Seffbasilisk
2006-08-25, 11:00 PM
I'm thinking of adding this to the Frenzied Beserker class, as least in games I run.
At level 4.
In addition to Deathless Frenzy, a Frenzied Beserker will gain.
Death Frenzy (EX).
When all seems lost, when the color of life fades from the Frenzied Beserkers eye, a Frenzied Beserker can go into the Final Frenzy, or the 'Death Frenzy'. A death frenzy lasts as long as a normal frenzy would, then for as long as the body can support it. Each round after a normal frenzy would have ended, the Frenzied Beserker permanently loses 1 point of constitution. No force shy of divine intervention can reverse this consitution loss. This frenzy can only be ended by making a will save DC: 40+the number of turns elapsed in this frenzy. Making the save only ends the frenzy, it does not restore lost consitution. While in this Death Frenzy, the Frenzied Beserker gains an additional +6 to Strength, Constitution, and Dexterity. This bonus stacks with all other bonuses.
At the end of a Death Frenzy, the Frenzied Beserker dies. No save.
Collary. The willsave to escape the Death Frenzy can only be made when the Frenzied Beserker sees a reason to continue living. It must be a viable reason like seeing a lover/child thought dead, or a tribe thought scattered brought back together.
At level 4.
In addition to Deathless Frenzy, a Frenzied Beserker will gain.
Death Frenzy (EX).
When all seems lost, when the color of life fades from the Frenzied Beserkers eye, a Frenzied Beserker can go into the Final Frenzy, or the 'Death Frenzy'. A death frenzy lasts as long as a normal frenzy would, then for as long as the body can support it. Each round after a normal frenzy would have ended, the Frenzied Beserker permanently loses 1 point of constitution. No force shy of divine intervention can reverse this consitution loss. This frenzy can only be ended by making a will save DC: 40+the number of turns elapsed in this frenzy. Making the save only ends the frenzy, it does not restore lost consitution. While in this Death Frenzy, the Frenzied Beserker gains an additional +6 to Strength, Constitution, and Dexterity. This bonus stacks with all other bonuses.
At the end of a Death Frenzy, the Frenzied Beserker dies. No save.
Collary. The willsave to escape the Death Frenzy can only be made when the Frenzied Beserker sees a reason to continue living. It must be a viable reason like seeing a lover/child thought dead, or a tribe thought scattered brought back together.