Grug
2009-04-14, 09:32 PM
I'm feeling bored and lonely, so I'll write up a campaign plot that I wrote on a long car trip.
Escalation
Level 1: The adventurers live in the small-ish frontier town of Galfry, where Targak, the dwarf owner of the Blue Beetle, hires them for a job. The basement of his Inn has been infested by [Gasp!] Giant Rats! So the part ventures forth, helped along by Kitty, the attractive barmaid. They find a secret door in an empty beercask that leads to a complex of caves. After several rooms of rats. they finally reach the true threat: a Goblin! [Gasp!] After a hard battle involving At Will powers, the Goblin is defeated! Yay! Or is it?
When the players entered, the goblin proclaimed that he and his minions would rescue his "friend". And who is that friend? Why, the Ogre that smashes through the Wall! As the ogre flails after the (level 1) party, they must do whatever they can do defeat their gigantic foe! But what's this? Beyond the smashed wall, they discover an underground structure and a very un-happy half-elf, who starts tossing magic at the adventurers that messed up his work! While the ogre was fighting, the players could see green wisps of ectoplasm flowing into the creature, emerging from the Sorcerer!
The Sorcerer is named Andrys Smid, but he prefers the name Adrelion. He was born with the unique power to possess and puppet living creatures. He was excavating the ruins when the goblin's death prompted the Ogre to break control and fight for it's "rescuer", something that had never happened before. Adrelion was attatched to the ogre as it died, and was severely weakened. Although the players manage to make him retreat this time, he promises revenge!
And revenge he Does! Later that night, Adrelion ventures to the Blue Beetle and attacks the sleeping players. Only Targak's sacrifice stalls the sorcerer long enough for the players to get ready to fight. Again, Adrelion runs away. That seems to be the last of him...
Level 2. Oh no! Kobolds have stolen some treasure! "Go get it back" says a merchant. A simple side adventure to distract from the true threat.
That would be Adrelion. He works for a shadowy council of arcane spell casters and is seeking some kind of great power hidden in the area. After visiting the council's citadel, he returns with a Necromancer named Pingas. The two of them, along with Pingas' skeletal minions, manage to penetrate deeper into the ruins. There, they set up a camp and continue to research. But Adrelion is far from done.
Level 3+4: After enough time has passed, Adrelion feels strong enough to flex his power. He returns to Galfry and issues a challenge to the players. By obliterating the Inn with his magic. As the players delve into the ruins, they finally realize just how old these ruins are. None of the original traps or guardians exist. Not even immortals or elementals. They will only find broken traps, and the shaking bones of once animated undead. Of a more real threat is Pingas. He had been setting up his own traps and guardians among the remains of the old, old temple. Finally, the Party penetrates into the sorcerer's chamber. He has discovered another mural, this time with ancient writings. After copying them down onto a scroll, he fights briefly with the players before using a teleport circle to escape, destroying the exit. Once the players defeat Pingas, they are left wondering what will happen next.
Escalation
Level 1: The adventurers live in the small-ish frontier town of Galfry, where Targak, the dwarf owner of the Blue Beetle, hires them for a job. The basement of his Inn has been infested by [Gasp!] Giant Rats! So the part ventures forth, helped along by Kitty, the attractive barmaid. They find a secret door in an empty beercask that leads to a complex of caves. After several rooms of rats. they finally reach the true threat: a Goblin! [Gasp!] After a hard battle involving At Will powers, the Goblin is defeated! Yay! Or is it?
When the players entered, the goblin proclaimed that he and his minions would rescue his "friend". And who is that friend? Why, the Ogre that smashes through the Wall! As the ogre flails after the (level 1) party, they must do whatever they can do defeat their gigantic foe! But what's this? Beyond the smashed wall, they discover an underground structure and a very un-happy half-elf, who starts tossing magic at the adventurers that messed up his work! While the ogre was fighting, the players could see green wisps of ectoplasm flowing into the creature, emerging from the Sorcerer!
The Sorcerer is named Andrys Smid, but he prefers the name Adrelion. He was born with the unique power to possess and puppet living creatures. He was excavating the ruins when the goblin's death prompted the Ogre to break control and fight for it's "rescuer", something that had never happened before. Adrelion was attatched to the ogre as it died, and was severely weakened. Although the players manage to make him retreat this time, he promises revenge!
And revenge he Does! Later that night, Adrelion ventures to the Blue Beetle and attacks the sleeping players. Only Targak's sacrifice stalls the sorcerer long enough for the players to get ready to fight. Again, Adrelion runs away. That seems to be the last of him...
Level 2. Oh no! Kobolds have stolen some treasure! "Go get it back" says a merchant. A simple side adventure to distract from the true threat.
That would be Adrelion. He works for a shadowy council of arcane spell casters and is seeking some kind of great power hidden in the area. After visiting the council's citadel, he returns with a Necromancer named Pingas. The two of them, along with Pingas' skeletal minions, manage to penetrate deeper into the ruins. There, they set up a camp and continue to research. But Adrelion is far from done.
Level 3+4: After enough time has passed, Adrelion feels strong enough to flex his power. He returns to Galfry and issues a challenge to the players. By obliterating the Inn with his magic. As the players delve into the ruins, they finally realize just how old these ruins are. None of the original traps or guardians exist. Not even immortals or elementals. They will only find broken traps, and the shaking bones of once animated undead. Of a more real threat is Pingas. He had been setting up his own traps and guardians among the remains of the old, old temple. Finally, the Party penetrates into the sorcerer's chamber. He has discovered another mural, this time with ancient writings. After copying them down onto a scroll, he fights briefly with the players before using a teleport circle to escape, destroying the exit. Once the players defeat Pingas, they are left wondering what will happen next.