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View Full Version : Vitriol Hounds [Creature]



The Demented One
2006-08-22, 11:25 AM
Vitriol Hound
Size/Type: Medium Magical Beast
Hit Dice: 4d10+8 (30 hp)
Initiative: +1
Speed: 30 ft.
Armor Class: 16 (+1 Dex, +5 natural), touch 11, flatfooted 15
Base Attack/Grapple: +4/+8
Attack: Bite +8 melee (1d6+4 plus acidic fang)
Full Attack: Bite +8 melee (1d6+4 plus acidic fang)
Space/Reach: 5 ft./5 ft.
Special Attacks: Acidic fang
Special Qualities: Darkvision 60 ft., immune to acid, low-light vision, scent
Saves: Fort +6, Ref +5, Will +3
Abilities: Str 18, Dex 12, Con 14, Int 6, Wis 14, Cha 6
Skills: Hide +3, Listen +3, Move Silently +3, Spot +4
Feats: Power Attack, Ability Focus (Acidic Fang)
Environment: Warm forests
Organization: Solitary, pair, or pack (2-10)
Challenge Rating: 3
Treasure: None
Alignment: Always True Neutral
Advancement: 5-9 HD (Medium), 10-14 HD (Large)
Level Adjustment: +1 (cohort)

Vitriol Hounds are magical beasts descended from a pack of worgs experimented on by the renowned mage Melf. Melf discovered a way to imbue the creatures with his eponymous acid arrow spell, but much to his dismay, its effects were only temporary. Deeming his experiment a failure, he released the worgs into the wild. However, the residual energy of the magic remained within them, and years of inbreeding amplified and enhanced it, resulting in the creation of Vitriol Hounds, stronger worgs blessed with an acidic bite. Vitriol Hounds look no different from normal worgs, save that, as a result of their acidic fangs, their muzzles are hairless and scaley.

Acidic Fang (Su)
Whenever a creature is damaged by a Vitriol Hound’s bite attack, it must make a DC 16 Fortitude save or have small shards of the hound’s teeth become embedded in its wound. These shards slowly react with the creature’s bodily fluids, building up to a blast of acid. If the creature the shards are embedded in receives a single point of magical healing, the reaction is neutralized. Otherwise, after 1d4 rounds, the shards explode in a 10 ft. radius burst of acid, centered on the bitten creature, that deals 3d6 points of acid damage to all creatures caught in it, with a DC 16 Reflex save for half damage. Both saves are Con based.