The Vorpal Tribble
2006-07-12, 05:28 PM
Scorchedwind Grain
Then behold, seven ears, thin and scorched by the east wind, sprouted up after them and the thin ears swallowed up the seven plump and full ears...
http://my.photosleeve.com/TheVorpalTribble-albums/album03/adl.jpg
Large Undead
Hit Dice: 6d12 (39 hp)
Initiative: +4
Speed: 0 ft.
Armor Class: 18 (+4 dex, +5 natural, -1 size), touch 13, flat-footed 14
Base Attack/Grapple: +3/+8
Attack: Bite +6 melee (1d6+1 plus shriveling touch)
Full Attack: 7 bites +6 melee (1d6+1 plus shriveling touch)
Space/Reach: 10 ft./10 ft.
Special Attacks: Baren fields, constrict, improved grab, shriveling touch, swallow whole
Special Qualities: Damage reduction 5/-, darkvision 60 ft., dust to dust, tremorsense 60 ft., undead traits
Saves: Fort +2, Ref +6, Will +6
Abilities: Str 12, Dex 19, Con -, Int -, Wis 12, Cha 8
Skills: -
Feats: Lifesense (http://realmshelps.dandello.net/cgi-bin/feats.pl?Lifesense,LM)(B), Weapon Finesse(B)
Environment: Any Lower Plane or land
Organization: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 7-18 HD (Large), 19-36 HD (Huge)
Level Adjustment: -
None know where the burning east wind comes from. Is it a curse from an angered deity as punishment? When demons open portals to our world does a breath of their fetid wind emerge? Perhaps a fire burns across a field planted on unhallowed ground gives this essence of death and famine form.
Few worry about where, only how to begone of it. Overnight it grows, a tall, withered stalk of grain, burnt and thin to the point it's a wonder it can support itself. Growing all about it on dead stalks are seven blackened ears that snap at anything near it, swallowing all plants it can reach and then waiting limp and still for creatures to approach. Its roots, like worms tunneling throug a corpse, spread out as far as it can, sucking the vitality and water from the land itself until nothing can survive upon it.
Combat
Scorchwind grain is often found bent double or even lying lifeless on the ground, fooling the unsuspecting. When they approach however it seems to awaken, rising up to snap and bite. If coming close to death it crumbles into wind-laden ash and dust.
Barren Fields (Su): No edible plant can grow within 1000 feet of a scorchwind grain. As well, it constantly affects the surrounding landscape as stunt growth of the Diminish Plants spell. Even after the grain has fled or died the curse remains upon the land for seven years or until vanquished, such as with a Remove Curse spell.
Constrict (Ex): A scorchwind grain deals 1d4+2 points of damage plus 1d6 dessication with a successful grapple check.
Dust to Dust (Su): If a scorchwind grain is killed it crumbles into dust and is soaked back into the soil. Unless the locale is Hallowed it will regrow within 2d6 days to once more plague the area. A Remove Curse spell cast on the field within 1 round of its destruction or 1 flask of holy water per HD of the grain poured upon its dust keeps it from regrowing.
Improved Grab (Ex): To use this ability, a scorchwind grain must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict or swallow whole.
Scorchwind (Ex): Once per day a deathstalk can disolve into dust to be carried off on a sudden wind that blazes with heat. This wind always blows in from the east, though it may change direction at random. Reguardless the grain always seeks the next nearest field where it takes 1d6 days to regrow. While in transit it cannot be touched or harmed. If the grain is successfully Turned it may leave in this fashion even if it has already done so that day.
Shriveling Touch (Su): The mere touch of a scorchwind grain deals 1d6 dessication damage (see Sandstorm, p. 15) as it pulls the vitality right from its victim's bodies. Upon a successful critical it deals 4d6 dessication damage and the victim must make a DC 12 fortitude save or be affected as the Reduce Person spell except they shrivel two size categories and take subseqent penalties as if the spell affects stacked. The save DC is Charisma-based.
Swallow Whole (Ex): A scorchwind grain can try to swallow a grabbed Tiny or smaller opponent by making a successful grapple check.
A swallowed creature takes 1d4 points of bludgeoning damage and 6 points of dessication damage per round from the stalk's innards. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 5 points of damage to the innards (AC 13). Once the creature exits, dust clogs the hole; another swallowed opponent must cut its own way out.
Scorchwind grain can hold 7 Tiny, or 28 Dimunitive or smaller opponents.
Then behold, seven ears, thin and scorched by the east wind, sprouted up after them and the thin ears swallowed up the seven plump and full ears...
http://my.photosleeve.com/TheVorpalTribble-albums/album03/adl.jpg
Large Undead
Hit Dice: 6d12 (39 hp)
Initiative: +4
Speed: 0 ft.
Armor Class: 18 (+4 dex, +5 natural, -1 size), touch 13, flat-footed 14
Base Attack/Grapple: +3/+8
Attack: Bite +6 melee (1d6+1 plus shriveling touch)
Full Attack: 7 bites +6 melee (1d6+1 plus shriveling touch)
Space/Reach: 10 ft./10 ft.
Special Attacks: Baren fields, constrict, improved grab, shriveling touch, swallow whole
Special Qualities: Damage reduction 5/-, darkvision 60 ft., dust to dust, tremorsense 60 ft., undead traits
Saves: Fort +2, Ref +6, Will +6
Abilities: Str 12, Dex 19, Con -, Int -, Wis 12, Cha 8
Skills: -
Feats: Lifesense (http://realmshelps.dandello.net/cgi-bin/feats.pl?Lifesense,LM)(B), Weapon Finesse(B)
Environment: Any Lower Plane or land
Organization: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 7-18 HD (Large), 19-36 HD (Huge)
Level Adjustment: -
None know where the burning east wind comes from. Is it a curse from an angered deity as punishment? When demons open portals to our world does a breath of their fetid wind emerge? Perhaps a fire burns across a field planted on unhallowed ground gives this essence of death and famine form.
Few worry about where, only how to begone of it. Overnight it grows, a tall, withered stalk of grain, burnt and thin to the point it's a wonder it can support itself. Growing all about it on dead stalks are seven blackened ears that snap at anything near it, swallowing all plants it can reach and then waiting limp and still for creatures to approach. Its roots, like worms tunneling throug a corpse, spread out as far as it can, sucking the vitality and water from the land itself until nothing can survive upon it.
Combat
Scorchwind grain is often found bent double or even lying lifeless on the ground, fooling the unsuspecting. When they approach however it seems to awaken, rising up to snap and bite. If coming close to death it crumbles into wind-laden ash and dust.
Barren Fields (Su): No edible plant can grow within 1000 feet of a scorchwind grain. As well, it constantly affects the surrounding landscape as stunt growth of the Diminish Plants spell. Even after the grain has fled or died the curse remains upon the land for seven years or until vanquished, such as with a Remove Curse spell.
Constrict (Ex): A scorchwind grain deals 1d4+2 points of damage plus 1d6 dessication with a successful grapple check.
Dust to Dust (Su): If a scorchwind grain is killed it crumbles into dust and is soaked back into the soil. Unless the locale is Hallowed it will regrow within 2d6 days to once more plague the area. A Remove Curse spell cast on the field within 1 round of its destruction or 1 flask of holy water per HD of the grain poured upon its dust keeps it from regrowing.
Improved Grab (Ex): To use this ability, a scorchwind grain must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict or swallow whole.
Scorchwind (Ex): Once per day a deathstalk can disolve into dust to be carried off on a sudden wind that blazes with heat. This wind always blows in from the east, though it may change direction at random. Reguardless the grain always seeks the next nearest field where it takes 1d6 days to regrow. While in transit it cannot be touched or harmed. If the grain is successfully Turned it may leave in this fashion even if it has already done so that day.
Shriveling Touch (Su): The mere touch of a scorchwind grain deals 1d6 dessication damage (see Sandstorm, p. 15) as it pulls the vitality right from its victim's bodies. Upon a successful critical it deals 4d6 dessication damage and the victim must make a DC 12 fortitude save or be affected as the Reduce Person spell except they shrivel two size categories and take subseqent penalties as if the spell affects stacked. The save DC is Charisma-based.
Swallow Whole (Ex): A scorchwind grain can try to swallow a grabbed Tiny or smaller opponent by making a successful grapple check.
A swallowed creature takes 1d4 points of bludgeoning damage and 6 points of dessication damage per round from the stalk's innards. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 5 points of damage to the innards (AC 13). Once the creature exits, dust clogs the hole; another swallowed opponent must cut its own way out.
Scorchwind grain can hold 7 Tiny, or 28 Dimunitive or smaller opponents.