TSED
2009-04-16, 07:07 PM
Well, basically, I always like music based classes but I never got into the bard in D&D. So I'm looking at the warlock and something in my mind clicks to make a bard-like class with similar mechanics. It's not that I think bards are underpowered, it's that I don't enjoy their gameplay mechanics.
I've actually had this class done for a good 4 1/2 months, and just hadn't posted it.
So, voila.
The Musician!
Class Information:
Musicians aren't nearly as broad in scope as their bardly kin. Where the bard does everything, the musician does one thing. Music. Music is his soul, music is his passion, music is everything. Where the bard learns magical tricks to augment his travelling lifestyle, the musician makes his music his 'magical tricks.' A lifetime of pursuing their art above all else has left them used to hardship but unused to genuine physical labour. A musician may not be as versatile as the 'does anything twice' bard, but their dedication and awe-inspiring skill will leave few doubting their worth.
Whether it's living in the underbelly of the city, playing experimental music late into the night to similar 'lost causes' of society, playing breathtaking symphonies to the nobility and upper crust of the land, or even just a folksy singer playing for the rest of the village in between farming the land, a musician of some caliber can be found almost anywhere, more concerned with music than with experiencing the world. This isn't to say that they don't travel - some musicians tour in order to spread their music to the world - or that they have no other interests, merely that music is their heart, body, and soul.
HD: d4
BAB: 1/2
Saves: Fort good, will good, ref bad.
Skill points: 6 + int mod. <Though he is less focused on the world and more on his music in comparison to his bardly cousins, a wide range of skills are still required to live the musician lifestyle, and many support their art by having a 'real' job.>
Class skills: Perform, appraise, bluff, concentration, decipher script, diplomacy, disable device, disguise, forgery, gather information, hide, intimidate, knowledge (any), listen, move silently, profession, search, sense motive, sleight of hand, tumble.
Proficient with simple weapons.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Music, Music Theory, Performances
2nd|
+1|
+3|
+0|
+3|New Performance, Musician's Ear
3rd|
+1|
+3|
+1|
+3|Inkling Fanbase
4th|
+2|
+4|
+1|
+4|New Performance, Trapfinding
5th|
+2|
+4|
+1|
+4|Distinct Sound
6th|
+3|
+5|
+2|
+5|New Performance
7th|
+3|
+5|
+2|
+5|Heckler Experience
8th|
+4|
+6|
+2|
+6|New Performance
9th|
+4|
+6|
+3|
+6|Growing Fanbase
10th|
+5|
+7|
+3|
+7|New Performance, Shield of Fame / Unknown Legend
11th|
+5|
+7|
+3|
+7|New Performance
12th|
+6/+1|
+8|
+4|
+8|Sonic Resistance (5)
13th|
+6/+1|
+8|
+4|
+8|New Performance
14th|
+7/+2|
+9|
+4|
+9|Dismantling Sound
15th|
+7/+2|
+9|
+5|
+9|New Performance
16th|
+8/+3|
+10|
+5|
+10|New Performance
17th|
+8/+3|
+10|
+5|
+10|Perform Mastery
18th|
+9/+4|
+11|
+6|
+11|International Star, New Performance
19th|
+9/+4|
+11|
+6|
+11|Rumbling Sound
20th|
+10/+5|
+12|
+6|
+12|New Performance, Magnum Opus[/table]
Class Features:
Music Theory (ex). The musician understands the underlying theory behind music, and can use it to great effect. When faced with a musical instrument he is not actually trained with, he can use his level of musician as a check instead of 'untrained.' Doing so requires at least fifteen minutes of hands-on assessing of the instrument before any actual performance can be expected, however. Making use of this class feature requires at least one perform (instrument) to be higher than his class level, however, or else the check can only go as high as his other perform (instrument) -3.
Performances (Su). Basically, warlock invocations that are musically themed and generally require an instrument. Different instruments have different ranges, that is, a grand piano will have the music (and thus the magic) travel much further than some one playing the triangle or singing. On the flip side, some of the furthest reaching instruments are impossible to carry about (aforementioned grand piano, giant harps, huge twisting brass instruments, etc.)
Music (Su). Unlike bards, who crave new things, exploration, and diversity, most musicians would be content to play all day with no other cares. A musician can begin the equivalent of a bard song at will with no constraints on the number of uses per day, but can only move up to half of their movement on any move actions, as they are playing music for the sake of music - the rest of the world can wait. Maintaining the song requires a standard action each turn. However, he only gains the Inspire Courage, Inspire Greatness, and Inspire Heroics songs (at appropriate levels) and not the full range of the bard's work, as the bard has much more experience to draw from. This generally does not qualify as bard song for the purposes of taking feats, prestige classes, or the like.
New Performance: At 2nd level, the musician can choose another least performance to add to his list of known performances.
Musician's Ear (Ex). At 2nd level, the musician gains a permanent competence bonus to his listen skill. The bonus is equal to one half of his levels in musician, rounded down.
Inkling Fanbase (Ex). At third level, the musician is on his rise to fame. Friends are bringing friends to his concerts, and he even gets stopped on the street on occasion. The musician can always rely on fans letting him crash somewhere, even if he's got a giant half orc with an axe bigger than he is that 'just has to' come too. Or men in masks and black leather armour seem to follow him around... Gaining benefit of this ability requires at least 3 'gigs' to have been played in the city.
New Performance: At 4th level, the musician can choose another least performance to add to his list of known performances.
Trapfinding (Ex). By 4th level, a musician's probably looked at a bar contracts / orchestra invitations / noble's propositions / record deals (if in a modern setting). And after reading those, looking for traps isn't such a big deal.
Distinct Sound (Ex). Starting at 5th level, using the 'perform' skill to earn money nets him twice as much money as it otherwise would have, as the listeners note his unique playing style and brilliant work. Roll normally for money after the perform check, then double the result.
New Performance: At 6th level, the musician can choose another least or lesser performance to add to his list of known performances.
Heckler Experience (Ex). By 7th level, the musician is so used to hecklers that regular social dealings seem almost easy. The musician gets a +2 circumstance bonus on diplomacy or bluff rolls.
New Performance: At 8th level, the musician can choose another least or lesser performance to add to his list of known performances.
Growing Fanbase (Ex). At 9th level, the musician's fame is beginning to creep. Some less restrained fans will be trying to gain the musician's favour, and passing travelers have brought word of the musician's talent to neighbouring regions. Most importantly, however, are the innkeeps - they're offering him free drinks for him and his friends if he'd just go and play somewhere. And let every one else know he's playing there. Furthermore, personal possessions that he's had for at least a year are worth much more to some fanatic out there, and can be sold to knowing shopkeeps for a 50% increase over their standard value (the enchantment is a separate entity and is not increased in price). This ability is only active after at least 2 gigs in one city or 4 gigs in the region. In addition, the musician's leadership score counts as if he was 1 level higher. Additionally, at least one gig location in the region must be a large city.
New Performance: At 10th level, the musician can choose another least or lesser performance to add to his list of known performances.
Shield of Fame / Unknown Legend. At 10th level, the musician must choose between embracing his fame or accepting that he is an undiscovered great. Only one of the two class features can be had at any time, though it is possible for an unknown legend to suddenly become famous (such as hijacking another famous musician's concert or busking in a crowded place, though such moves may send a musician more towards infamy) or for a famous musician to slip into obscurity (by staying out of the limelight for periods of time, moving to another city in which he is not well known, etc.). It is very possible for a musician to be famous and not wish it, and vice versa.
* Shield of Fame (Ex). The musician's face is practically recognizable on site, and no one can talk to the musician without one of his many hits buzzing throughout the back of their head. So famous is he that any hostile actions hesitate slightly as they couldn't possibly strike down this virtuoso... could they? The musician receives a +4 bonus to AC and a +2 bonus to all saving throws. These increase to +6 AC and +3 to saving throws at level 20. These bonuses only apply against sentient creatures that are not outsiders. Additionally, the musician is so used to dealing with people trying to use him for his fame that he receives a +2 save vs enchantments.
* Unknown Legend (Ex). The musician's work is the kind of stuff that should be hummed across the land every morning as the people awake, but by some cruel twist of fate the only person that does that is his mom. This makes the effect of his music that much more intense, as a totally unexpected wave of raw emotion washes over the listeners. All DCs related to his performances are increased by 2. At level 20, the DCs increase by 3. These bonuses only apply against sentient creatures that are not outsiders. Additionally, the musician is so used to cheap drink, bad food, and generally low standards of living that he receives a +2 to saves vs poison and disease.
New Performance: At 11th level, the musician can choose another least, lesser, or greater performance to add to his list of known performances.
Sonic Resistance (Ex). At 12th level, the musician is so used to sounds (both loud and soft) that he gains Sonic Resistance (5).
New Performance: At 13th level, the musician can choose another least, lesser, or great performance to add to his list of known performances.
Dismantling Sound (Su). At 14th level, the musician is so used to working with sound that he can take apart any natural sound in his head. Because of this, supernaturally influencing sounds seem slightly wrong to his ears. This translates to a +2 bonus on saving throws against mind-influencing effects with auditory components. This stacks with the +2 vs enchantments received from Shield of Fame.
New Performance: At 15th level, the musician can choose another least, lesser, or great performance to add to his list of known performances.
New Performance: At 16th level, the musician can choose another least, lesser, great, or legendary performance to add to his list of known performances.
Perform Mastery (Ex). By 17th level, the musician's fingers fly across their chosen instrument so masterfully, so unconsciously, that there can be no doubt this is exactly what it was supposed to sound like. The musician can always take 10 on perform checks (even when under stress) and cannot roll under 5, but only on perform (musical instrument) skills that the musician has 20 or more ranks in.
New Performance: At 18th level, the musician can choose another least, lesser, great, or legendary performance to add to his list of known performances.
International Star (Ex). At 18th level, the musician is considered one of the very best that ever lived. His songs are played all across the world and influence countless other musicians. Whether he's got the Shield of Fame and has retired on the royalties from his collectable plate set alone or it's a matter of every one having heard his work without realising that HE is the writer, where ever civilization (that isn't TOTALLY isolated) lies he can be sure to find at least a couple fans willing to help him out of a jam. In addition, the renown and power the musician commands translates into a further +2 bonus to diplomacy, bluff, intimidate, and gather information. Furthermore, any attempts at using perform to make money gain the maximum amount of money (then doubled thanks to Distinct Sound) as opposed to rolling. Lastly, if the musician has the feat 'Leadership' he automatically qualifies for Epic Leadership.
Rumbling Sound (Su). At 19th level, the musician has figured out a way around the ever-looming danger that is magical silence. The vibrations of sound carry the music, and no silence can deny him his prize. The musician now only has a 10% chance to fail a performance due to deafness (as opposed to 50%), and magical silence does not stop the effects of his performances from manifesting
New Performance: At 20th level, the musician can choose another least, lesser, great, or legendary performance to add to his list of known performances.
Magnum Opus (Su). At 20th level, the musician has created his magnum opus. The musician can choose any druid, cleric, wizard / sorcerer, or bard spell up to 7th level and cast it as a full round action once per day. Material foci and components are still required or consumed in order to cast the Magnum Opus.
Feats
Project Sound
Prerequisite: Perform (instrument) 12.
The musician has specifically trained to project his sound - and all things accompanying said sound - much further. Performances now have an extra 25% range.
Encore
Prerequisite: Able to play a lesser performance.
The musician loves giving the fans what they want - more. MORE! The musician can learn another performance, as long as it isn't the highest category they know. (Somebody needs to learn to save their best song for the encore!)
On Tour
Prerequisite: Played a paying gig in at least 4 different cities or towns (villages don't count), Perform (instrument) 4.
After spending so much time on the road, lugging this instrument around has become second nature. It only weighs half its regular weight for the musician or anything he has hired specifically for transportation (roadies, pack animals, etc.) when dealing with encumberance. Additionally, the musician is fully rested as if he had 8 hours of sleep if he only has had 1/2 of his race's normal requirement, but he can only do this 6 times in a row. He needs a number of 8-hour rests (or his race's equivalent of) equal to half the number of times he used this feat in order to recover fully.
Bardic Experience
Prerequisites: At least 10 ranks in any 2 knowledges, 10 ranks in perform (any).
This feat allows the musician the use of bardic music - the full range of it - in his 'Music' class feature. Countersong, fascinate, etc. This also allows the musician to take feats or prestige classes that require uses of bardic music, but he is only considered to have as many as a bard of equal level would for the purposes of qualification.
Suggested feat: Leadership. Decent cha, and come on, you need roadies. Additionally, International Star allows you to take an epic feat while you're only level 18!
Traits
Surly Instrumentalist
Effects: Music Theory doesn't apply to Perform (vocals), +1 bonus to one instrument chosen at creation, -8 penalty to Perform (vocals).
Some musicians just can't sing. That's fine. It just gives them an excuse to focus on their preferred racket-making machine.
Diva
Effects: Perform (vocals) gains a +2 bonus, but the musician's charisma is reduced by 2 permanently.
For whatever reason, the musician's talent has gotten to their heads. They know they're good, and never give you a chance to not know. It makes them somewhat insufferable.
Fringe Music
Effects: -6 diplomacy, +2 intimidate
The musician plays a type of music that will never, ever, ever get mainstream popularity. Ever. A sort of infamy follows from this, and people just write them off as some sort of freaky evil-God-worshipping lunatic, refusing to give them a chance. On the other hand, it makes them really scary.
EDIT:: I was having issues with posting this, but I got it now. Some how copypasting "Concerto (Level 3): " was causing it the 403. Deleting and retyping it fixed the issue. Weird bug, eh?
I've actually had this class done for a good 4 1/2 months, and just hadn't posted it.
So, voila.
The Musician!
Class Information:
Musicians aren't nearly as broad in scope as their bardly kin. Where the bard does everything, the musician does one thing. Music. Music is his soul, music is his passion, music is everything. Where the bard learns magical tricks to augment his travelling lifestyle, the musician makes his music his 'magical tricks.' A lifetime of pursuing their art above all else has left them used to hardship but unused to genuine physical labour. A musician may not be as versatile as the 'does anything twice' bard, but their dedication and awe-inspiring skill will leave few doubting their worth.
Whether it's living in the underbelly of the city, playing experimental music late into the night to similar 'lost causes' of society, playing breathtaking symphonies to the nobility and upper crust of the land, or even just a folksy singer playing for the rest of the village in between farming the land, a musician of some caliber can be found almost anywhere, more concerned with music than with experiencing the world. This isn't to say that they don't travel - some musicians tour in order to spread their music to the world - or that they have no other interests, merely that music is their heart, body, and soul.
HD: d4
BAB: 1/2
Saves: Fort good, will good, ref bad.
Skill points: 6 + int mod. <Though he is less focused on the world and more on his music in comparison to his bardly cousins, a wide range of skills are still required to live the musician lifestyle, and many support their art by having a 'real' job.>
Class skills: Perform, appraise, bluff, concentration, decipher script, diplomacy, disable device, disguise, forgery, gather information, hide, intimidate, knowledge (any), listen, move silently, profession, search, sense motive, sleight of hand, tumble.
Proficient with simple weapons.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Music, Music Theory, Performances
2nd|
+1|
+3|
+0|
+3|New Performance, Musician's Ear
3rd|
+1|
+3|
+1|
+3|Inkling Fanbase
4th|
+2|
+4|
+1|
+4|New Performance, Trapfinding
5th|
+2|
+4|
+1|
+4|Distinct Sound
6th|
+3|
+5|
+2|
+5|New Performance
7th|
+3|
+5|
+2|
+5|Heckler Experience
8th|
+4|
+6|
+2|
+6|New Performance
9th|
+4|
+6|
+3|
+6|Growing Fanbase
10th|
+5|
+7|
+3|
+7|New Performance, Shield of Fame / Unknown Legend
11th|
+5|
+7|
+3|
+7|New Performance
12th|
+6/+1|
+8|
+4|
+8|Sonic Resistance (5)
13th|
+6/+1|
+8|
+4|
+8|New Performance
14th|
+7/+2|
+9|
+4|
+9|Dismantling Sound
15th|
+7/+2|
+9|
+5|
+9|New Performance
16th|
+8/+3|
+10|
+5|
+10|New Performance
17th|
+8/+3|
+10|
+5|
+10|Perform Mastery
18th|
+9/+4|
+11|
+6|
+11|International Star, New Performance
19th|
+9/+4|
+11|
+6|
+11|Rumbling Sound
20th|
+10/+5|
+12|
+6|
+12|New Performance, Magnum Opus[/table]
Class Features:
Music Theory (ex). The musician understands the underlying theory behind music, and can use it to great effect. When faced with a musical instrument he is not actually trained with, he can use his level of musician as a check instead of 'untrained.' Doing so requires at least fifteen minutes of hands-on assessing of the instrument before any actual performance can be expected, however. Making use of this class feature requires at least one perform (instrument) to be higher than his class level, however, or else the check can only go as high as his other perform (instrument) -3.
Performances (Su). Basically, warlock invocations that are musically themed and generally require an instrument. Different instruments have different ranges, that is, a grand piano will have the music (and thus the magic) travel much further than some one playing the triangle or singing. On the flip side, some of the furthest reaching instruments are impossible to carry about (aforementioned grand piano, giant harps, huge twisting brass instruments, etc.)
Music (Su). Unlike bards, who crave new things, exploration, and diversity, most musicians would be content to play all day with no other cares. A musician can begin the equivalent of a bard song at will with no constraints on the number of uses per day, but can only move up to half of their movement on any move actions, as they are playing music for the sake of music - the rest of the world can wait. Maintaining the song requires a standard action each turn. However, he only gains the Inspire Courage, Inspire Greatness, and Inspire Heroics songs (at appropriate levels) and not the full range of the bard's work, as the bard has much more experience to draw from. This generally does not qualify as bard song for the purposes of taking feats, prestige classes, or the like.
New Performance: At 2nd level, the musician can choose another least performance to add to his list of known performances.
Musician's Ear (Ex). At 2nd level, the musician gains a permanent competence bonus to his listen skill. The bonus is equal to one half of his levels in musician, rounded down.
Inkling Fanbase (Ex). At third level, the musician is on his rise to fame. Friends are bringing friends to his concerts, and he even gets stopped on the street on occasion. The musician can always rely on fans letting him crash somewhere, even if he's got a giant half orc with an axe bigger than he is that 'just has to' come too. Or men in masks and black leather armour seem to follow him around... Gaining benefit of this ability requires at least 3 'gigs' to have been played in the city.
New Performance: At 4th level, the musician can choose another least performance to add to his list of known performances.
Trapfinding (Ex). By 4th level, a musician's probably looked at a bar contracts / orchestra invitations / noble's propositions / record deals (if in a modern setting). And after reading those, looking for traps isn't such a big deal.
Distinct Sound (Ex). Starting at 5th level, using the 'perform' skill to earn money nets him twice as much money as it otherwise would have, as the listeners note his unique playing style and brilliant work. Roll normally for money after the perform check, then double the result.
New Performance: At 6th level, the musician can choose another least or lesser performance to add to his list of known performances.
Heckler Experience (Ex). By 7th level, the musician is so used to hecklers that regular social dealings seem almost easy. The musician gets a +2 circumstance bonus on diplomacy or bluff rolls.
New Performance: At 8th level, the musician can choose another least or lesser performance to add to his list of known performances.
Growing Fanbase (Ex). At 9th level, the musician's fame is beginning to creep. Some less restrained fans will be trying to gain the musician's favour, and passing travelers have brought word of the musician's talent to neighbouring regions. Most importantly, however, are the innkeeps - they're offering him free drinks for him and his friends if he'd just go and play somewhere. And let every one else know he's playing there. Furthermore, personal possessions that he's had for at least a year are worth much more to some fanatic out there, and can be sold to knowing shopkeeps for a 50% increase over their standard value (the enchantment is a separate entity and is not increased in price). This ability is only active after at least 2 gigs in one city or 4 gigs in the region. In addition, the musician's leadership score counts as if he was 1 level higher. Additionally, at least one gig location in the region must be a large city.
New Performance: At 10th level, the musician can choose another least or lesser performance to add to his list of known performances.
Shield of Fame / Unknown Legend. At 10th level, the musician must choose between embracing his fame or accepting that he is an undiscovered great. Only one of the two class features can be had at any time, though it is possible for an unknown legend to suddenly become famous (such as hijacking another famous musician's concert or busking in a crowded place, though such moves may send a musician more towards infamy) or for a famous musician to slip into obscurity (by staying out of the limelight for periods of time, moving to another city in which he is not well known, etc.). It is very possible for a musician to be famous and not wish it, and vice versa.
* Shield of Fame (Ex). The musician's face is practically recognizable on site, and no one can talk to the musician without one of his many hits buzzing throughout the back of their head. So famous is he that any hostile actions hesitate slightly as they couldn't possibly strike down this virtuoso... could they? The musician receives a +4 bonus to AC and a +2 bonus to all saving throws. These increase to +6 AC and +3 to saving throws at level 20. These bonuses only apply against sentient creatures that are not outsiders. Additionally, the musician is so used to dealing with people trying to use him for his fame that he receives a +2 save vs enchantments.
* Unknown Legend (Ex). The musician's work is the kind of stuff that should be hummed across the land every morning as the people awake, but by some cruel twist of fate the only person that does that is his mom. This makes the effect of his music that much more intense, as a totally unexpected wave of raw emotion washes over the listeners. All DCs related to his performances are increased by 2. At level 20, the DCs increase by 3. These bonuses only apply against sentient creatures that are not outsiders. Additionally, the musician is so used to cheap drink, bad food, and generally low standards of living that he receives a +2 to saves vs poison and disease.
New Performance: At 11th level, the musician can choose another least, lesser, or greater performance to add to his list of known performances.
Sonic Resistance (Ex). At 12th level, the musician is so used to sounds (both loud and soft) that he gains Sonic Resistance (5).
New Performance: At 13th level, the musician can choose another least, lesser, or great performance to add to his list of known performances.
Dismantling Sound (Su). At 14th level, the musician is so used to working with sound that he can take apart any natural sound in his head. Because of this, supernaturally influencing sounds seem slightly wrong to his ears. This translates to a +2 bonus on saving throws against mind-influencing effects with auditory components. This stacks with the +2 vs enchantments received from Shield of Fame.
New Performance: At 15th level, the musician can choose another least, lesser, or great performance to add to his list of known performances.
New Performance: At 16th level, the musician can choose another least, lesser, great, or legendary performance to add to his list of known performances.
Perform Mastery (Ex). By 17th level, the musician's fingers fly across their chosen instrument so masterfully, so unconsciously, that there can be no doubt this is exactly what it was supposed to sound like. The musician can always take 10 on perform checks (even when under stress) and cannot roll under 5, but only on perform (musical instrument) skills that the musician has 20 or more ranks in.
New Performance: At 18th level, the musician can choose another least, lesser, great, or legendary performance to add to his list of known performances.
International Star (Ex). At 18th level, the musician is considered one of the very best that ever lived. His songs are played all across the world and influence countless other musicians. Whether he's got the Shield of Fame and has retired on the royalties from his collectable plate set alone or it's a matter of every one having heard his work without realising that HE is the writer, where ever civilization (that isn't TOTALLY isolated) lies he can be sure to find at least a couple fans willing to help him out of a jam. In addition, the renown and power the musician commands translates into a further +2 bonus to diplomacy, bluff, intimidate, and gather information. Furthermore, any attempts at using perform to make money gain the maximum amount of money (then doubled thanks to Distinct Sound) as opposed to rolling. Lastly, if the musician has the feat 'Leadership' he automatically qualifies for Epic Leadership.
Rumbling Sound (Su). At 19th level, the musician has figured out a way around the ever-looming danger that is magical silence. The vibrations of sound carry the music, and no silence can deny him his prize. The musician now only has a 10% chance to fail a performance due to deafness (as opposed to 50%), and magical silence does not stop the effects of his performances from manifesting
New Performance: At 20th level, the musician can choose another least, lesser, great, or legendary performance to add to his list of known performances.
Magnum Opus (Su). At 20th level, the musician has created his magnum opus. The musician can choose any druid, cleric, wizard / sorcerer, or bard spell up to 7th level and cast it as a full round action once per day. Material foci and components are still required or consumed in order to cast the Magnum Opus.
Feats
Project Sound
Prerequisite: Perform (instrument) 12.
The musician has specifically trained to project his sound - and all things accompanying said sound - much further. Performances now have an extra 25% range.
Encore
Prerequisite: Able to play a lesser performance.
The musician loves giving the fans what they want - more. MORE! The musician can learn another performance, as long as it isn't the highest category they know. (Somebody needs to learn to save their best song for the encore!)
On Tour
Prerequisite: Played a paying gig in at least 4 different cities or towns (villages don't count), Perform (instrument) 4.
After spending so much time on the road, lugging this instrument around has become second nature. It only weighs half its regular weight for the musician or anything he has hired specifically for transportation (roadies, pack animals, etc.) when dealing with encumberance. Additionally, the musician is fully rested as if he had 8 hours of sleep if he only has had 1/2 of his race's normal requirement, but he can only do this 6 times in a row. He needs a number of 8-hour rests (or his race's equivalent of) equal to half the number of times he used this feat in order to recover fully.
Bardic Experience
Prerequisites: At least 10 ranks in any 2 knowledges, 10 ranks in perform (any).
This feat allows the musician the use of bardic music - the full range of it - in his 'Music' class feature. Countersong, fascinate, etc. This also allows the musician to take feats or prestige classes that require uses of bardic music, but he is only considered to have as many as a bard of equal level would for the purposes of qualification.
Suggested feat: Leadership. Decent cha, and come on, you need roadies. Additionally, International Star allows you to take an epic feat while you're only level 18!
Traits
Surly Instrumentalist
Effects: Music Theory doesn't apply to Perform (vocals), +1 bonus to one instrument chosen at creation, -8 penalty to Perform (vocals).
Some musicians just can't sing. That's fine. It just gives them an excuse to focus on their preferred racket-making machine.
Diva
Effects: Perform (vocals) gains a +2 bonus, but the musician's charisma is reduced by 2 permanently.
For whatever reason, the musician's talent has gotten to their heads. They know they're good, and never give you a chance to not know. It makes them somewhat insufferable.
Fringe Music
Effects: -6 diplomacy, +2 intimidate
The musician plays a type of music that will never, ever, ever get mainstream popularity. Ever. A sort of infamy follows from this, and people just write them off as some sort of freaky evil-God-worshipping lunatic, refusing to give them a chance. On the other hand, it makes them really scary.
EDIT:: I was having issues with posting this, but I got it now. Some how copypasting "Concerto (Level 3): " was causing it the 403. Deleting and retyping it fixed the issue. Weird bug, eh?