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Prime32
2009-04-01, 01:44 PM
Wasn't sure whether to put this here or in Media Discussion. Oh well.


Post your builds for characters from fiction here. They don't have to be complete.

Here's an example:

http://img106.imageshack.us/img106/7610/cybaster001mc4.jpg
Cybuster, The Lord of Elemental (http://www.youtube.com/watch?v=Qce51TxF4So&fmt=18)
Warforged druid (Shapeshifter variant) 1/Scout 1/Dragonfire adept 18
Feats: Aerial Reflexes, Air Heritage, Dragonfire Strike, Enlarge Breath, Expeditious Dodge, Flyby Attack, Heighten Breath, Maximise Breath, Shape Breath
Flaws: Murky-Eyed, Shaky
Traits: Quick
Breath Effects: Cloud Breath, Five-fold Breath of Tiamat
Invocations: Draconic Toughness, Endure Exposure, Greater Draconic Flight, Instill Vulnerablity
Spells: Longstrider, Produce flame
Equipment: Dragon Spirit Cincture, Draught of admixtured (acid) breath, Masterwork Potion belt, +1 eager flaming skillful starmetal longsword (w/ lesser energy assault crystal of electricity, and wand chamber containing wand of lion's charge), +1 force shortbow, amulet of +1 valorous skillful natural attacks, +1 twilight plating of quickness, 2 gauntlets (w/ least energy assault crystals of acid and cold)

Cybird: Predator form
Cyflash: (http://www.youtube.com/watch?v=0w0_h0uAgmA&fmt=18) Endure Exposure, enlarged heightened Cloud Breath.
Akashic Buster: (http://www.youtube.com/watch?v=lss4H3RUcY4&fmt=18) Predator form followed by charge with bite attack and dragonfire strike
Ranbu no Tachi: (http://www.youtube.com/watch?v=VxR_yQdFl6g&fmt=18) Activate wand of lion's charge, then charge enemy
Cosmo Nova: (http://www.youtube.com/watch?v=MH2yejzyvPQ&fmt=18) Instill Vulnerablity (acid), Draught of admixtured (acid) breath, enlarged maximised heightened Fivefold Breath of Tiamat shaped into a cone. (Note that this attack varies wildly in appearance (http://www.youtube.com/watch?v=PHgezmjYOxA&fmt=18) between games)

I would have gone with raptoran for flavour purposes, but... um, raptorans have an innate sense of direction.

Lycan 01
2009-04-01, 02:05 PM
I'm currently attempting to stat out Billywitchdoctor.com, the witch doctor/chicken-mage from an episode of Aqua Teen Hunter Force.

I'm having trouble figuring out what Class he would be, 4e wise, or what powers and feats and stuff he would have. :smallconfused: I may just homebrew him up for the most part, though I'd like to make him a Wizard so he can have Magic Missile - only for him, it'd be eggs, with things inside of them correlating with the damage done. (1 or 2 hp loss = rock in egg. Critical hit = hollow-point bullet inside of egg)


I've statted out Michael Jackson, as well a zombie-cyborg Abraham Lincoln. :smalleek: But I lost those stats a long time ago...

Prime32
2009-04-01, 02:55 PM
Here's some more:

http://code5.cc/magus/gallery/official/magus.jpg
Magus (http://www.youtube.com/watch?v=d--BmgpL_Bw&fmt=18)
NE Human prodigy (Charisma) battle sorcerer 10/abjurant champion 5/initiate of the sevenfold veil 3/archmage 2
Mastery of Elements
Feats: Exotic Weapon Proficiency (scythe), Sanctum Spell

http://www.gameplayer.it/diziogame/immagini/samus_aran_1.jpg
Samus Aran
CG female personality warforged monk 2/ranger 2/wilder 4/soulknife 4/soulbow 7/tattoed monk 1
Favoured enemy (aberrations)
Chameleon tattoo
Feats: Psionic Shot, Psionic Meditation, Up the Walls...
Possessions: +5 collision psychokinetic explosive armbow

Charge Beam: Psionic Shot
Morphball: Chameleon tattoo (become small construct)
Missiles: Armbow

Myou
2009-04-01, 02:57 PM
I suggest that anyone who's interested in such things read this; http://www.thealexandrian.net/creations/misc/d&d-calibrating.html :3

Prime32
2009-04-01, 03:01 PM
I suggest that anyone who's interested in such things read this; http://www.thealexandrian.net/creations/misc/d&d-calibrating.html :3
Read it before, but it's pretty hard to fit all of some character's abilities into, say, five levels compared to 20.

And Magus is at least lv20 anyway. :smallwink: (What's the Intimidate DC to spook the god of war?)

Myou
2009-04-01, 03:16 PM
Read it before, but it's pretty hard to fit all of some character's abilities into, say, five levels compared to 20.

And Magus is at least lv20 anyway. :smallwink: (What's the Intimidate DC to spook the god of war?)

He looks familiar, where is he from?

Prime32
2009-04-01, 03:18 PM
"If history is to change, let it change.
If the world is to be destroyed, so be it.
If my fate is to die, I must simply laugh."
Magus is from Chrono Trigger (http://tvtropes.org/pmwiki/pmwiki.php/Main/ChronoTrigger). Note: He is GAR.
(but he got cooler lines in the SNES version)

Myou
2009-04-01, 03:22 PM
Chrono Trigger. Note: He is GAR.
(but he got cooler lines in the SNES version)

Ahh, I've neer played it.
Is that picture of him by Akira Toriyama? That might be why he looks so familiar.

Prime32
2009-04-01, 03:23 PM
Ahh, I've neer played it.
Is that picture of him by Akira Toriyama? That might be why he looks so familiar.
Yes, Toriyama did the character designs for Chrono Trigger - his style was translated surprisingly well into the sprites.

Also, TVTropes describes Magus as "a walking Crowning Moment of Awesome".

newbDM
2009-04-01, 03:25 PM
Are internet memes allowed?

If so, allow me to point you toward my recent Halfling-Bea build:
http://www.giantitp.com/forums/showthread.php?t=108001



I can currently use some help with The Count if anyone is willing to help:
http://www.giantitp.com/forums/showthread.php?t=107965

Myou
2009-04-01, 03:29 PM
Yes, Toriyama did the character designs for Chrono Trigger - his style was translated surprisingly well into the sprites.

Ahhh, I see! No wonder he looks so familiar then. :3

Prime32
2009-04-01, 03:47 PM
More SRW machines (http://youtube.com/watch?v=99eNf8GrF7Q&fmt=18)


Alteisen
http://srwog.velv.net/mecha_images/alteisen.png (http://youtube.com/watch?v=_9A7kNLFhKA&fmt=18)
CG Gorebrute shifter barbarian (lion totem, ferocity) 1/dragonfire adept 5/paladin of freedom 2/green star adept 10/fortune's friend 3
Feats: Entangling Exhalation, Combat Brute, Fortutitous Strike, Improved Sunder, Power Attack, Practiced Spellcaster (dragonfire adept), Quicken Supernatural Ability (breath weapon), Shifter Savagery, Unbelievable Luck (B),Victor's Luck
Flaws: Shaky, Vulnerable
Invocations: Draconic Flight, Endure Exposure, Energy Resistance, See the Unseen
Breath Effects: Cold Breath, Slow Breath
Equipment: +3 full plate, 2x masterwork spiked gauntlets, +1 quick-loading light crossbow, +1 impact brash lucky morningstar, necklace of +1 brutal surge valorous natural weapons (gore), Armbands of might, Helm of battle, Mantle of Second Chances

Teamwork benefits: (http://youtube.com/watch?v=3oeC_fANClE&fmt=18) Ranged precision, Spell barrage

Autocannon: Light crossbow
Revolving Stake: Full attack with morningstar
Heat Horn: Gore attack while shifting
Heavy Claymore: Breath weapon
Trump Card: Shift, enter ferocity and charge with a gore attack (activating brutal surge), using a quickened Entangling Slow Breath on the way. On the next round, charge again and make a full attack with the morningstar, taking advantage of Combat Brute.


Weissritter
http://srwog.velv.net/mecha_images/weissritter.png (http://youtube.com/watch?v=FaAsbrM6Ycg&fmt=18)
CG Warforged Ranger (distracting attack) 4/Warlock 8/Cyran avenger 5/Hellfire warlock 3
Feats: Ability focus (eldritch blast), Endurance (B), Flyby Attack, Point Blank Shot(B), Practiced Spellcaster (warlock), Precise Shot, Quicken Spell-like ability (eldritch blast), Rapid Shot, Shape Soulmeld (strongheart vest), Track(B), Woodland Archer
Flaws: Non-combatant
Invocations: Eldritch line, Eldritch cone, Eldritch spear, Fell flight, Hellrime blast, Noxious blast, Repelling blast, Vitriolic blast
Equipment: +1 splitting exit wounds dragonbone footbow/warlock's scepter, +1 light crossbow, +1 shortsword, Bracers of archery, Greater chasuble of fell power, +3 distance swiftwing arrows

Teamwork benefits: (http://youtube.com/watch?v=3oeC_fANClE&fmt=18) Ranged precision, Spell barrage

Oxtongue Rifle E: Eldritch blast
Oxtongue Rifle B: Footbow
Oxtongue Rifle W: Footbow + quickened eldritch blast

For Alteisen Reise, take a level of fighter and another in fortune's friend. Trade Tower Shield Proficiency for Exotic Armour Proficiency (mountain plate). Replace full plate with mountain plate and add the shocking enchantment to the gore. Pick up Empower Breath.

For Rein Weissritter, take some more warlock levels and learn Greater Draconic Fell Flight. Get the Twin Spell-Like Ability feat and Eldritch Sculptor (http://www.wizards.com/default.asp?x=dnd/ei/20061027a).

Myou
2009-04-01, 04:12 PM
Stat up Tengen Toppa Gurren Lagann! =D

Given your avatar it's a crime not to. xD

Prime32
2009-04-01, 04:21 PM
Stat up Tengen Toppa Gurren Lagann! =D

Given your avatar it's a crime not to. xD

Alright, here's some old stuff:

http://i40.photobucket.com/albums/e240/NewtypeS3/Screenshots/GurrenLagann/Gurren-1.jpg
Gurren, gestalt 25HD warforged titan // battledancer 20/major titan bloodline 3
Gargantuan Construct
Feats: Fling Ally, Improved Sunder, Improved Whirlwind Attack, Power Attack, Leap Attack, Whirlwind Attack


http://i40.photobucket.com/albums/e240/NewtypeS3/Screenshots/GurrenLagann/Lagann.jpg
Lagann, gestalt warforged wilder 20 // paladin (martial, charging smite variants) 15/warforged juggernaut 5
Large Construct
Powers known: brain lock, fusion.
Feats: Battle Jump, Quicken Power
Possessions: +1 keen, psychic, holy surge, psychokinetic burst, sizing, starmetal battlefist


http://i40.photobucket.com/albums/e240/NewtypeS3/Screenshots/GurrenLagann/Gurren-Lagann.jpg
The Lagann manifests fusion on Gurren to form Gurren-Lagann. Gurren-Lagann gains armor spikes and the battlefist, which can be retracted at will. (Note: Battlefists deal piercing and bludgeoning damage, and count as unarmed strikes, so they work great for the Giga Drill)

GIGA... DRILL... BRRREAKER!!!!!: Gurren-Lagann expends its psionic focus to manifest a quickened brain lock on an opponent, then uses Dance of Death's Embrace as a full-round action. On its next turn, it increases the size of its battlefist to Colossal, activates its holy surge ability, charges the opponent using Leap Attack and all available dances, to enter its space and make a full attack of smite evils.
Looking back on this, it uses some mechanics incorrectly. It might work better with a cavalier build, and the Lagann using the Gurren as a mount.

As for Tengen Toppa Gurren Lagann itself... (http://objection.mrdictionary.net/go.php?n=3032418)

togapika
2009-04-01, 04:23 PM
Anyone wanna stat up Kain? (Kain the Dragoon that is)

Prime32
2009-04-01, 04:40 PM
togapika, I've played that concept in your sig.:smallbiggrin: (a warforged shaper specialising in astral constructs, reflavoured as a gnome artificer)


I had some ideas for a group of characters:

A dragonborn (breath) warforged dragonfire adept with high Con and a lot of breathweapon feats. Has a barbarian dip, and wears dendritic crystal armour (heavy armour from Races of Faerun which can be broken by the wearer with a Strength check).

A giant wereeagle possessed by a demon cohort, who sometimes takes control of him. Has a +1 bashing heavy shield with +1 vorpal spikes.

A white dragonspawn warlock/cragtop archer with the eldritch spear invocation, the wings of cover spell, and the Attain Familiar feat.

A warforged swift hunter wielding a dwarven buckler-axe (with a wand chamber containing a wand of magic missile), a heavy shield, two brilliant energy longswords, an adamantine shortsword, an adamantine bastard sword...

Tell me if they sound familiar :smallwink:

Dixieboy
2009-04-01, 04:49 PM
I want to try doing Captain jack sparrow :P, he would be fairly simple. Swashbuckler, level in dread pirate (Not enough to inspire his men though :smallbiggrin: )

Fairly high INT and CHA, ****ty Wis, i'm about halfway done, might post it when i am .

Myou
2009-04-01, 05:37 PM
Alright, here's some old stuff:

Looking back on this, it uses some mechanics incorrectly. It might work better with a cavalier build, and the Lagann using the Gurren as a mount.

As for Tengen Toppa Gurren Lagann itself... (http://objection.mrdictionary.net/go.php?n=3032418)

Awesome! xD

And that link was totally unexpected, I've never seen that before. XD




Dixieboy, do it! :o

Prime32
2009-04-02, 04:45 AM
I found myself laughing at how appropriate this build was


Nanoha Takamachi, The White Devil
http://nanoha.chupatz.com/src/1212863242578.jpg
Human (intermediate air elemental bloodline) cleric 1/warlock 17/hellfire warlock 3

Feats: Divine Metamagic, Empower Spell, Enlarge Spell, Greater Psionic Weapon, Hidden Talent (force screen), Item Familiar, Maximise Spell-like Ability (eldritch blast), Psionic Weapon, Twin Spell-like Ability (eldritch blast)
Flaws: Non-combatant
Invocations: Eldritch line, Eldritch spear, Entropic warding, Fell flight, Flee the scene, Hideous Blow, Penetrating blast
Equipment: +3 glamered mithral breastplate of SR19, Chasuble of Fell Power, Raging Heart, Velka-type cartridges (nightsticks), +1 eager force precise quick-loading light crossbow, Shirt of spell resistance

Item familiar: Raging Heart (Warlock's scepter and +1 greater dispelling/+1 quarterstaff)
Increased Sapience, Greater Power (locate creature 3/day), Lesser Powers (detect magic at will, hold person 3/day)

Axel Shooter: +1 eager force precise quick-loading light crossbow
Divine Buster (http://www.youtube.com/watch?v=XmNjs84H3QM): Penetrating Eldritch Blast
Divine Buster Extension (http://www.youtube.com/watch?v=TBE6RupKoaE): Enlarged Penetrating Eldritch Spear
Excellion Buster: Empowered Penetrating Eldritch Line
Starlight Breaker (http://www.youtube.com/watch?v=ptsQhA-z3os): Empowered Enlarged Maximised Twinned Penetrating Eldritch Line + Expend charges from warlock's scepter with Hellfire infusion (widen)
Axel Charge System (http://www.youtube.com/watch?v=KwBZMA8fCdI): Charge with Empowered Hideous Blow + Greater Psionic Weapon
Cartridge System: Divine Metamagic + Nightsticks
Blaster System (http://www.youtube.com/watch?v=XMT481tWwvU): Hellfire Blast
The Complete Divine errata states that Divine Metamagic functions only for divine spells, so this build no longer works. If I had to rebuild it, I would use material from Weapons of Legacy (including legacy champion levels to boost hellfire blast to ludicrous strength) or just go for a blastificer build.

elliott20
2009-04-02, 05:13 AM
glad I'm not the only one who thinks making every referential character come up with start at 20th level is a little silly.

i.e. every single time I read a thread about making video game characters into D&D style characters, we end up with Ryu, Ken, Akuma, Guile, and co ALL being 20th level. Really? Is that even necessary? And then there's even more absurd examples where people tried to do soucalibur characters, but realize there is no mechanic for combos and guard impacts. Solution? HOUSE RULE THEM IN!

An even bigger problem is what happens when these characters actually improve in the story itself. Oh well, they clearly must be going epic now. umm.... not really.

Again, no. Just no.

Like the article said, people need to calibrate their expectations a little. Use a common sense baseline here, how does this individual compare to the average human being? (i.e. level 1 expert/commoner/what have you)

That should be our baseline and from there you figure out what it is you want to achieve.

Frankly, if you ask me, trying to do a good representation of a fictional character in less levels than a full 20 takes far more skill and mastery of the system anyway.

Tengu_temp
2009-04-02, 05:18 AM
Frankly, if you ask me, trying to do a good representation of a fictional character in less levels than a full 20 takes far more skill and mastery of the system anyway.

I know this thread is about DND, but I'd like to point out that there are very few characters who are not easy to stat out accurately in Mutants & Masterminds 2e.

The Rose Dragon
2009-04-02, 05:24 AM
I know this thread is about DND, but I'd like to point out that there are very few characters who are not easy to stat out accurately in Mutants & Masterminds 2e.

At a single given point. Accurately showing their advancement, however, is another point entirely. Like, Catti-Brie. Showing her advancement in the novels without making her ridiculously powerful is near impossible, because she advances just enough to be between PLs.

M&M is still my favorite system, though.

elliott20
2009-04-02, 05:30 AM
yep, you can pretty much say that about MOST point base / skill based system. Some are more suitable than others, but generally, point buy based systems do far better than level based system in creating characters who don't follow the D&D conventions.

i.e. I personally love the FATE system (the base Spirits of the Century system). Why? because I can literally create just about ANY hero I can think of using the system. It's THAT flexible. GURPS is another one that's good for this sort of thing. Fate tends to work a bit better since most things in the Fate system are abstract and so the scaling issue doesn't become too apparent too quickly.

But anyway, enough derailing this thread.

I'll throw in a couple too.

The Warriors (That 1979 flick about a NY street gang) All warblade levels can be substituted for fighter to get a more mundane feeling character
Swan: TN Human Warblade 3 with improved unarmed strike and superior unarmed strike, and a couple ranks in diplomacy.
Ajax: CN Human Warblade 2 / Barbarian 1. As above, but greater strength, far less wisdom, and far less charisma.
The rest of the Warriors: level 2 characters. Some are fighters, some are warblades, etc.

Prime32
2009-04-02, 07:10 AM
I know this thread is about DND, but I'd like to point out that there are very few characters who are not easy to stat out accurately in Mutants & Masterminds 2e.
Pffft. It's no fun if the ruleset was designed for it.

Satyr
2009-04-02, 07:34 AM
For the design of the classes in Serpents and Sewers (see sig), we used the development of fictional, heroic characters as determinators for the accuracy of the classes - it was important for us, that classic heroic tales could be emulated with our homebrew, as well as fictionalised versions of historical people. Most of the time we used Gestalt rules for that, because single class D&D is too hidebound for what I conscider to be versatile character creation and development.

So, Serpents and Sewers character build ideas / basic write ups:

Willhelm Telll:
Species: Human (surprisingly)
Background Traits: Mountain Folk (he is Swiss after all), Peasant (not a 100% fit)
Classes: Archer 6//Adventurer (unlikely hero 3)/Pathfinder 2/Commander 1 (Tell is a huntsman, but mostly renowned for his marksmanship with the crossbow. He doesn't really want to become the figurehead for the Swiss rebels or even a leader of the movement, but he is forced into this role and eventually becomes a leader figure).
Path: Path of the Professional (even though he is a bit bourgois about it).
Code of Honor: Tell is a burgois man, forced into resistance against his legal ruler because of the circumstances, but he seems to be a man with high moral standards. At least a significant CoH.


Odysseus:
Species: Human (again, a great surprise)
Background Traits: Extraordinary ability (Intelligence) (he is praised for his wits after all), Sea Child (a result from living on a small island and comanding ships)
Classes: Man-at-Arms (Way of Ambush) 4/Noble 4//Archer 3/Commander 3/Martial Artist 2 (Odysseus is a king, and a military leader, which explains the Noble and Commander levels. He was a talented warrior before the war against Troy, and ten years of siege and warfare have even increased his skills. His archery skills do not appear in the Illiad, but play a significant role for the solution of the Odysee. He is also praised as the best unarmed fighters among the Danaians, even though he is smaller than most of his opponents (especially Ajax).
Path: path of the Trickster. (Deceiving, bluffing and outsmarting of enemies are pretty much the most characterising traits of Odysseus).
Code of Honor: Odysseus is a backstabbing bastard, who has no problem to kill, maim, betray his friends or break the laws of hospitality. No Code of Honor.


Corum:
Species: Vadhagh (close enough to Elves for this purpose)
Background Traits: Aristocratic Heritage (he's a prince after all), Artist (Corum's freetime occupation is composing music and creating new music instruments)
Class: Noble 2 /Pathfinder 3/Paladin 6//Man-at-Arms (Way of the Brave) 11 (Corum lived as a prince in his castle while being educated as a warrior - a role he played for his whole life. He seems to be extremely competent in the wilderness survival area, and as the ordained champion of Order (and in the second trilogy the ordained champion of men), the Paladin class comes closest to his abilities.
Path: Unrelenting Path (he is the heroic cripple after all who is probably the toughest of the incarnations of the Eternal Champion)
Code of Honor: Significant. He is an ordained champion, after all.


Sindbad the Sailor
Species: Human
Background Traits: Merchant (at the beginning of each voyage he seems to yearn for travel and commerce), Lucky (very, very lucky).
Class: Thief 3/Commander 6 //Bravo 9 (He is some kind of a braggart and quite impulsive, while he is a very competent, yet more elegant than brutish fighter (especially in the countles technicolor movies). His Thief levels come from his less "honorable" exploits (like the murderous graverobbing part in the 4th voyage), while his commander levels come from several years as a captain of a trading ship, even though his crew rarely doesn't survive for long.
Path: Path of the Waves. Sindbad loves the sea, and leaves his home again and again to travel.
Code of Honor: As a devout Muslim, Sindbad has at least a minor code of honor, probably a significant one.


Bilbo Baggins
Species: Halfling
Background Traits: Idler (he doesn't seem to do anything prior to There and Back again), Craftsman (with the specialisation on Craft: Cooking)
Class: Adventurer (unlikely hero) 1// Thief 1 (Bilbo is the definition of the unlikely hero - like pretty much all Hobbits. He is also a designated master thief. This is Bilbo at the very beginning of The Hobbit.
Path: Path of Luck, aka Path of the Plot-Armor. Bilbo isn't either very competent not very determined, but somehow he survives everything that happens to him.


Jon Snow
Species: Human (of First Men heritage)
Background Traits: Aristocratic Heritage (well, partially), Animal Empathy (which explains his good relationship to his pet dire wolf and the fact that he can calm his horse in said wolf's presence). perhaps he is also a Child of Destiny.
Class: Man-at-Arms 3//Pathfinder 2/Commander 1. Jon is an excellent fighter for his age, and not only he himself sees him as an excellent candidat for the Nightwatch's rangers, which shows both his combat and wilderness skills, which increased during his time with the Wildlings (even though he knows nothing). As the Lord Commander of the Nightwatch and the de facto leader of the 'Watch during the Wildling siege, he has earned himself a level in Commander.
Path: Path of the True King. It is a part of the irony of the story of Jon and his half brother Robb - the legal heir Robb was a worse leader in almsot every situation, and from almost the very beginning (the allocation of the dire wolf pups) Jon showed insight and thought.



Locke Lamora
Species: Human
Background traits: Member of the Thieves' Guild, Faithful (he is even a priest)
Classes: Thief 8//Bravo 2/Alchemist 3/Adventurer (urban hero) 3 Lamora is an ingenious thief and con man. He also knows much about alchemy (but not that much about poisons), has learned to survive on a pirate's ship, and is highly adaptable to new situations. He is not a cleric as there is no such thing as divine magic in the setting of The Lies of Lock Lamora - or at least it is not accessable for Lamora.
Path: Path of the Trickster. Like Odysseus, but with an almost supernatural ability to lie and concive.


Conan, King of Aquilonia
Species: Human (Cimmerian)
Background Traits: Ice-born (Cimmeria is a cold and harsh land), Burly (Conan is big and strong)
Classes: Berserker 8/ Man-at-Arms (way of the Mage-slayer) 6// Thief 3 /Pathfinder 5 / Commander 6. This is Conan Rex, after he was a slave, a thief, a scout for the army, a pirate, a commander of wild rider hordes, a war hero, and has conquered Aquilonia and destroyed more black sorcerers, man-eating apes, demons and than anyone could count and one or two cthulloid abominations.
Path: Path of the Fell-handed. Conan is a strong and very effective, but not very elaborate warrior.

Draz74
2009-04-02, 11:22 AM
I want to try doing Captain jack sparrow :P, he would be fairly simple. Swashbuckler, level in dread pirate (Not enough to inspire his men though :smallbiggrin: )

My take:

Captain Jack Sparrow
Factotum 3 / Rogue 2 / Fortune's Friend 2 / Uncanny Trickster 3

"Do you think he plans it all out, (factotum!) or just makes it up as he goes along?" (fortune's friend!)

Swashbuckler? Nah. He's a good swordsman, but more because of crazy/innovative acrobatic or dirty-trick stunts than because he's really all that precise with his rapier. Certainly we never see him kill enough people with the rapier to justify a large amount of class features devoted to dealing lots of melee damage, a la Insightful Strike. (In fact, does he ever kill anyone with his rapier?)

Factotum "spellcasting" is devoted mostly to 1/day True Strike, and always used with a gun, not in melee. (Wouldn't want to provoke AoOs now, would we? Because Concentration is not his best skill.)

All kinds of ridiculous stuff he pulls off can be explained in terms of Inspiration Points, Cunning Insight, Cunning Knowledge, Brains over Brawn, luck rerolls, and a large number of skill tricks.

Ascension
2009-04-02, 02:23 PM
togapika, I've played that concept in your sig.:smallbiggrin: (a warforged shaper specialising in astral constructs, reflavoured as a gnome artificer)


I had some ideas for a group of characters:

A dragonborn (breath) warforged dragonfire adept with high Con and a lot of breathweapon feats. Has a barbarian dip, and wears dendritic crystal armour (heavy armour from Races of Faerun which can be broken by the wearer with a Strength check).

A giant wereeagle possessed by a demon cohort, who sometimes takes control of him. Has a +1 bashing heavy shield with +1 vorpal spikes.

A white dragonspawn warlock/cragtop archer with the eldritch spear invocation, the wings of cover spell, and the Attain Familiar feat.

A warforged swift hunter wielding a dwarven buckler-axe (with a wand chamber containing a wand of magic missile), a heavy shield, two brilliant energy longswords, an adamantine shortsword, an adamantine bastard sword...

Tell me if they sound familiar :smallwink:

As I said in the anime thread...

Hilarious. It took me a second, but they're...
Virtue
Kyrios
Dynames
Exia

Using white dragonspawn for Dynames instead of green is the main thing that threw me off, but Exia made all four obvious.

Prime32
2009-07-10, 04:56 PM
I am bringing this thread back


Guyver
(1986 Op (http://www.youtube.com/watch?v=yAvM7XYwbgU&fmt=18), 2005 Op (http://www.youtube.com/watch?v=raLGRGGNIRU&fmt=18), Wikipedia article (http://en.wikipedia.org/wiki/Bio_Booster_Armor_Guyver))
http://www.theempire.com.au/images/2005-07-08/Guyver%201%20Figure.jpg
SkarnMoI monk (cobra strike, decisive strike, racial substitution levels) 2/Psion (egoist) 8/Slayer (favoured enemy: zoanoids) 10
Feats: Carmendine MonkCoV, Expanded Knowledge (astral seed, expansion, psionic fly), Leadership, MetapowerCP (twinned energy wave), Practiced Manifester (psion), Psicrystal Affinity, Psicrystal Containment, TashalatoraSoS (slayer), Twin Power
Powers: Adapt body, Astral seed, Energy ray, Energy wave, Fusion, Expansion, Metamorphosis, Persistent CorrespondHC, Psionic blast, Psionic disintegrate, Psionic fly, Restore extremity, Share pain, Synesthete, Touchsight, Vigor
Equipment: Monk's belt, Psychoactive skin of the hero, Torc of power preservation, Item of continuous vigor

High Frequency Swords: Arm spines
Hyper Sense: Synesthete, Touchsight
Sonic Buster: Energy ray (sonic), Psionic blast
Head Beam: Energy ray/Psicrystal's dissolving spittle
Gravity Control Sphere: Psionic fly, Psionic disintegrate
Mega-Smasher: (Twinned) Energy wave

Regeneration: Astral seed, restore extremity, item of vigor
Immunity to mind control: Slayer class features

Guyver Gigantic (http://www.youtube.com/watch?v=cvVqUwjOY5A&fmt=18): Use persistent correspond to contact chrysalis, which appears via psionic teleport. Manifest expansion to grow to Large size, then use fusion on chrysalis


Control Medal
Psicrystal 20
Feats: Bonus Essentia, Shape Soulmeld (dissolving spittle)

Cohort's psicrystal has identical stats (effective level is increased by psicrystal staff).


Chrysalis (cohort)
Half-minotaur water orc Barbarian (lion totem) 1/Psychic warrior 15/Cerebral ragerHC 1/LA +1
Feats: Aberrant Reach, Aberration Blood, Empower Power, Expanded Knowledge (psionic teleport), Greater Psionic Fist, Headlong Rush, Overchannel, Practiced Manifester (psychic warrior), Psicrystal Affinity, Psicrystal Containment, Psionic Fist, Psionic Meditation, Transcend LimitsHC
Powers: Burst, Hammer, Ectoplasmic cocoon, Psionic teleport
Equipment: Dorje of mass ectoplasmic cocoon, Necklace of +1 valorous natural attacks, Phoenix cloak, Shirt of CL19 giant size 1/day (53,200gp), Psicrystal staff (w/ setting stone of invigoration)HC shaped like a crown

Power Amps: Ectoplasmic cocoon/Mass ectoplasmic cocoon
Dual Head Beam: Both psicrystals use Dissolving spittle
Gravity Fist: Hammer + Greater Psionic Fist
Gravity Ram: Charge with Headlong Rush and attack with Greater Psionic Fist decisive strike, dealing quadruple normal damage.
Giga-Smasher: Transcend Limits + (Twinned) Energy wave

Gigantic Exceed (http://www.japan-legend.com/forum/index.php?act=attach&type=post&id=491): Activate shirt of giant size and setting stone of invigoration, then enter Cerebral rage
Gravity Implosion (http://manga.animea.net/guyver-chapter-162.html): Transcend Limits + Twinned Empowered Psionic Disintegrate (expend focuses of both psicrystals)


Astral seed (http://www.d20srd.org/srd/psionic/powers/astralSeed.htm) just fits awesomely. Another trick would be to have the character perform a true mind switch with their psicrystal so that if that shiny thing on their forehead is destroyed the body dissolves (this would also remove the need for psionic fly, since the psicrystal-body can fly by itself).

"HC" is Hyperconscious, a popular third-party book. You can pull the build off without it, but the Gigantic suffers for it.

Roland St. Jude
2009-07-11, 12:44 AM
I am bringing this thread back...

Sheriff of Moddingham: Please don't commit Thread Necromancy. This one was only a few weeks too old, but still, please follow the Rules.