Grazhendul
2009-04-05, 09:34 PM
3.5 Skill System Reform
Forgery? Decipher script? Really? They might be fun for some fluff, but in the end, which skill monkey really wants to put his valuable ranks in them?
So lets mash them all together and gain these categories:
Acrobatics (Balance/ Jump/ Tumble/ Climb/
Arcana (Spellcraft/ Decipher script/
Athletics (Jump/ Swim/ Climb/ Ride/
Deceit ( Disguise/ Bluff/ Forgery/
Nature (Survival/ Handle Animal/ Use Rope/
Perception (Listen/ Spot/
Social (Diplomacy/ Sense Motive/
Stealth (Hide/ Move Silently/
Streetwise (Gather Info/ Intimidate/
Thievery (Disable Device/ Escape Artist/ Open Lock/ Sleight of hand/ Use Rope/ Search/
Use magic device
These sets are rather broad and might overlap sometimes. The DM can wing specific situations for sets to incorporate certain detailed skills (Ex. Nature could be used to set up small traps as could thievery, )
Concentration and heal will be class traits
Concentration: Caster LvL + con mod (All casters)
Heal: Class LvL + wis mod (Rangers, Clerics, Paladins, Druids)
-Can be gained with a feat.
Most knowledges will be attributed to corresponding skills (Nature: know nature, ) or/and made available as a class trait, again gained as an extra with a feat.
But as weve cut the amount of skills drastically we need to redefine the amount of skill points gained, I honestly have no idea how to balance this.
Your average class will have +/-3 sets.
But Im stuck on concrete figures.
What would be balanced?
How can I make None-Class skills suck less?
Should I go with a ½ Class + ability + ranks system?
Or should I go with a 1 rank = 1 SP, 2nd rank = 3 SP System?
As Usual, Im lost on balance, so help is appreciated.
Forgery? Decipher script? Really? They might be fun for some fluff, but in the end, which skill monkey really wants to put his valuable ranks in them?
So lets mash them all together and gain these categories:
Acrobatics (Balance/ Jump/ Tumble/ Climb/
Arcana (Spellcraft/ Decipher script/
Athletics (Jump/ Swim/ Climb/ Ride/
Deceit ( Disguise/ Bluff/ Forgery/
Nature (Survival/ Handle Animal/ Use Rope/
Perception (Listen/ Spot/
Social (Diplomacy/ Sense Motive/
Stealth (Hide/ Move Silently/
Streetwise (Gather Info/ Intimidate/
Thievery (Disable Device/ Escape Artist/ Open Lock/ Sleight of hand/ Use Rope/ Search/
Use magic device
These sets are rather broad and might overlap sometimes. The DM can wing specific situations for sets to incorporate certain detailed skills (Ex. Nature could be used to set up small traps as could thievery, )
Concentration and heal will be class traits
Concentration: Caster LvL + con mod (All casters)
Heal: Class LvL + wis mod (Rangers, Clerics, Paladins, Druids)
-Can be gained with a feat.
Most knowledges will be attributed to corresponding skills (Nature: know nature, ) or/and made available as a class trait, again gained as an extra with a feat.
But as weve cut the amount of skills drastically we need to redefine the amount of skill points gained, I honestly have no idea how to balance this.
Your average class will have +/-3 sets.
But Im stuck on concrete figures.
What would be balanced?
How can I make None-Class skills suck less?
Should I go with a ½ Class + ability + ranks system?
Or should I go with a 1 rank = 1 SP, 2nd rank = 3 SP System?
As Usual, Im lost on balance, so help is appreciated.