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View Full Version : Decisions, decisions



Vuzzmop
2009-04-10, 08:27 PM
I'm writing a new game campaign and, having become bored of my own ideas, I look to you to decide the basic themes over which I should develop the story.

At the end of the week I will count up the votes for each idea. Please place one vote for each aspect of the game world:

Setting:
-Dark Ages
-Savannah-esque desert environment
-Renaissance age city environment
-Generic high fantasy
-Steampunk/ Raygun gothic setting
-Underdark
-Aztec inspired semi-tribal setting

Theme/Tone:
-Crime/murder/justice
-Good vs Evil
-Freedom vs Security
-More idealistic than usual
-More cynical than usual
-War for land/resources
-Other (please specify)
-Small scale conflict
-High stakes, end of the world conflict

Magic and such:
-High magic
-High psionics
-Low magic/psionics
-Zero magic/psionics (hard to pull off, but I'll give it a go)

Thanks in advance to anyone who contributes:smallsmile:. For reference, my last two campaigns were an almost steampunk totalitarian regime set in a city environment, and focusing on freedom vs security, and a post-apocalyptic sci-fi setting focusing on survival against the elements. both were somewhat cynical in their portrayal of NPCs and general atmosphere, but I'd like to try new things.
your opinion means a lot in this case, feel free to PM me with ideas if you have them, and I'll be sure to mention your help to my players.
Please remember that I'm using 3.5 for this campaign.
Thanks!

RandomFellow
2009-04-10, 08:56 PM
- High Magic / Psionics

- Renaissance

- War for Land / Resources / Religious Reasons

My votes.

DarknessLord
2009-04-10, 09:28 PM
Well, I'm gonna go dark ages, with War for land/resources, with low magic.

But that's just me. ^.^

Edit: I changed my mind on having a sub-theme.

Jølly
2009-04-10, 09:40 PM
My votes! :smalltongue:
-Savannah-esque desert environment
-War for land/resources
-Low psionics

BlueWizard
2009-04-11, 02:34 PM
Setting:
-Steampunk/ Raygun gothic setting

Theme/Tone:
-Freedom vs Security

Magic and such:
-High psionics

Myou
2009-04-11, 02:42 PM
-Renaissance age city environment

-More idealistic than usual

-Zero magic/psionics

:3

Thane of Fife
2009-04-11, 02:46 PM
Nothing like some random generation, so:

Renaissance
Good vs. Evil
Zero Magic

UnChosenOne
2009-04-12, 05:19 AM
Setting:
-Aztec inspired semi-tribal setting

Theme/Tone:
-High stakes, end of the world conflict

Magic and such:
-Low psionics

Dienekes
2009-04-13, 02:05 AM
If you think you can successfully pull of gritty dark age factionalism, barbaric tribes, and lore of a recently fallen empire

dark ages
more cynical than usual
no magic/psionic

May cause your players to think though. My current group loves it. Though my old one just liked to bash doors down and kill things.

Vuzzmop
2009-04-18, 06:06 PM
Okay, we're one day from the final tally, but here's the apparent direction so far:

A renaissance themed setting, with war for land/resources/imperialism as the major theme.
The level of magic is yet to be decided, I'm not sure that my current group would handle zero magic well, and it's a tie between that and high magic/psionics. We'll see by the end of the day.

Thanks to everyone who's voted so far. you're suggestions are much appreciated. Keep voting guys!

TheArchmage
2009-04-19, 01:00 PM
I don't know if it's too late for me to vote, but I'd say:

Setting: Renaissance
Theme: End of the world conflict
Magic etc.: High magic AND psionics!

Spiryt
2009-04-19, 01:06 PM
Dark Ages

Freedom vs Security

Low magic/psionics

Vuzzmop
2009-04-19, 06:32 PM
Thanks guys! Okay, the final tally looks like:
Renaissance
High magic/Psionics
War for land/resources/imperealism.

Rapiers and zeppelins and cannons. Oh my!

I'm going to have fun with this. Thank you all very much for the help. The next campaign I run will probably be the aztec themed setting. that one sounds interesting. "ponders". "Strokes invisible beard."