Tusalu
2009-04-07, 03:15 PM
I am going to DM a campaign in my own campaign world, and I wanted to do a more low-magic approach to game. For this I have come up with the concepts for a handful of new classes - pretty much just variations of existing classes. Here they are:
The Minstrel (variant bard).
The minstrel is a class meant to fill the iconic role of a wandering performer, who uses his wits and his music to solve problems, but without using spells. Instead I was thinking about more uses for bardic music. The ability itself should also be changed, it shouldn't be considered magical and should be usable an unlimited amount of times per day. Instead it should require a perform check to use.
The new bardic music abilities I was considering should mostly be non-combat (using perform in place for diplomacy for example).
Other abilities for the minstrel could include improvements of bardic knowledge, luck bonus feats, or the like. Basically I want the abilities to reflect the image of a bard as a wandering storyteller.
The Priest (variant cleric)
Like the minstrel the priest is a different approach at a classic archetype. The priest - unlike the cleric - should not be a spellcaster (perhaps the spellcasting cleric should be a prestige class). Their skills should include social skills, inspiration (like the bard's), perhaps curses/blessings (as class features, not spells) and improved non-magical healing.
The Specialist (variant expert)
The specialist is an expert who is more balanced as use as a PC class. Additions could be more skill points, skill mastery, skill focus, perhaps skill tricks, and perhaps some unique class features based on skills.
This is pretty much meant as a non-combat class, and the class could be used to create merchants, master woodsmen, negotiators, artisans or the like. A specialist should be able to help the party in some way other than hitting it's enemies with a sword. 10+int skill points for example would give the class an edge over the rogue as a skill monkey.
The Noble (variant aristocrat)
The aristocrat NPC-class could also be more interesting for PC's if it was more powerful. It's class features could include social skills, improved contacts and perhaps some fencing skills (combat expertise and subfeats as bonus feats for example).
This was just the loose ideas I had about the classes, and I would like to hear some opinions and suggestions before I begin creating the classes.
The Minstrel (variant bard).
The minstrel is a class meant to fill the iconic role of a wandering performer, who uses his wits and his music to solve problems, but without using spells. Instead I was thinking about more uses for bardic music. The ability itself should also be changed, it shouldn't be considered magical and should be usable an unlimited amount of times per day. Instead it should require a perform check to use.
The new bardic music abilities I was considering should mostly be non-combat (using perform in place for diplomacy for example).
Other abilities for the minstrel could include improvements of bardic knowledge, luck bonus feats, or the like. Basically I want the abilities to reflect the image of a bard as a wandering storyteller.
The Priest (variant cleric)
Like the minstrel the priest is a different approach at a classic archetype. The priest - unlike the cleric - should not be a spellcaster (perhaps the spellcasting cleric should be a prestige class). Their skills should include social skills, inspiration (like the bard's), perhaps curses/blessings (as class features, not spells) and improved non-magical healing.
The Specialist (variant expert)
The specialist is an expert who is more balanced as use as a PC class. Additions could be more skill points, skill mastery, skill focus, perhaps skill tricks, and perhaps some unique class features based on skills.
This is pretty much meant as a non-combat class, and the class could be used to create merchants, master woodsmen, negotiators, artisans or the like. A specialist should be able to help the party in some way other than hitting it's enemies with a sword. 10+int skill points for example would give the class an edge over the rogue as a skill monkey.
The Noble (variant aristocrat)
The aristocrat NPC-class could also be more interesting for PC's if it was more powerful. It's class features could include social skills, improved contacts and perhaps some fencing skills (combat expertise and subfeats as bonus feats for example).
This was just the loose ideas I had about the classes, and I would like to hear some opinions and suggestions before I begin creating the classes.