Gorbash Kazdar
2006-08-21, 06:46 PM
Here's several new weapons I use in my games (some of them are presented in other D&D products, but in different forms).
Most of these are on my site, and I've posted some of them to these forums before. These are the latest versions, however.
{table=head]Martial Weapons|
Cost|
Dmg (S)|
Dmg (M)|
Critical|
Range|
Weight1|Type
Light|
Main-gauche|
4gp|
1d3|
1d4|
19-20/x2|
-|
1 lb.|Piercing or Slashing
Stiletto|
3gp|
1d3|
1d4|
19-20/x2|
-|
1/2 lb.|Piercing
One-Handed|
Saber, cavalry|
15gp|
1d4|
1d6|
19-20/x2|
-|
5 lb.|Slashing
Two-Handed|
Maul|
15gp|
1d10|
1d12|
x3|
-|
15 lb.|Bludgeoning
Staff-sword2|
20gp|
1d8|
1d10|
19-20/x2
|
-|
12 lb.|Piercing
Ranged|
Throwing knife (5)|
1gp|
1d2|
1d3|
19-20/x2|
10 ft.|
1 lb.|Piercing
[/table]
{table=head]Exotic Weapons|
Cost|
Dmg (S)|
Dmg (M)|
Critical|
Range|
Weight1|Type
One-Handed|
Chui|
12gp|
1d6|
1d8|
x3|
-|
5 lb.|Bludgeoning
Headsplitter, goblin|
6gp|
2d3|
2d4|
x3|
-|
7 lb.|Bludgeoning and Slashing
Jien|
20gp|
1d4|
1d6|
18-20/x2|
-|
2 lb.|Piercing
Mattock|
25gp|
1d8|
1d10|
x3|
-|
8 lb.|Bludgeoning
Nine Ring Sword|
20gp|
1d6|
1d8|
19-20/x2|
-|
3 lb.|Slashing
Warblade|
40gp|
1d6|
1d8|
18-20/x2|
-|
4 lb.|Slashing
Warpick|
30gp|
1d6|
1d8|
x4|
-|
10 lb.|Piercing
Two-Handed|
Fullblade2|
75gp|
1d10|
1d12|
19-20/x2|
-|
12 lb.|Slashing
Gaff-sword3|
90gp|
1d6/1d4|
1d8/1d6|
19-20/x2/x3|
-|
12 lb.|Piercing
Greatpick2|
22gp|
1d6|
1d8|
x4
|
-|
12 lb.|Piercing
Monk's Spade2|
10gp|
1d6|
1d8|
x3
|
-|
12 lb.|Slashing
[/table]
1Weight figures are for Medium weapons. A small weapon weighs half as much, and a large weapon weighs twice as much.
2Reach weapon.
3Double weapon.
Cavalry Saber: Designed specifically for mounted combat, the cavalry saber has an appearance similar to a scimitar, but is not as greatly curved.
A cavalry saber deals double damage when used from the back of a charging mount.
Chui: A hammer with an eight-sided head, specially designed for use in monk combat styles.
The chui is a special monk weapon. This designation gives a monk wielding a chui special options.
Fullblade: Perhaps the largest category of sword seen on the battlefield, the fullblade excedes even the greatsword in length and weight. Only the strongest warriors can even use one, and few have actually learned to do so well.
A fullblade has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe.
Gaff-sword: This weapon consists of a sword blade and a sharpened, hook-like blade on either end of a long hilt. The weapon gets its name since the hook looks similar to a fisherman's tool, but the hook is sharpend on the outside and is used more like an axe in combat.
A gaff-sword is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A creature wielding a gaff-sword in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
You can use the hook-like end of a gaff-sword to make trip attacks. If you are tripped during your own trip attempt, you can drop the gaff-sword to avoid being tripped.
Greatpick: This weapon is essentially a pick placed on the end of a long staff.
A greatpick has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.
Headsplitter, goblin: This weapon resembles the be-knighted offspring of a mace and a battleaxe, featuring over-sized sharpened flanges attached to a heavy metallic head. A favorite of bugbears and goblins, the headsplitter is crude but effective.
Besides it's effect on opponent's skulls, the headsplitter is known for being especially good at breaking up inanimate objects. As a full round action, a wielder proficient with the goblin headsplitter can attack an unattended object, dealing double normal damage in the process.
Jien: This sword has a thin straight blade, and looks somewhat like a shorter rapier. Many elven monks favor this weapon.
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a jien sized for you, even though it isn’t a light weapon for you. You can’t wield a jien in two hands in order to apply 1-1/2 times your Strength bonus to damage.
The jien is a special monk weapon. This designation gives a monk wielding a jien special options.
Main-gauche: This dagger features a larger than normal guard.
The main-gauche is designed specifically as an off-hand weapon. A character with the Two-Weapon Defense feat wiedling a main-gauche in her off-hand adds an additional +1 equipment bonus to the shield bonus granted by that feat.
Characters proficient with a main-gauche can treat it as a dagger for the purpose of any feats that specificy a specific weapon (such as Improved Critical, Weapon Focus, Weapon Specialization, and so forth).
Mattock: This overly-large warhammer is a favorite of dwarven warriors.
A mattock is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a mattock two-handed as a martial weapon.
Maul: A giant, two-handed hammer, the maul is often used to break shield-walls by the sheer weight of its blows. Dwarves especially favor these un-subtle weapons, but they are commonly found in the hands of anyone who wants to deal out immense damage.
Monk's Spade: This weapon has a broad, flat blade on one end of a long pole and a crescent shaped piece on the other for balance; it bears a striking resemblance to a shovel.
A monk's spade has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.
The monk's spade is a special monk weapon. This designation gives a monk wielding a monk's spade special options.
Nine Ring Sword: A curved broadsword with rings added to the back of the blade, giving this distinct weapon its name. Nine ring swords that are made without the disctinctive rings are identical statistically, but are generally called warswords.
A nine ring sword is a special monk weapon. This designation gives a monk wielding a nine ring sword special options.
Staff-sword: A common weapon in many cultures with a wide variety of names, the staff-sword is exactly what it sounds like - a curved sword blade placed on the end of a long staff.
A staff-sword has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.
Stiletto: A favorite of assassins and anyone wishing to arm themselves covertly, the stiletto has a very narrow blade and small guard.
A stiletto grants a +4 bonus to Sleight of Hand checks made to conceal it about one's person.
Characters proficient with a stiletto can treat it as a dagger for the purpose of any feats that specificy a specific weapon (such as Improved Critical, Weapon Focus, Weapon Specialization, and so forth).
Throwing knife: These small blades are designed specifically to be thrown. They have perfect balance and are very light. However, they are exceedingly unsuited for hand-to-hand combat.
A throwing knife used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls), and only threatens a critical hit on a natural 20.
Although they are thrown weapons, throwing knives are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown.
Warblade: This curved blade is between a scimitar and a falchion in size, and is a favorite of orcs and goblinoids.
A warblade is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a warblade two-handed as a martial weapon.
Warpick: An especially heavy pick meant to be used in battle.
A warpick is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a warpick two-handed as a martial weapon.
Most of these are on my site, and I've posted some of them to these forums before. These are the latest versions, however.
{table=head]Martial Weapons|
Cost|
Dmg (S)|
Dmg (M)|
Critical|
Range|
Weight1|Type
Light|
Main-gauche|
4gp|
1d3|
1d4|
19-20/x2|
-|
1 lb.|Piercing or Slashing
Stiletto|
3gp|
1d3|
1d4|
19-20/x2|
-|
1/2 lb.|Piercing
One-Handed|
Saber, cavalry|
15gp|
1d4|
1d6|
19-20/x2|
-|
5 lb.|Slashing
Two-Handed|
Maul|
15gp|
1d10|
1d12|
x3|
-|
15 lb.|Bludgeoning
Staff-sword2|
20gp|
1d8|
1d10|
19-20/x2
|
-|
12 lb.|Piercing
Ranged|
Throwing knife (5)|
1gp|
1d2|
1d3|
19-20/x2|
10 ft.|
1 lb.|Piercing
[/table]
{table=head]Exotic Weapons|
Cost|
Dmg (S)|
Dmg (M)|
Critical|
Range|
Weight1|Type
One-Handed|
Chui|
12gp|
1d6|
1d8|
x3|
-|
5 lb.|Bludgeoning
Headsplitter, goblin|
6gp|
2d3|
2d4|
x3|
-|
7 lb.|Bludgeoning and Slashing
Jien|
20gp|
1d4|
1d6|
18-20/x2|
-|
2 lb.|Piercing
Mattock|
25gp|
1d8|
1d10|
x3|
-|
8 lb.|Bludgeoning
Nine Ring Sword|
20gp|
1d6|
1d8|
19-20/x2|
-|
3 lb.|Slashing
Warblade|
40gp|
1d6|
1d8|
18-20/x2|
-|
4 lb.|Slashing
Warpick|
30gp|
1d6|
1d8|
x4|
-|
10 lb.|Piercing
Two-Handed|
Fullblade2|
75gp|
1d10|
1d12|
19-20/x2|
-|
12 lb.|Slashing
Gaff-sword3|
90gp|
1d6/1d4|
1d8/1d6|
19-20/x2/x3|
-|
12 lb.|Piercing
Greatpick2|
22gp|
1d6|
1d8|
x4
|
-|
12 lb.|Piercing
Monk's Spade2|
10gp|
1d6|
1d8|
x3
|
-|
12 lb.|Slashing
[/table]
1Weight figures are for Medium weapons. A small weapon weighs half as much, and a large weapon weighs twice as much.
2Reach weapon.
3Double weapon.
Cavalry Saber: Designed specifically for mounted combat, the cavalry saber has an appearance similar to a scimitar, but is not as greatly curved.
A cavalry saber deals double damage when used from the back of a charging mount.
Chui: A hammer with an eight-sided head, specially designed for use in monk combat styles.
The chui is a special monk weapon. This designation gives a monk wielding a chui special options.
Fullblade: Perhaps the largest category of sword seen on the battlefield, the fullblade excedes even the greatsword in length and weight. Only the strongest warriors can even use one, and few have actually learned to do so well.
A fullblade has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe.
Gaff-sword: This weapon consists of a sword blade and a sharpened, hook-like blade on either end of a long hilt. The weapon gets its name since the hook looks similar to a fisherman's tool, but the hook is sharpend on the outside and is used more like an axe in combat.
A gaff-sword is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A creature wielding a gaff-sword in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
You can use the hook-like end of a gaff-sword to make trip attacks. If you are tripped during your own trip attempt, you can drop the gaff-sword to avoid being tripped.
Greatpick: This weapon is essentially a pick placed on the end of a long staff.
A greatpick has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.
Headsplitter, goblin: This weapon resembles the be-knighted offspring of a mace and a battleaxe, featuring over-sized sharpened flanges attached to a heavy metallic head. A favorite of bugbears and goblins, the headsplitter is crude but effective.
Besides it's effect on opponent's skulls, the headsplitter is known for being especially good at breaking up inanimate objects. As a full round action, a wielder proficient with the goblin headsplitter can attack an unattended object, dealing double normal damage in the process.
Jien: This sword has a thin straight blade, and looks somewhat like a shorter rapier. Many elven monks favor this weapon.
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a jien sized for you, even though it isn’t a light weapon for you. You can’t wield a jien in two hands in order to apply 1-1/2 times your Strength bonus to damage.
The jien is a special monk weapon. This designation gives a monk wielding a jien special options.
Main-gauche: This dagger features a larger than normal guard.
The main-gauche is designed specifically as an off-hand weapon. A character with the Two-Weapon Defense feat wiedling a main-gauche in her off-hand adds an additional +1 equipment bonus to the shield bonus granted by that feat.
Characters proficient with a main-gauche can treat it as a dagger for the purpose of any feats that specificy a specific weapon (such as Improved Critical, Weapon Focus, Weapon Specialization, and so forth).
Mattock: This overly-large warhammer is a favorite of dwarven warriors.
A mattock is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a mattock two-handed as a martial weapon.
Maul: A giant, two-handed hammer, the maul is often used to break shield-walls by the sheer weight of its blows. Dwarves especially favor these un-subtle weapons, but they are commonly found in the hands of anyone who wants to deal out immense damage.
Monk's Spade: This weapon has a broad, flat blade on one end of a long pole and a crescent shaped piece on the other for balance; it bears a striking resemblance to a shovel.
A monk's spade has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.
The monk's spade is a special monk weapon. This designation gives a monk wielding a monk's spade special options.
Nine Ring Sword: A curved broadsword with rings added to the back of the blade, giving this distinct weapon its name. Nine ring swords that are made without the disctinctive rings are identical statistically, but are generally called warswords.
A nine ring sword is a special monk weapon. This designation gives a monk wielding a nine ring sword special options.
Staff-sword: A common weapon in many cultures with a wide variety of names, the staff-sword is exactly what it sounds like - a curved sword blade placed on the end of a long staff.
A staff-sword has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.
Stiletto: A favorite of assassins and anyone wishing to arm themselves covertly, the stiletto has a very narrow blade and small guard.
A stiletto grants a +4 bonus to Sleight of Hand checks made to conceal it about one's person.
Characters proficient with a stiletto can treat it as a dagger for the purpose of any feats that specificy a specific weapon (such as Improved Critical, Weapon Focus, Weapon Specialization, and so forth).
Throwing knife: These small blades are designed specifically to be thrown. They have perfect balance and are very light. However, they are exceedingly unsuited for hand-to-hand combat.
A throwing knife used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls), and only threatens a critical hit on a natural 20.
Although they are thrown weapons, throwing knives are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown.
Warblade: This curved blade is between a scimitar and a falchion in size, and is a favorite of orcs and goblinoids.
A warblade is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a warblade two-handed as a martial weapon.
Warpick: An especially heavy pick meant to be used in battle.
A warpick is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a warpick two-handed as a martial weapon.