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Fax Celestis
2006-08-25, 09:44 PM
Channeled Defensive Aura
Conjuration (Creation) [Force]
Level: Cleric 2, Duskblade 3, Paladin 2, Sorceror/Wizard 2
Components: V, F
Casting Time: See text
Range: Personal or touch (see text)
Target: You or touched creature (see text)
Duration: See text
Saving Throw: None; harmless
Spell Resistance: No

You focus for a moment and utter a word, and a shield of force surrounds you and your allies. As you maintain your concentration, the spell grows stronger.

This spell improves your defenses, whether personally or for your allies. The magnitude of your defenses depends on the amount of time you spend casting the spell.

If you cast this spell as a swift action, this spell can only affect you. You gain a +2 armor bonus to AC for 1 round for every two caster levels.

If you cast this spell as a standard action, this spell can affect any touched creature. The touched creature and any allies it has within 5 feet gain a +3 armor bonus to AC for 1 round per caster level.

If you cast this spell as a full-round action, this spell can affect any touched creature. The touched creature and any allies it has within 15 feet gain a +5 armor bonus to AC for 1 minute per caster level.

If you take two rounds casting this spell, this spell can affect any touched creaure. The touched creature and any allies is has within 25 feet gain a +7 armor bonus to AC for 1 minute per caster level.

The spell's duration does not begin until you finish casting the spell. You do not need to delcare ahead of time how long you want to spend casting the spell. When you begin casting this spell, you decide that you are finished casting after the appropriate time has passed.

Focus: A piece of cured leather.

Vormav's Crushing Grasp
Evocation [Force]
Level: Duskblade 1
Components: V
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

You speak a word and your hand becomes wreathed in glowing energy. You touch your opponent and the force courses downwards into them. You hear the crack of bones as the energy courses through them.

Your successful melee touch attack deals 1d6 points of force damage. For each three caster levels you possess, the force lasts for another round, dealing another 1d6 points of force damage.

Vormav's Greater Forceknife
Evocation [Force]
Level: Bard 4, Duskblade 4, Sorceror/Wizard 5
Components: V, F
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level
Saving Throw: none; harmless
Spell Resistance: No

You speak a word and grip a shard of metal in your hand and a blade of force springs into being extending from your fist.

By gripping the focus of this spell (a piece of metal), you can will a blade of force into being. This blade deals damage as a longsword of appropriate size and automatically overcomes damage reduction. Unlike Vormav's forceknife, this forceknife gains a +1 enchantment bonus for each three caster levels you possess.

A Duskblade can channel spells using his Arcane Channeling ability through the forceknife as normal, and spells that improve weapons (such as magic weapon) affect the forceknife as normal.

Occasionally, people who use this ability are confused for Soulknives.

Focus: a piece of metal.

Vormav's Forceknife
Evocation [Force]
Level: Bard 2, Duskblade 2, Sorceror/Wizard 3
Components: V, F
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level
Saving Throw: None; harmless
Spell Resistance: No

You speak a word and grip a shard of metal in your hand and a blade of force springs into being extending from your fist.

By gripping the focus of this spell (a piece of metal), you can will a blade of force into being. This blade deals damage as a shortsword of appropriate size and automatically overcomes damage reduction. It is otherwise normal.

A Duskblade can channel spells using his Arcane Channeling ability through the forceknife as normal, and spells that improve weapons (such as magic weapon) affect the forceknife as normal.

Occasionally, people who use this ability are confused for Soulknives.

Focus: a piece of metal.

Winged One
2006-08-25, 09:53 PM
Channeled Defensive Aura
Conjuration (Creation) [Force]
Level: Cleric 2, Duskblade 3, Paladin 2, Sorceror/Wizard 2
Components: V, F
Casting Time: See text
Range: Personal or touch (see text)
Target: You or touched creature (see text)
Duration: See text
Saving Throw: None; harmless
Spell Resistance: No

You focus for a moment and utter a word, and a shield of force surrounds you and your allies. As you maintain your concentration, the spell grows stronger.

This spell improves your defenses, whether personally or for your allies. The magnitude of your defenses depends on the amount of time you spend casting the spell.

If you cast this spell as a swift action, this spell can only affect you. You gain a +2 armor bonus to AC for 1 round for every two caster levels.

If you cast this spell as a standard action, this spell can affect any touched creature. The touched creature and any allies it has within 5 feet gain a +3 armor bonus to AC for 1 round per caster level.

If you cast this spell as a full-round action, this spell can affect any touched creature. The touched creature and any allies it has within 15 feet gain a +5 armor bonus to AC for 1 minute per caster level.

If you take two rounds casting this spell, this spell can affect any touched creaure. The touched creature and any allies is has within 25 feet gain a +7 armor bonus to AC for 1 minute per caster level.

Focus: A piece of cured leather.
It might just be my perspective, but it seems like this would make a really powerful pre-combat buff, since the 2-round casing time is only a detriment in combat.


Vormav's Crushing Grasp
Evocation [Force]
Level: Duskblade 1
Components: V
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

You speak a word and your hand becomes wreathed in glowing energy. You touch your opponent and the force courses downwards into them. You hear the crack of bones as the energy courses through them.

Your successful melee touch attack deals 1d6 points of force damage. For each three caster levels you possess, the force lasts for another round, dealing another 1d6 points of force damage.
So many Star Wars jokes...

Fax Celestis
2006-08-25, 10:11 PM
Check the other Channeled spells in the PHB-II. Channeled Divine Shield, for instance, grants greater increments of DR depending on how long you charge it, maxing out at 2 rounds for DR 10/evil.

...that reminds me. //adds some text to Channeled Defensive Aura.

Fax Celestis
2006-08-25, 11:11 PM
Added Vormav's Forceknife and Vormav's Greater Forceknife.