Tsuka
2009-04-02, 11:26 PM
This is the new glyphborg thread. see the previous post, linked HERE (http://www.giantitp.com/forums/showthread.php?t=107657) for more info.
Glyphborgs In general:
The runegraft was originally created for arcane spellcasters who could not be regenerated or magically healed after the loss of a limb or other body part. Through a complex system of clockworks and runes, an artificial limb could be created that was no detriment to arcane spellcasting, yet was a fully functional appendage.
However, many mages suffered serious complications after several years of use with their arcane spellcasting; the energies would either erode clockworks, or the runes would collapse due to over-stimulation. This was the downfall of the runegraft, at least until some wizard had the bright idea of attaching a runegraft to a non-magic user.
The results were dizzying; the person developed arcane abilities rivaling that of the wizard himself! Naturally, he attempted to improve and refine the appendage, and, at the subject's request, made the device bigger and stronger than a normal limb. This refinement continued, and the end result was the first glyphborg.
Other wizards and sorcerers soon found out about this process, and were publicly outraged. They decried the wizard and his glyphborg creation as abominations, while secretly concerned for their prestige and power; after all, if every man who could scrape enough gold together for the conversion could gain arcane powers rivaling their own, then they would be out of a job!
The wizard was subsequently killed, though his notes, schematics, and prototype, the first glyphborg, managed to survive. Now, the conversion is available for those who wish it.
Glyphborg Conversion In Detail:
The Glyphborg conversion is a grisly affair. In order to keep the patient alive in more affluent surgeries, the surgeon casts greater vigor; in less affluent surgeries, the patient must survive with lesser vigor. Even with the spell, there is a good chance that the subject will reject the runegraft appendages, and that will kill instantly.
In any case, the procedure begins with anesthetizing the subject, either by knocking him unconscious or using drugs. Then, the subject is strapped down to a table, and all four of his limbs removed, one at a time. They are each replaced with a standard housing for the runegraft, which makes it easier to replace broken units. The surgeon does not install the runegraft limbs yet, as he has not installed a power source.
He next opens up the subject at the abdomen, and implants a device called a rune battery. This device collects ambient magical energies and stores them in a reliable manner, and is a cornerstone of the process. The surgeon also installs a backup clockwork engine, a device with a spring long enough to be a second spine, along the spinal column. He then attaches the connections to the limb housings, requiring him to stick his whole arm inside the trunk, being careful not to break anything. The rune battery does not require connections, as it transmits it's energy directly to the housing's receivers, but the backup does. The next step is to attach the arms and legs; the limbs do not have any skin attached; they are purely clockwork devices.
The surgeon must now turn on the rune battery, and hope the patient survives. The battery will link to the limbs, and, if there is no host rejection, activate and come to a resting posture. This part is commonly known as The Luck of The Draw, as there is a small chance, but still a chance, that the host will die immediately upon receipt of the energies by the limbs.
Assuming that the subject is alive, the surgeon then installs a sub-neural processor, which regulates the new limbs functions and acts as a bridge between the implants and the brain. Then, he seals the patient up, casts a few cure spells, and the Glyphborg conversion is complete.
After the surgery, the subject requires at least three weeks of bed rest and a week of adjusting to his new powers and abilities before he is ready to actually fight in combat, as this is invariably the reason the person sought the procedure in the first place.
Glyphborgs In general:
The runegraft was originally created for arcane spellcasters who could not be regenerated or magically healed after the loss of a limb or other body part. Through a complex system of clockworks and runes, an artificial limb could be created that was no detriment to arcane spellcasting, yet was a fully functional appendage.
However, many mages suffered serious complications after several years of use with their arcane spellcasting; the energies would either erode clockworks, or the runes would collapse due to over-stimulation. This was the downfall of the runegraft, at least until some wizard had the bright idea of attaching a runegraft to a non-magic user.
The results were dizzying; the person developed arcane abilities rivaling that of the wizard himself! Naturally, he attempted to improve and refine the appendage, and, at the subject's request, made the device bigger and stronger than a normal limb. This refinement continued, and the end result was the first glyphborg.
Other wizards and sorcerers soon found out about this process, and were publicly outraged. They decried the wizard and his glyphborg creation as abominations, while secretly concerned for their prestige and power; after all, if every man who could scrape enough gold together for the conversion could gain arcane powers rivaling their own, then they would be out of a job!
The wizard was subsequently killed, though his notes, schematics, and prototype, the first glyphborg, managed to survive. Now, the conversion is available for those who wish it.
Glyphborg Conversion In Detail:
The Glyphborg conversion is a grisly affair. In order to keep the patient alive in more affluent surgeries, the surgeon casts greater vigor; in less affluent surgeries, the patient must survive with lesser vigor. Even with the spell, there is a good chance that the subject will reject the runegraft appendages, and that will kill instantly.
In any case, the procedure begins with anesthetizing the subject, either by knocking him unconscious or using drugs. Then, the subject is strapped down to a table, and all four of his limbs removed, one at a time. They are each replaced with a standard housing for the runegraft, which makes it easier to replace broken units. The surgeon does not install the runegraft limbs yet, as he has not installed a power source.
He next opens up the subject at the abdomen, and implants a device called a rune battery. This device collects ambient magical energies and stores them in a reliable manner, and is a cornerstone of the process. The surgeon also installs a backup clockwork engine, a device with a spring long enough to be a second spine, along the spinal column. He then attaches the connections to the limb housings, requiring him to stick his whole arm inside the trunk, being careful not to break anything. The rune battery does not require connections, as it transmits it's energy directly to the housing's receivers, but the backup does. The next step is to attach the arms and legs; the limbs do not have any skin attached; they are purely clockwork devices.
The surgeon must now turn on the rune battery, and hope the patient survives. The battery will link to the limbs, and, if there is no host rejection, activate and come to a resting posture. This part is commonly known as The Luck of The Draw, as there is a small chance, but still a chance, that the host will die immediately upon receipt of the energies by the limbs.
Assuming that the subject is alive, the surgeon then installs a sub-neural processor, which regulates the new limbs functions and acts as a bridge between the implants and the brain. Then, he seals the patient up, casts a few cure spells, and the Glyphborg conversion is complete.
After the surgery, the subject requires at least three weeks of bed rest and a week of adjusting to his new powers and abilities before he is ready to actually fight in combat, as this is invariably the reason the person sought the procedure in the first place.