View Full Version : Glyphborg (new stuff)

2009-04-02, 11:26 PM
This is the new glyphborg thread. see the previous post, linked HERE (http://www.giantitp.com/forums/showthread.php?t=107657) for more info.

Glyphborgs In general:

The runegraft was originally created for arcane spellcasters who could not be regenerated or magically healed after the loss of a limb or other body part. Through a complex system of clockworks and runes, an artificial limb could be created that was no detriment to arcane spellcasting, yet was a fully functional appendage.
However, many mages suffered serious complications after several years of use with their arcane spellcasting; the energies would either erode clockworks, or the runes would collapse due to over-stimulation. This was the downfall of the runegraft, at least until some wizard had the bright idea of attaching a runegraft to a non-magic user.
The results were dizzying; the person developed arcane abilities rivaling that of the wizard himself! Naturally, he attempted to improve and refine the appendage, and, at the subject's request, made the device bigger and stronger than a normal limb. This refinement continued, and the end result was the first glyphborg.
Other wizards and sorcerers soon found out about this process, and were publicly outraged. They decried the wizard and his glyphborg creation as abominations, while secretly concerned for their prestige and power; after all, if every man who could scrape enough gold together for the conversion could gain arcane powers rivaling their own, then they would be out of a job!
The wizard was subsequently killed, though his notes, schematics, and prototype, the first glyphborg, managed to survive. Now, the conversion is available for those who wish it.

Glyphborg Conversion In Detail:

The Glyphborg conversion is a grisly affair. In order to keep the patient alive in more affluent surgeries, the surgeon casts greater vigor; in less affluent surgeries, the patient must survive with lesser vigor. Even with the spell, there is a good chance that the subject will reject the runegraft appendages, and that will kill instantly.
In any case, the procedure begins with anesthetizing the subject, either by knocking him unconscious or using drugs. Then, the subject is strapped down to a table, and all four of his limbs removed, one at a time. They are each replaced with a standard housing for the runegraft, which makes it easier to replace broken units. The surgeon does not install the runegraft limbs yet, as he has not installed a power source.
He next opens up the subject at the abdomen, and implants a device called a rune battery. This device collects ambient magical energies and stores them in a reliable manner, and is a cornerstone of the process. The surgeon also installs a backup clockwork engine, a device with a spring long enough to be a second spine, along the spinal column. He then attaches the connections to the limb housings, requiring him to stick his whole arm inside the trunk, being careful not to break anything. The rune battery does not require connections, as it transmits it's energy directly to the housing's receivers, but the backup does. The next step is to attach the arms and legs; the limbs do not have any skin attached; they are purely clockwork devices.
The surgeon must now turn on the rune battery, and hope the patient survives. The battery will link to the limbs, and, if there is no host rejection, activate and come to a resting posture. This part is commonly known as The Luck of The Draw, as there is a small chance, but still a chance, that the host will die immediately upon receipt of the energies by the limbs.
Assuming that the subject is alive, the surgeon then installs a sub-neural processor, which regulates the new limbs functions and acts as a bridge between the implants and the brain. Then, he seals the patient up, casts a few cure spells, and the Glyphborg conversion is complete.
After the surgery, the subject requires at least three weeks of bed rest and a week of adjusting to his new powers and abilities before he is ready to actually fight in combat, as this is invariably the reason the person sought the procedure in the first place.

2009-04-02, 11:27 PM
The Glyphborg Template:

The glyphborg template is the primary way to create a glyphborg. It can be applied to any native corporeal creature who does not have any form of natural regeneration ability, henceforth referred to as the base creature. The base creature retains it's previous creature type, but receives the following benefits/penalties:

+2 to Strength and Dexterity, -2 to Charisma
+10 ft. land speed
DR 2/ Adamantine

You also qualify for the following racial feats: TO BE CREATED

2009-04-02, 11:30 PM
Glyphborg Classes:

These classes are for those who want to take their glyphborg character further. One is a casting class, while the other is a fighter class. Finally, there is a prc for glyphborgs only.

The Glyphborg Adept:


The Glyphborg Warrior:


The Glyphborg Evangelist:


2009-04-03, 02:26 PM
Ever since reading the FR Dragon Rage trilogy (I think thats what it was called) I've loved the idea of a half-man/half-machine. In the trilogy, the main character is literally a half-iron golem. When fighting, he'd turn the golem half of his body towards his opponent thus granting cover to the rest of his body.

I don't see a problem with the Evangelist or the Adept but, I think it's going to take some serious creativity to make the Warrior unique. Not just a derivative of the Kensai (with self enchanting his weapons), the Spellsword (casting spells through weapons), the SpellThief (catching spells and reusing them), the Renegade Mastermaker (Magic of Ebberon, which is the PrC the Glyphborg most closely resembles), or the Tattooed Monk (which uses symbols(glyphs) to activate powers).

Also, could someone tell me and all the other new guys, how do we make those nice little spoiler buttons. Or get our class layouts in those pretty brown and white columns the rest of you use instead of mushing it all up into a hard-to-read paragraph?

2009-04-03, 08:09 PM
Some people have seen war take too many powerful allies. Poisoning, amputation, fire and disfigurement often take the flesh before the spirit gives up. Who wouldn't like a second chance when their body fails?

Only a few have gained the boon of magic both and technology. These figures cling stubbornly to life and seek prosthetics limbs and renewal. Still others, unwounded, have sought to stretch beyond their physical limitations. In the midst of horrific failure and forlorn hope discovery and necessity have given birth to the Glyphborg, a figure that is more than mortal flesh, cold machine or arcane golem.


2009-04-04, 02:11 AM
Also, could someone tell me and all the other new guys, how do we make those nice little spoiler buttons. Or get our class layouts in those pretty brown and white columns the rest of you use instead of mushing it all up into a hard-to-read paragraph?

Spoilers are easy...just use [***spoiler] before your spoiler, and [***/spoiler] at the end (remove the asterisks from both codes).

Tables are more complicated. I believe someone already created a post detailing how to do it, but I'm afraid I don't have the link for it. The shortcut that I use is just to find someone with the type of table you want, quote them, and then cut and paste the code into your own post, replacing the data within the table with whatever you want.

This shortcut also works for learning any bit of forum code, incidentally. :smallwink:

2009-04-04, 02:04 PM
Thank you Pyrusticia!

2009-04-04, 03:34 PM
On the Glyphborg template... Is there a level adjustment or any particular time that it can be applied? Say only at 1st level or something.

@ DoomedPaladin You'll find practically any chart you need in the Guide to Homebrewing thread by Fax Celestis. It's a sticky so it's always near the top on the homebrew page.