asromta
2006-08-21, 06:19 AM
Atheist
Elad walks on the road, on the way to a lord who requested for a cleric powerfull enough to raise his son. After a some time, while walking in the forest, a man walked to the middle of the road. "Hello Elad" said the man. "Who are you, go out of the way. I need to raise a child." "You will no longer spread the influences of your Pelor." "Go out of the way now, or you will regret it!" Elad shouted. "No." Elad stepped forward and tried to cast a spell, but as he touched the man he noticed that he could not cast his spell. "What?" He said, as a sword was pushed into his stomach.
Atheists are persons, who for some reason want the gods to have no influence on the Material Plane. Through training they notice that they learn how to live as if divine magic does not exist. They train themselves in stealth and try to destroy or atleast hamper worshippers of the gods.
The power to negatate divine magic comes from a overdeity, who long ago argued with the other gods that they should not influence the Material Plane.
Atheists rarely form an organistion, as even one is rare. However divine casters that know about them fear ever having to meet one, as atheists sometimes live just to kill as many divine casters as possible.
Hit Dice: d8
Requirements:
Skills: Knowledge(religion) 8 ranks.
Feats: Iron Will
Special: -Must not worship any deity.
-Must kill at least one cleric whose deity is up to one step away from your alignment.
Class Skills:
Bluff, Craft, Decipher Script, Disguise, Forgery, Heal, Hide, Intimidate, Knowledge(Religion), Move Silently, Profession, Search, Sense Motive, Sleight of Hand, Survival
Skill points each level: 6+int mod
Good Saves: Will
BAB: Medium (as cleric)
Class Features:
Proficiency: An Atheist gains no proficiencies.
Level Special
1.... Reject Divine, Divine Immunity 25%
2.... Divine Illusions
3.... Dispel Divine 1/day
4.... Divine Immunity 50%
5.... Anti Divine Aura 5ft
6.... Dispel Divine 2/day
7.... Divine Immunity 75%
8.... Anti Divine Aura 10ft
9.... Dispel Divine 3/day
10... Divine Immunity 100%
Reject Divine (ex): At 1st level you lose any ability to cast divine spells. You also lose every supernatural and spell-like abilities that you gain from a divine caster class. Futher any Divine Scrolls, Wands or other charged or uses/day Item that you succesfully activate loses any charges/uses it would normally have lost in the activation, but it does not work.
Divine Immunity (su): At 1st level you gain an partial immunity to divine magic. Whenever divine magic affects you there is 25% chance that that spell or effect won't affect you. A particular spell or effect only has to make this check once, untill you Divine Immunity increases.
Every 3 levels after 1st level this immunity increases by 25% up till 100% at 10st level.
Divine Illusions (su): From 2nd level you believe divine spells to be an illusion, whenever you must make a save against a divine spell, you use you Will save instead of Fortitute or Reflex save.
Dispel Divine (sp): From 3rd level once a day you can dispel divine magic. This works like Greater Dispel Magic, exept it only works against divine magic. You caster level for this spell is twice your class level.
At 6th level and every 3 levels thereafter you can use this ability a extra time per day.
Anti Divine Aura (su): From 5th level you emit an aura that prevents the casting of divine magic. Within 5 ft of you, no divine spells can be cast, and no divine magic item can be activated. You can surpress this aura as a swift action and reïnstate this aura as a standard action.
At 8th level and every 3 level thereafter the area this aura affects increases by 5 ft.
Elad walks on the road, on the way to a lord who requested for a cleric powerfull enough to raise his son. After a some time, while walking in the forest, a man walked to the middle of the road. "Hello Elad" said the man. "Who are you, go out of the way. I need to raise a child." "You will no longer spread the influences of your Pelor." "Go out of the way now, or you will regret it!" Elad shouted. "No." Elad stepped forward and tried to cast a spell, but as he touched the man he noticed that he could not cast his spell. "What?" He said, as a sword was pushed into his stomach.
Atheists are persons, who for some reason want the gods to have no influence on the Material Plane. Through training they notice that they learn how to live as if divine magic does not exist. They train themselves in stealth and try to destroy or atleast hamper worshippers of the gods.
The power to negatate divine magic comes from a overdeity, who long ago argued with the other gods that they should not influence the Material Plane.
Atheists rarely form an organistion, as even one is rare. However divine casters that know about them fear ever having to meet one, as atheists sometimes live just to kill as many divine casters as possible.
Hit Dice: d8
Requirements:
Skills: Knowledge(religion) 8 ranks.
Feats: Iron Will
Special: -Must not worship any deity.
-Must kill at least one cleric whose deity is up to one step away from your alignment.
Class Skills:
Bluff, Craft, Decipher Script, Disguise, Forgery, Heal, Hide, Intimidate, Knowledge(Religion), Move Silently, Profession, Search, Sense Motive, Sleight of Hand, Survival
Skill points each level: 6+int mod
Good Saves: Will
BAB: Medium (as cleric)
Class Features:
Proficiency: An Atheist gains no proficiencies.
Level Special
1.... Reject Divine, Divine Immunity 25%
2.... Divine Illusions
3.... Dispel Divine 1/day
4.... Divine Immunity 50%
5.... Anti Divine Aura 5ft
6.... Dispel Divine 2/day
7.... Divine Immunity 75%
8.... Anti Divine Aura 10ft
9.... Dispel Divine 3/day
10... Divine Immunity 100%
Reject Divine (ex): At 1st level you lose any ability to cast divine spells. You also lose every supernatural and spell-like abilities that you gain from a divine caster class. Futher any Divine Scrolls, Wands or other charged or uses/day Item that you succesfully activate loses any charges/uses it would normally have lost in the activation, but it does not work.
Divine Immunity (su): At 1st level you gain an partial immunity to divine magic. Whenever divine magic affects you there is 25% chance that that spell or effect won't affect you. A particular spell or effect only has to make this check once, untill you Divine Immunity increases.
Every 3 levels after 1st level this immunity increases by 25% up till 100% at 10st level.
Divine Illusions (su): From 2nd level you believe divine spells to be an illusion, whenever you must make a save against a divine spell, you use you Will save instead of Fortitute or Reflex save.
Dispel Divine (sp): From 3rd level once a day you can dispel divine magic. This works like Greater Dispel Magic, exept it only works against divine magic. You caster level for this spell is twice your class level.
At 6th level and every 3 levels thereafter you can use this ability a extra time per day.
Anti Divine Aura (su): From 5th level you emit an aura that prevents the casting of divine magic. Within 5 ft of you, no divine spells can be cast, and no divine magic item can be activated. You can surpress this aura as a swift action and reïnstate this aura as a standard action.
At 8th level and every 3 level thereafter the area this aura affects increases by 5 ft.