8 )
Space/Reach: 20 ft./15 ft.
Special Attacks: Breath of winter, spell-like abilities
Special Qualities: Damage reduction 15/-, darkvision 60 ft., gelid blood, low-light vision, scent, vulnerability to heat
Saves: Fort +20, Ref +15, Will +10
Abilities: Str 43, Dex 14, Con 25, Int 12, Wis 16, Cha 16
Skills: Hide +4*, Jump +30, Listen +16, Spot +16, Swim +18
Feats: Alertness, Combat Expertise, Endurance, Improved Sunder, Improved Trip, Power Attack, Run, Snatch, Track(B)
Environment: Cold forest and plains
Organization: Solitary, pair, or following (1 huffing white and 20-40 totem giants)
Challenge Rating: 17
Treasure: None
Alignment: Usually neutral
Advancement: 24-55 HD (Gargantuan)
Level Adjustment: -
A deafening, high pitched howl sounds from the muzzle of this monsterous white beast that has the body of a massive polar bear with the slick, streamlined head and tail of an arctic fox of a size to match. Its eyes are comparatively small and a reflective, pearlesque white with specks of pale blue. Unlike either bear or fox its nose is as white as its silky fur, as is its skin beneath. Upon its back is an enormous hump like a drift of piled snow. The air about its maw freezes before it can go more than a few inches and falls silently in an almost inaudible chime of clashing crystals.
Huffing whites are the uncontested lords of the permafrost and the coldest of boreal forests. They are often considered to be the offspring of deities themselves by totem giants and can generally be found nearby. They tend to be quick thinking, wiley creatures whom are wont to explore, crossing frozen seas and wandering along fjords, simply out of a curiosity of what the lands hold. They are often attracted to odd happenences, and will often aid others, though more as a distraction than from any empathy. Their paths are often marked by monuments erected by awed peoples. If one can sufficiently interest a huffing white an exchange of information and lengthy conversation can insue.
They are, as might be expected, carnivores whom prey upon the mightiest of dire beasts for their meat, along with even the occassional whale. A huffing white will not touch the flesh of sentient beings except in self defense or sentencing.
Huffing whites stand some twenty-two feet high at the shoulder and weigh a number of tons. They speak Giant and Sylvan.
Combat
A huffing white combines the best of both sides of its heritage, having the great strength and patience of the polar bear with the cunning and agility of the fox. They tend to ignore most fights, simply hiding or leading on those of smaller creatures. Larger beasts however tend to become meals or a challenge to the huffing white whom is always ready for a bone to gnaw. It will use its arctic haze ability to disguise itself and walk nimbly atop the snow to leap with bared teeth those it decides is worth its trouble.
Despite its mighty form a huffing white is likely to flee fights that threaten to overpower it, trying to mislead and entrap its opponent with fox-like deviousness.
Breath of Winter (Su): As a full round action once per minute a Huffing White can extend its neck and cause enormous quantities of snow to erupt from its maw out to 1,000 feet, covering a radius of 230 feet as the Call Avalanche spell (Frostburn, p. 90). Those in this radius must succeed on a DC 28 reflex save or take 8d6 points of crushing damage.
Its hump disapears after the use of this ability and slowly grows back over the course of a minute. The save DC is Constitution-based.
Gelid Blood (Ex): Any manufactured weapon that strikes a huffing white becomes brittle, reducing its hardness by 5 for 1d4 minutes unless its wielder succeeds on a DC 28 reflex save., thereby increasing the effectiveness of sunder attempts against the weapon. In addition, rolling a 1 on an attack with the targeted weapon causes it to take damage equivalent to the ammount it would have dealt on a successful hit. The save DC is Constitution-based.
Snowsight (Ex): A huffing white can see in snow as per the snowsight spell.
Spell-like Abilities:
At will - Arctic Haze, Flash-Freeze, Snow Walk; 3/Day Hibernal Healing. Caster level 20th. Save DC's are Charisma-based.
Skills: A huffing white has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A huffing white’s coat and structure bestows a +14 racial bonus on Hide checks in snowy areas.