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Froogleyboy
2009-04-06, 07:13 PM
I read something about rabbitfolk and I just wana know more. Can anyone give me some info

Atamasama
2009-04-06, 07:21 PM
You wanting a Watership Down campaign?

How about Bunnies & Burrows (http://en.wikipedia.org/wiki/Bunnies_&_Burrows)?

Froogleyboy
2009-04-06, 07:30 PM
You wanting a Watership Down campaign?

How about Bunnies & Burrows (http://en.wikipedia.org/wiki/Bunnies_&_Burrows)?

what? :smalleek:

Froogleyboy
2009-04-06, 07:49 PM
Oh nevermind, I just discovered they are just anthro-bunnies (savage speicies)

monty
2009-04-06, 07:59 PM
How about Bunnies & Burrows (http://en.wikipedia.org/wiki/Bunnies_&_Burrows)?

I always wanted to try that game.

Cedrass
2009-04-06, 08:50 PM
There's also this thread I started a while ago. A couple of ideas for a bunny race with or without LA.

http://www.giantitp.com/forums/showthread.php?t=107817

Enjoy

sonofzeal
2009-04-06, 09:06 PM
Note that the anthro species from SS are considered wildly unbalanced. On the other hand, Rabbitfolk are a fairly big part of the Santhil Campaign Setting (http://docs.google.com/Doc?id=dgmwvmds_53kvq4kcv&hl=en#Wildlings_030343503546968686_6_3233678919606 9826), and these should be much more playable in an normal game. Here's the relevant excerpt.


Rabbitfolk Wildling
+2 Wis, -2 Str
Small size (+1 AC/attack, +4 Hide, -4 Grapple)
Base speed 30, Burrow speed 5
Gnaw - as a full-round action, Rabbitfolk can chew through rope and bindings
+2 Balance, Jump
Speaks Common and Lapin
Bonus Languages: Avian, Bovine, Canid, Elven, Feline, Squirrel, Sylvan, Terran
Favored Class: Druid
Special - Rabbitfolk Druids are prohibited from assuming the form of a predator through Wildshape, Shapechange, or similar abilities as part of their Druidic oath.

Rabbitfolk are quiet and timid Wildlings, very shy around outsiders, but gentle and peaceful when they are at ease. They live in well-hidden shelters woven from local vegetation or, where terrain allows, in burrows in the ground. Home and family are extremely important to rabbitfolk, though they do not tend to divide themselves into nuclear families like most other races. Instead, they live in large groups of between five and ten unrelated rabbitfolk of breeding age, plus all of their children and sometimes a few elderly or disabled relatives. A tribe of rabbitfolk will usually contain several dozen of these family groups. Although most Rabbitfolk can hear, they do not like to make noise; their language, Lapin, is only partly comprised of words, and much of the meaning in the language is conveyed through eloquent hand signs, facial movements, and body language. Rabbitfolk share an especially deep connection with the land and have the most highly-developed agriculture of all the Wildlings, and the highest proportion of Druids. Rabbitfolk Druids form a relatively cohesive collective, often working together on larger projects. However, it is believed that a Rabbitfolk Druid who assumes the form of a predator too often will eventually be consumed by bloodlust and devour his own kin. The truth of this has not been tested in generations, but each warren contains its own legends.

Person_Man
2009-04-07, 10:11 AM
There's also a race in Oriental Adventures that has various animal alternate forms. I forget their name though.

Atamasama
2009-04-07, 12:09 PM
There's also a race in Oriental Adventures that has various animal alternate forms. I forget their name though.

That would be the Hengeyokai. They are shapeshifters, but not were-creatures.

The difference between Hengeyokai and Lycanthropes, is that the latter are humans who can turn into animals (usually because of a curse or disease), while the former are animals that can turn into people (through a natural spritual ability). Think along the lines of dragons in classic D&D that can change into people. (Hengeyokai can include dragons, by the way.)

Darrin
2009-04-07, 12:27 PM
There's also a race in Oriental Adventures that has various animal alternate forms. I forget their name though.

Hengeyokai. They have a hybrid "hare" form with a 40' base speed.

Odd tangent: weren't you looking for a diminutive size or smaller race for a Confound the Big Folk/Other Killer Gnome build? A hengeyokai shifted into a sparrow (fine size) could be pretty darned effective, assuming you could figure out how to equip it with a gnome quickrazor (girallon arms? spare hand? fiendish graft?).

Person_Man
2009-04-07, 02:04 PM
Odd tangent: weren't you looking for a diminutive size or smaller race for a Confound the Big Folk/Other Killer Gnome build? A hengeyokai shifted into a sparrow (fine size) could be pretty darned effective, assuming you could figure out how to equip it with a gnome quickrazor (girallon arms? spare hand? fiendish graft?).

You're right, I was (http://www.giantitp.com/forums/showthread.php?t=77831).

Combine Underfoot Combat + Sneak Attack + Iajutsu Focus + Gnomish Quickrazor for massive damage.

Or combine Underfoot Combat + Test of Mettle (Knight ability) and/or Goad
to get your enemies to pummel their own.

On their own, either is quite a nice combo.

Nice catch Darrin.