Lappy9000
2009-04-07, 10:27 PM
These feats are designed for the soulstitched (http://www.giantitp.com/forums/showthread.php?t=108327). Some of them are built for those who want to bypass that little clause that states only human limbs can be used. You want to build a body-snatcher? Presto.
Please critique! I tried to be specific with the wording and mechanics to hopefully avoid any potential cheese :smallcool:
Body Enhancement [Soulstitched]
Requirements: Body Pillage
Benefit: By replacing an arm or leg with one from a creature who has a physical ability (Strength, Dexterity, Constitution) whose modifier is at least twice as much as your modifier of the same ability, you gain a +2 bonus to that one ability. This feat is treated as an additional Body Pillage trait.
You gain an additional Natural Magic charge per day.
Normal: You gain no ability bonuses from replacing limbs.
Body Pillage [Soulstitched]
Requirements: Charisma 16+, Eavesdrop
Benefits: By tampering with the arcane energy bound within your body, you can utilize limbs and appendages from non-human creatures. However, using such a source throws off the delicate balance of your inner psyche, making you increasingly terrifying and unhinged. By using a Natural Magic charge, you can replace a limb with another from any Medium-sized Humanoid as per the Detach Limb ability. Doing so grants you one of the traits below, in addition to a +4 bonus to Intimidate checks and a -1 penalty to Charisma, both of which last until the non-human limb is replaced with a human one. Naturally, you lose the benefit of a trait if the respective limb is removed. If a limb can grant you multiple bonuses (such as the clawed/natural armored arm of a lizardfolk), treat it as two limbs for purposes of determing these bonuses.
Fearsome Bite: By replacing your mouth with one from a creature with a natural bite attack, you gain a bite attack that deals 1d6 damage.
Hardened Appendage: By replacing an arm or leg from a creature with natural armor, you gain a +1 bonus to natural armor.
Morphic Form: By replacing any limb with an appendage from a creature with the (Shapechanger) subtype, roll 1d6 to pick a random trait presented here. Exclude Morphic Form from your roll.
Ocular Augmentation: By replacing an eye with one from a creature with low-light or darkvision, you gain either one or both of these abilities, depending on which the creature had.
Powerful Legs: By replacing a leg with one from a creature whose base land speed is at least 10ft greater than yours, you gain a +5 bonus to your base land speed.
Rending Claws: By replacing an arm with one from a creature with a natural claw attack, you gain a claw attack that deals 1d4 damage.
Webbed Limbs: By replacing an arm or a leg with one from a creature who has a swim speed, you gain a swim speed equal to half of the creature's swim speed.You gain an additional Natural Magic charge per day.
Normal: You can only replace limbs from human sources.
Eavesdrop [Soulstitched]
Requirements: Charisma 14+
Benefit: When using Detach Limb, you can remove your mouth, an eye, or an ear as you would a hand or a leg as per the Detach Limb ability. If you remove a single eye or ear, you take a -4 penalty to Alertness checks in place of the normal penalties. If you remove both eyes or both ears, you become blinded and deafened respectively. If you remove your mouth, you cannot speak, automatically fail any skill checks that require speech, and cannot cast spells with verbal components.
You gain an additional Natural Magic charge per day.
Normal: You can only remove a limb such as an arm or leg.
Extended Authority [Soulstitched]
Requirements: Charisma 16+
Benefit: When using Detach Limb, the range with which you can control your limbs doubles. The effects of this feat do not stack if taken multiple times.
You gain an additional Natural Magic charge per day.
Normal: You range of influence is 25 feet +5 feet/2 character levels.
Resilient Appendages [Soulstitched]
Requirements: -
Benefit: When using Detach Limb, your detached appendages gain twice as many hitpoints per character level, and a +2 Natural Armor bonus to their Armor Class.
You gain an additional Natural Magic charge per day.
Normal: Your Detached Limbs receive no bonus to Natural Armor or Hit Points.
Please critique! I tried to be specific with the wording and mechanics to hopefully avoid any potential cheese :smallcool:
Body Enhancement [Soulstitched]
Requirements: Body Pillage
Benefit: By replacing an arm or leg with one from a creature who has a physical ability (Strength, Dexterity, Constitution) whose modifier is at least twice as much as your modifier of the same ability, you gain a +2 bonus to that one ability. This feat is treated as an additional Body Pillage trait.
You gain an additional Natural Magic charge per day.
Normal: You gain no ability bonuses from replacing limbs.
Body Pillage [Soulstitched]
Requirements: Charisma 16+, Eavesdrop
Benefits: By tampering with the arcane energy bound within your body, you can utilize limbs and appendages from non-human creatures. However, using such a source throws off the delicate balance of your inner psyche, making you increasingly terrifying and unhinged. By using a Natural Magic charge, you can replace a limb with another from any Medium-sized Humanoid as per the Detach Limb ability. Doing so grants you one of the traits below, in addition to a +4 bonus to Intimidate checks and a -1 penalty to Charisma, both of which last until the non-human limb is replaced with a human one. Naturally, you lose the benefit of a trait if the respective limb is removed. If a limb can grant you multiple bonuses (such as the clawed/natural armored arm of a lizardfolk), treat it as two limbs for purposes of determing these bonuses.
Fearsome Bite: By replacing your mouth with one from a creature with a natural bite attack, you gain a bite attack that deals 1d6 damage.
Hardened Appendage: By replacing an arm or leg from a creature with natural armor, you gain a +1 bonus to natural armor.
Morphic Form: By replacing any limb with an appendage from a creature with the (Shapechanger) subtype, roll 1d6 to pick a random trait presented here. Exclude Morphic Form from your roll.
Ocular Augmentation: By replacing an eye with one from a creature with low-light or darkvision, you gain either one or both of these abilities, depending on which the creature had.
Powerful Legs: By replacing a leg with one from a creature whose base land speed is at least 10ft greater than yours, you gain a +5 bonus to your base land speed.
Rending Claws: By replacing an arm with one from a creature with a natural claw attack, you gain a claw attack that deals 1d4 damage.
Webbed Limbs: By replacing an arm or a leg with one from a creature who has a swim speed, you gain a swim speed equal to half of the creature's swim speed.You gain an additional Natural Magic charge per day.
Normal: You can only replace limbs from human sources.
Eavesdrop [Soulstitched]
Requirements: Charisma 14+
Benefit: When using Detach Limb, you can remove your mouth, an eye, or an ear as you would a hand or a leg as per the Detach Limb ability. If you remove a single eye or ear, you take a -4 penalty to Alertness checks in place of the normal penalties. If you remove both eyes or both ears, you become blinded and deafened respectively. If you remove your mouth, you cannot speak, automatically fail any skill checks that require speech, and cannot cast spells with verbal components.
You gain an additional Natural Magic charge per day.
Normal: You can only remove a limb such as an arm or leg.
Extended Authority [Soulstitched]
Requirements: Charisma 16+
Benefit: When using Detach Limb, the range with which you can control your limbs doubles. The effects of this feat do not stack if taken multiple times.
You gain an additional Natural Magic charge per day.
Normal: You range of influence is 25 feet +5 feet/2 character levels.
Resilient Appendages [Soulstitched]
Requirements: -
Benefit: When using Detach Limb, your detached appendages gain twice as many hitpoints per character level, and a +2 Natural Armor bonus to their Armor Class.
You gain an additional Natural Magic charge per day.
Normal: Your Detached Limbs receive no bonus to Natural Armor or Hit Points.