Triforceelf
2009-04-10, 03:20 PM
Due to the extreme lack of things for melee based classes to do other then attacks, I have been trying to come up with some balanced feats to make the game more interesting. Does anyone think these are balanced, a bad idea or have any general feedback? Does anyone have ideas for homebrew melee abilities for 3.5 (I dont have 4e so I can't just rip off those XD)
Critical attack
Perquisites, Dex 13, Base attack bonus +4
When making an attack with a melee weapon, you may choose to use this feat instead of taking an attack action. When doing so, your critical threat range doubles (EG, you have critical threat of 20, it becomes 19-20) but you take a -5 to AC until your next turn. Does not affect creatures immune to critical strikes. You may use a critical attack equal to 1/3 your character level per day, and no more than once per round.
May be selected by a fighter as one of his/her bonus feats.
Stunning Strike
Perquisites, Str 13, Dex 13, Base attack bonus +8
When making an attack with a melee weapon you may chose to use this feat instead of taking an attack action. If your stunning strike is successful, you make fortitude saving throw (DC 10 + 1/2 your character level + your Str) to see if the character is stunned for 1 round (until just before your next action). A stunned character can’t act, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creature’s immune to critical hits cannot be stunned.
May be selected by a fighter as one of his/her bonus feats.
Critical attack
Perquisites, Dex 13, Base attack bonus +4
When making an attack with a melee weapon, you may choose to use this feat instead of taking an attack action. When doing so, your critical threat range doubles (EG, you have critical threat of 20, it becomes 19-20) but you take a -5 to AC until your next turn. Does not affect creatures immune to critical strikes. You may use a critical attack equal to 1/3 your character level per day, and no more than once per round.
May be selected by a fighter as one of his/her bonus feats.
Stunning Strike
Perquisites, Str 13, Dex 13, Base attack bonus +8
When making an attack with a melee weapon you may chose to use this feat instead of taking an attack action. If your stunning strike is successful, you make fortitude saving throw (DC 10 + 1/2 your character level + your Str) to see if the character is stunned for 1 round (until just before your next action). A stunned character can’t act, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creature’s immune to critical hits cannot be stunned.
May be selected by a fighter as one of his/her bonus feats.