Maerok
2009-04-12, 01:08 AM
Not Quite Cthulhu
But Nobody's Perfect...
"It's the 40's and 50's, several decades after the events at Arkham, Massachusetts where the Most Ancient Ones were viciously slain by mere mortals! The halls of R'yleh, pillaged! The perils of the Abyss overcome! Now only slumbering Azathoth remains of their kin and what good is that apocalyptic fool anyway?
"You, a Not-So-Ancient Ancient One find yourself alone with several siblings, remnants of the great damages dealt to your kind. The vile humans and their pathetic planet must pay! In the stylings of your fallen Elders you too must take up the task of destroying humanity once and for all. Times have changed since the 20's and 30's and despite the resurgence of mortal wars, what is know as the Age of Jazz has now become one of 'Rock and Roll'.
"But the time to strike down your enemies is limited. As soon as you begin your work anew, the humans will put out their investigators. And Azathoth is due to awake in a short time and forever ruin your plot for vengeance. There is also the matter of the other Not-So-Ancient Ancient Ones who also wish to take hold of the Earth for themselves... We shall see. The time to rally your worshipers is nigh."
---
That's the introduction to a project I am working on to sort of reverse-engineer Arkham Horror for an Ancient One's perspective. And I specifically want to gear it toward PbP, but that is not a primary concern at the moment. It'll be d6-based and combine elements from Pokethulhu as well which had many good ideas for a simple and easy to follow system. And Arkham Horror's skill check system is also very nifty.
Players take on the role of an NSAAOs (Not-So-Ancient Ancient Ones) bent on destroying humanity and assuming Elder status, as well as an investigator trying to stop that from happening (at least to work more directly against the other players).
What I'd like to see is for the Ancient Ones to be able to develop their own infamous curses and artifacts to ravage time and space. Building cults and monsters to advance their goals on the mortal world would take place on a wider scale than Arkham and would probably be resolved by continent or large fractions of continents at a time.
The players have two fronts to focus on: they use their AO to conquer the world and their investigator to block other AOs from doing so. With enough players, there would be enough going on that I think this would work plausibly.
I'm tossing up this post because I know a few people would get a kick out of this and might have some good ideas to mix in.
But Nobody's Perfect...
"It's the 40's and 50's, several decades after the events at Arkham, Massachusetts where the Most Ancient Ones were viciously slain by mere mortals! The halls of R'yleh, pillaged! The perils of the Abyss overcome! Now only slumbering Azathoth remains of their kin and what good is that apocalyptic fool anyway?
"You, a Not-So-Ancient Ancient One find yourself alone with several siblings, remnants of the great damages dealt to your kind. The vile humans and their pathetic planet must pay! In the stylings of your fallen Elders you too must take up the task of destroying humanity once and for all. Times have changed since the 20's and 30's and despite the resurgence of mortal wars, what is know as the Age of Jazz has now become one of 'Rock and Roll'.
"But the time to strike down your enemies is limited. As soon as you begin your work anew, the humans will put out their investigators. And Azathoth is due to awake in a short time and forever ruin your plot for vengeance. There is also the matter of the other Not-So-Ancient Ancient Ones who also wish to take hold of the Earth for themselves... We shall see. The time to rally your worshipers is nigh."
---
That's the introduction to a project I am working on to sort of reverse-engineer Arkham Horror for an Ancient One's perspective. And I specifically want to gear it toward PbP, but that is not a primary concern at the moment. It'll be d6-based and combine elements from Pokethulhu as well which had many good ideas for a simple and easy to follow system. And Arkham Horror's skill check system is also very nifty.
Players take on the role of an NSAAOs (Not-So-Ancient Ancient Ones) bent on destroying humanity and assuming Elder status, as well as an investigator trying to stop that from happening (at least to work more directly against the other players).
What I'd like to see is for the Ancient Ones to be able to develop their own infamous curses and artifacts to ravage time and space. Building cults and monsters to advance their goals on the mortal world would take place on a wider scale than Arkham and would probably be resolved by continent or large fractions of continents at a time.
The players have two fronts to focus on: they use their AO to conquer the world and their investigator to block other AOs from doing so. With enough players, there would be enough going on that I think this would work plausibly.
I'm tossing up this post because I know a few people would get a kick out of this and might have some good ideas to mix in.