fetfet
2006-06-22, 07:55 PM
P u p p e t m *a s t e r
The man stood before them. He wore a face mask, a black bodysuit, and was carrying a large bundle on his back.
"Who are you"; Ilysa asked.
"Me? I'll just be leaving, lil old me"
"Not with those jewels, you're not!!" Ilysa exclaimed.
"Crow, take care of them." the man muttered in disgust.
"Crow?&"
Suddenly the bundle burst open, to reveal a human sized puppet. It leapt towards Ilysa. As she swung her sword at it, Razor wire shot from his chest, and cut her.
She stumbled back stunned. She swung her sword, trying to cut the wire, but it was too late.
And as she did that, the thief got away.
<hr>
Puppetmasters are masters of constructs, usually puppets.
To become a puppetmaster, you must meet the following requirements:
Skills: Craft(puppetmaking) 8 ranks.
Feats: Improved Familiar.
Spells: Able to cast 3th level spells, and repair moderate damage.
Special: Must not have a current familiar, and must spend 24 hours bonding a puppet worth 50gp as your familiar.
Game rule
Hd:d6
Skills: As wizard
Spells: +1 at all levels.
Saves:Fort bad, ref + will good.
Level BAB GDs PRs Special
1 *0 *2 *0 *Puppet familiar, control puppet
2 *1 *3 *0 *Transfer
3 *1 *3 *1 *Hardness
4 *2 *4 *1 *Back and Forth
5 *2 *4 *1 *Sentience
6 *3 *5 *2 *Puppet Trap
7 *3 *5 *2 *Iron Plates
8 *4 *6 *2 *Puppet Link
9 *4 *6 *3 *Puppet Spell
105 *7 *3 *Synthesis Bond
Puppet familiar: Puppetmasters have made a special bond with their puppets. Treat the puppetmasters puppet as a familiar, gaining the abilities of that level of familiar. For this matter, it is character level, not class level, that determine the benifits. Treat the base puppet as a animated wooden object with legs of the creator's size. The only thing the puppet does not gain is the intelligence. It gets that later.
Control Puppet: the puppetmaster can control his puppet as a move action. The farthest distance he can control the puppet is 100 feet.
Transfer: If the puppet master wants to, and the puppet is within 10 feet of him, he may use the puppet as a subject for shield other. This means that the puppet takes half the damage of any attack that round.
Hardness: The puppetmaster gains a DR of 1/-.
Back and forth: If the puppet is within 20 feet of the puppetmaster, as a move action, the puppetmaster and puppet may switch places. The effect is magical and happens with a cloud of smoke on each.
Sentience: The puppet comes(remotely)alive. The puppet can move on its own, can speak one language, and gains an intelligence score equal to the puppetmasters - 6.
Puppet Trap: The puppetmaster may place a CR 2 trap on the puppetmaster for the cost in gp to create the trap.
Iron plates: The puppetmaster may place iron plates on his puppet, for 100gp. This gives the puppets 3 extra points of DR(8, from 5).
Puppet Link: The puppet and master share a permanent Rary's telepatic bond spell, CL 10.
Puppet spell: The puppet master may allow the puppet to use one spell of 3rd level or lower as a spell like ability, twice per day.
Synthesis Bond: The puppet and puppetmaster become so close, their appearances shift so they look like eachother. They both look parthly human, and partly puppet. Also, their type changes to Living Construct. Among other things, they cannot be healed fully by Conjuration(Healing) spells. They are healed only half by these spells, but take full effect from repair spells.
So whaddya think?
The man stood before them. He wore a face mask, a black bodysuit, and was carrying a large bundle on his back.
"Who are you"; Ilysa asked.
"Me? I'll just be leaving, lil old me"
"Not with those jewels, you're not!!" Ilysa exclaimed.
"Crow, take care of them." the man muttered in disgust.
"Crow?&"
Suddenly the bundle burst open, to reveal a human sized puppet. It leapt towards Ilysa. As she swung her sword at it, Razor wire shot from his chest, and cut her.
She stumbled back stunned. She swung her sword, trying to cut the wire, but it was too late.
And as she did that, the thief got away.
<hr>
Puppetmasters are masters of constructs, usually puppets.
To become a puppetmaster, you must meet the following requirements:
Skills: Craft(puppetmaking) 8 ranks.
Feats: Improved Familiar.
Spells: Able to cast 3th level spells, and repair moderate damage.
Special: Must not have a current familiar, and must spend 24 hours bonding a puppet worth 50gp as your familiar.
Game rule
Hd:d6
Skills: As wizard
Spells: +1 at all levels.
Saves:Fort bad, ref + will good.
Level BAB GDs PRs Special
1 *0 *2 *0 *Puppet familiar, control puppet
2 *1 *3 *0 *Transfer
3 *1 *3 *1 *Hardness
4 *2 *4 *1 *Back and Forth
5 *2 *4 *1 *Sentience
6 *3 *5 *2 *Puppet Trap
7 *3 *5 *2 *Iron Plates
8 *4 *6 *2 *Puppet Link
9 *4 *6 *3 *Puppet Spell
105 *7 *3 *Synthesis Bond
Puppet familiar: Puppetmasters have made a special bond with their puppets. Treat the puppetmasters puppet as a familiar, gaining the abilities of that level of familiar. For this matter, it is character level, not class level, that determine the benifits. Treat the base puppet as a animated wooden object with legs of the creator's size. The only thing the puppet does not gain is the intelligence. It gets that later.
Control Puppet: the puppetmaster can control his puppet as a move action. The farthest distance he can control the puppet is 100 feet.
Transfer: If the puppet master wants to, and the puppet is within 10 feet of him, he may use the puppet as a subject for shield other. This means that the puppet takes half the damage of any attack that round.
Hardness: The puppetmaster gains a DR of 1/-.
Back and forth: If the puppet is within 20 feet of the puppetmaster, as a move action, the puppetmaster and puppet may switch places. The effect is magical and happens with a cloud of smoke on each.
Sentience: The puppet comes(remotely)alive. The puppet can move on its own, can speak one language, and gains an intelligence score equal to the puppetmasters - 6.
Puppet Trap: The puppetmaster may place a CR 2 trap on the puppetmaster for the cost in gp to create the trap.
Iron plates: The puppetmaster may place iron plates on his puppet, for 100gp. This gives the puppets 3 extra points of DR(8, from 5).
Puppet Link: The puppet and master share a permanent Rary's telepatic bond spell, CL 10.
Puppet spell: The puppet master may allow the puppet to use one spell of 3rd level or lower as a spell like ability, twice per day.
Synthesis Bond: The puppet and puppetmaster become so close, their appearances shift so they look like eachother. They both look parthly human, and partly puppet. Also, their type changes to Living Construct. Among other things, they cannot be healed fully by Conjuration(Healing) spells. They are healed only half by these spells, but take full effect from repair spells.
So whaddya think?