MagFlare
2006-08-21, 12:59 PM
I'm no balance guru, but I've always thought that the maze spell was woefully underpowered. This variant is more my style...
Infinite Staircase
Conjuration (Teleportation)
Level: Sor/Wiz 8
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: See text
Saving Throw: See text
Spell Resistance: Yes
You banish the subject into an infinite extradimensional spiral staircase composed of force planes. The subject must make a Refex save or begin falling down the stairs, causing 1d6 bludgeoning damage each round. Each round on its turn, it may attempt a Reflex save to stop its descent as a full-round action. Success allows the subject to catch himself and end the spell. If the subject doesn’t escape, the staircase disappears after 5 minutes, forcing the subject to leave.
On escaping or leaving the staircase, the subject reappears where it had been when the infinite staircase spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape an infinite staircase spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. However, any spellcaster attempting to cast a plane shift (or any other) spell while falling down the staircase must make a Concentration check at a -4 circumstance penalty or lose the spell. Fly and similar spells do not allow a character to escape from an infinite staircase, although creatures that are naturally buoyant, such as beholders, automatically make the Reflex check to end the spell.
Infinite Staircase
Conjuration (Teleportation)
Level: Sor/Wiz 8
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: See text
Saving Throw: See text
Spell Resistance: Yes
You banish the subject into an infinite extradimensional spiral staircase composed of force planes. The subject must make a Refex save or begin falling down the stairs, causing 1d6 bludgeoning damage each round. Each round on its turn, it may attempt a Reflex save to stop its descent as a full-round action. Success allows the subject to catch himself and end the spell. If the subject doesn’t escape, the staircase disappears after 5 minutes, forcing the subject to leave.
On escaping or leaving the staircase, the subject reappears where it had been when the infinite staircase spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape an infinite staircase spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. However, any spellcaster attempting to cast a plane shift (or any other) spell while falling down the staircase must make a Concentration check at a -4 circumstance penalty or lose the spell. Fly and similar spells do not allow a character to escape from an infinite staircase, although creatures that are naturally buoyant, such as beholders, automatically make the Reflex check to end the spell.