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The Vorpal Tribble
2006-07-12, 02:13 PM
Swellhorse

http://my.photosleeve.com/TheVorpalTribble-albums/album03/adk.jpg

You come near the warm waters where a pod of hippos lounge, when you hear a snort and a large male wades to the land's edge, staring at you agressively. Abruptly the water level drops several feet as the hippo swells to an unimaginable size...

Large Magical Beast (water)
Hit Dice: 8d10+40 (84 hp)
Initiative: -1
Speed: 30 ft. (6 squares), swim 40 ft.
Armor Class: 14 (-1 dex, +6 natural, -1 size), touch 8, flat-footed 14
Base Attack/Grapple: +8/+19
Attack: Bite +14 melee (2d6+10)
Full Attack: Bite +14 melee (2d6+10)
Space/Reach: 10 ft./5 ft.
Special Attacks: Great bloat, trampling charge
Special Qualities: Darkvision 60 ft., hold breath, low-light vision, rivervein, scent
Saves: Fort +11, Ref +5, Will +4
Abilities: Str 24, Dex 9, Con 20, Int 2, Wis 15, Cha 8
Skills: Listen +8, Spot +7, Swim +15
Feats: Improved Bullrush, Improved Overrun, Power Attack
Environment: Warm Forest (aquatic)
Organization: Solitary or Herd (1 swellhorse and 10-15 hippopotami)
Challenge Rating: 10
Treasure: None
Alignment: Always Neutral
Advancement: 9-16 HD (Large), 17-24 HD (Huge)
Level Adjustment: -

Swellhorses are rare creatures born in the midst of a normal herd of hippos without any hint at abnormalities. Once they mature they soon become the dominant male, literally crushing any that challenge it as it swells to enormous size for combat.

Many say that the swellhorse grows with these odd powers from the result of being conceived in waters possessed of residual magic, while others claim the spirits of the river itself blesses the mother so that she will birth a mighty protecter.

Swellhorses appear as a normal hippopotamus, though generally of unusual size and strength. Once one matures however its skin takes on a transluscent tone and its tiny eyes become like pools of liquid silver. Though all hippopotami enjoy the water, a swellhorse rarely, if ever, willingly leaves it, doing so only to combat those that would threaten its herd.

A swellhorse stands some six feet at the shoulder and weighs from 4,000 to 7,000 lbs while in normal form.

Combat
A swellhorse is far more terroritorial than even normal hippopotami, and will challenge any creature that approaches with open mouth and a roar. If this does not scare it off the swellhorse enlarges enormously to initiate combat. Though normally vegetarian a swellhorse will often eat the remains of its victims.

Great Bloat (Su): As a full round action that provokes an attack of opportunity the dominant male swellhorse, while in a body of water, may soak up an enormous ammount of liquid directly into itself, swelling up enormously as it advances two size categories. The following changes apply as long as the swellhorse holds its breath (using the constitution modifier before its bloating).

SZ Gargantuan; HD 16d10+144 (232 hp); Init -1; Spd 40 ft.; AC 18 (-1 dex, +13 natural, -4 size), touch 5, flat-footed 18; BA/Grp +16/+43; Atk bite +27 melee (3d8+22); Space/Reach 20 ft./15 ft.; SV Fort +19, Ref +8, Will +7; Str 40, Con 28, Dex 7
Feats: Awesome Blow, Diehard, Improved Bullrush, Improved Overrun, Power Attack, Snatch
Skills: Listen +12, Spot +11, Swim +23

Once the great bloat wears off the water streams back out of the swellhorse, leaving it Fatigued. A second use while Fatigued results in Exhaustion. For every use while Exhausted the Swellhorse takes 1d4 constitution damage.

If a swellhorse soaks up salt-water instead of its accostomed fresh it becomes maddened and gains the ability to rage. It gains an additional +6 bonus to strenth and constitution while bloated that stacks with its other enhancements. Once the rage wears off however it may not use its bloat ability for 24 hours.

Hold Breath (Ex): A swellhorse can hold its breath for a number of rounds equal to 8 x its Constitution score before it risks drowning.

Rivervein (Su): While in contact with a source of water a swellhorse is immune to bleeding, even from wounding weapons, as the water sustains and replenishes.

Trampling Charge (Ex): As a full round action while bloated a swellhorse can charge multiple foes, making an overrun attack against every creature that occupies the space it travels through. If the swellhorse knock its opponent prone with the overrun, it automatically deals 2d6+20 points of damage. The save DC is Strength-based.

Skills: An swellhorse has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Oeryn
2006-07-12, 02:16 PM
"salfemale genitaliaer"

Ah, the ever-amusing overzealous language filter...

Seriously, man, do you have to make EVERYTHING scary and dangerous? Makes a fella twitchy...

Nice job, though! ;)

Steward
2006-07-12, 02:24 PM
A raging, bloated, trampling hippo.

;D

Were-Sandwich
2006-07-12, 02:25 PM
Wierd. Just plain Wierd.

Winged One
2006-07-12, 02:31 PM
For a minute there, I thought this would be a barbarian PrC for Complete Drunkard. ;D

I suggest canging the herd organization to 1 Swellhorse+however many normal hippopotomi.

Argent
2006-07-12, 02:32 PM
A raging, bloated, trampling hippo.

;D

God, and the jokes just write themselves...

The Vorpal Tribble
2006-07-12, 02:35 PM
Ah, the ever-amusing overzealous language filter...
*groans*


Wierd. Just plain Wierd.
*bows*


I suggest canging the herd organization to 1 Swellhorse+however many normal hippopotomi.
Aye, had actually meant to make mention of that.

Abd al-Azrad
2006-07-12, 02:42 PM
Doesn't the Swellhorse's Improved Overrun feat modify its Trample ability? Specifically, it prohibits the Reflex save to avoid, and grants +4 to the Swellhorse's 'unimaginable' Strength check to knock the opponent down?

The Vorpal Tribble
2006-07-12, 02:53 PM
Doesn't the Swellhorse's Improved Overrun feat modify its Trample ability? Specifically, it prohibits the Reflex save to avoid, and grants +4 to the Swellhorse's 'unimaginable' Strength check to knock the opponent down?
Aye, had forgotten that bit. This actually makes it easier. Now all it has to do is a simple opposed strength check which is pretty likely to be won by the swellhorse at all times.

Gyrfalcon
2006-07-12, 03:02 PM
Things to fear in Vorpal Tribbles campaign world:

rocks
trees
ground
rivers
roads
mountains
clouds
hippopotami
small woodland animals
large woodland animals
woods (as a whole, rather then individual trees)
dreams
sleep
waking up
being awake
shadows
light
...

How do your PCs avoid twitching paranoia, VT? ;D

Thray
2006-07-12, 03:14 PM
VT, I love your creations. They always bring a smile to my face.

Going with the Hippopotamus theme, I'd like to reccomend a +8 racial bonus to hide checks while they're mostly underwater.

Oeryn
2006-07-12, 04:14 PM
How do your PCs avoid twitching paranoia, VT? ;D

We don't.

Not after reading that list, anyway...

DMgrinder
2006-07-12, 04:35 PM
I can't beleive nobody mentioned this: Hungry Hungry Hippos!

Gyrfalcon
2006-07-12, 04:37 PM
I need to modify a hippo and give it the swallow whole ability...

The Vorpal Tribble
2006-07-12, 06:35 PM
How do your PCs avoid twitching paranoia, VT?
I still treasure getting them all jumpy and drawing crossbows once over someone lighting a fog lantern in 'spooooky fog'.

(Ask Ralin/Kramus about that'un, Oeryn ;) )



Going with the Hippopotamus theme, I'd like to reccomend a +8 racial bonus to hide checks while they're mostly underwater.
It'd make sense, but I don't know of any underwater creatures getting a bonus to hide even if they have camouflage.


I need to modify a hippo and give it the swallow whole ability...
Well, except their throats aren't really all that big. They just got a mouth that'll hold a town.

Gyrfalcon
2006-07-12, 06:37 PM
Well, I could make it a hippo-looking abberation, which will solve the throat issue.

The Vorpal Tribble
2006-07-12, 06:38 PM
Well, I could make it a hippo-looking abberation, which will solve the throat issue.
Sure, go for it ;)

AtomicKitKat
2006-07-13, 11:07 AM
You probably already know this, but real-life hippos are scary buggers in general already. Running faster than a man(NEVER stand between a hippo and his home pool), with teeth that will rip you apart(they're blunt, but the edges are SHARP), they actually kill more people than lions every year.

The Vorpal Tribble
2006-07-13, 11:33 AM
You probably already know this, but real-life hippos are scary buggers in general already. Running faster than a man(NEVER stand between a hippo and his home pool), with teeth that will rip you apart(they're blunt, but the edges are SHARP), they actually kill more people than lions every year.
Oh, aye, they definetely ain't fat and jolly... well, jolly anyways.

So of course Hippos in D&D (Found in Sandstorm of all places) have a base speed of 20 feet ::)

Fualkner Asiniti
2006-07-13, 11:39 AM
Lovely.

Oeryn
2006-07-13, 11:49 AM
I still treasure getting them all jumpy and drawing crossbows once over someone lighting a fog lantern in 'spooooky fog'.

(Ask Ralin/Kramus about that'un, Oeryn ;) )

I actually read about that, in some other thread ("scaring the crap out of your players", or something similar). Didn't make me feel that much better, surprisingly enough. Not only can you get in our heads with harmless stuff, as soon as we finally start to get comfortable... BLAMMO! You hit us with giant ravenous hippos or mutant kudzu!

So, do I get negative metagaming penalties if Anya starts hiring bodyguards, food tasters, and really aggressive, high-level gardeners? :D

The Vorpal Tribble
2006-07-15, 09:14 AM
So, do I get negative metagaming penalties if Anya starts hiring bodyguards, food tasters, and really aggressive, high-level gardeners? :D

Nope, just means she's got a good head on her shoulders... and deep pockets ;)

Prometheus
2006-07-15, 02:50 PM
Nice Beast, I can imagine that would be a quite frightening twist on a usually underestimated creature.

I think the CR should much higher though, (basically, because he can hold his breath, and therefore Great Bloat, from 180 rounds, I think of it more like the large form, with the ability to hide easier, then the small form, and so his CR)

The Vorpal Tribble
2006-07-16, 05:00 PM
Nice Beast, I can imagine that would be a quite frightening twist on a usually underestimated creature.

I think the CR should much higher though, (basically, because he can hold his breath, and therefore Great Bloat, from 180 rounds, I think of it more like the large form, with the ability to hide easier, then the small form, and so his CR)
Possibly, but then for a CR 10 its got a pretty lowsy AC, it only has 1 attack, and its not very fast. An archer or someone with a flying spell get laugh at it.

I'll probably need to test it.

AmberVael
2006-07-16, 06:08 PM
Things to fear in Vorpal Tribbles campaign world:

rocks
trees
ground
rivers
roads
mountains
clouds
hippopotami
small woodland animals
large woodland animals
woods (as a whole, rather then individual trees)
dreams
sleep
waking up
being awake
shadows
light
...

How do your PCs avoid twitching paranoia, VT? ;D
You forgot swamps. He made that monster recently too.
VT, you need a monster that is like an super-doppleganger so that the PCs have to fear each other too.

Winged One
2006-07-16, 06:13 PM
Oh, gods no. He's been given another idea! AAAAAAAAA! (http://uncyclopedia.org/wiki/AAAAAAAAA!)

The Vorpal Tribble
2006-07-16, 07:11 PM
You forgot swamps. He made that monster recently too.
VT, you need a monster that is like an super-doppleganger so that the PCs have to fear each other too.
Naw, thats called the Greater Doppleganger from the Forgotten Realms setting. Not only can change appearance but it can absorb their memories.