Icewalker
2009-04-17, 11:24 AM
Obsidian Bulk
Large Magical Beast (Fire, Extraplanar)
HD 6d10+27 (60)
Speed 30 ft. (6 squares); climb 30 ft.
Init: +3
AC 20; touch 12; flat-footed 17
(-1 size, +3 Dex, +8 natural)
BAB +6; Grp +16
Attack Greatclub +9 (1d10+13)
Full-Attack Greatclub +9/+4 (1d10+13) or 2 Claws +11 melee (1d8+6) and bite +6 melee (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Attacks
Special Qualities Darkvision 60 ft., low-light vision, Scent
Saves Fort +9 Ref +8 Will +0
Abilities Str 22, Dex 16, Con 19, Int 2, Wis 7, Cha 5
Skills Climb +23
Feats Toughness, Power Attack, Improved Natural Armor
Environment Obsidian Spires on the Elemental Plane of Fire
Organization Solitary, pair, obsidian company (3-6)
Challenge Rating 4
Treasure Normal
Alignment Usually Neutral
Advancement 7-10 HD (Large)
(Power Attack at -2 already taken into account on greatclub attacks)
The hulking creature looks almost like a very badly carved statue. It's the shape of a monkey, closest to a large ape, but seems to be matted with obsidian, clumsily dragging a giant club fashioned from an obsidian branch.
Obsidian Bulks are the undisputed rulers of obsidian spires on the Elemental Plane of Fire. These giant gorilla-esque monsters climb swiftly up and down the spikes of stone despite their massive weight and seemingly clumsy bodies. They'll club and eat whatever they might run into, often traveling in small packs with one lavaback leader of the company.
Obsidian Bulks have been observed to use simple tools, primarily the use of massive obsidian branches broken from the spires as greatclubs.
Skills:
Obsidian Bulks have a racial +8 bonus to Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Large Magical Beast (Fire, Extraplanar)
HD 6d10+27 (60)
Speed 30 ft. (6 squares); climb 30 ft.
Init: +3
AC 20; touch 12; flat-footed 17
(-1 size, +3 Dex, +8 natural)
BAB +6; Grp +16
Attack Greatclub +9 (1d10+13)
Full-Attack Greatclub +9/+4 (1d10+13) or 2 Claws +11 melee (1d8+6) and bite +6 melee (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Attacks
Special Qualities Darkvision 60 ft., low-light vision, Scent
Saves Fort +9 Ref +8 Will +0
Abilities Str 22, Dex 16, Con 19, Int 2, Wis 7, Cha 5
Skills Climb +23
Feats Toughness, Power Attack, Improved Natural Armor
Environment Obsidian Spires on the Elemental Plane of Fire
Organization Solitary, pair, obsidian company (3-6)
Challenge Rating 4
Treasure Normal
Alignment Usually Neutral
Advancement 7-10 HD (Large)
(Power Attack at -2 already taken into account on greatclub attacks)
The hulking creature looks almost like a very badly carved statue. It's the shape of a monkey, closest to a large ape, but seems to be matted with obsidian, clumsily dragging a giant club fashioned from an obsidian branch.
Obsidian Bulks are the undisputed rulers of obsidian spires on the Elemental Plane of Fire. These giant gorilla-esque monsters climb swiftly up and down the spikes of stone despite their massive weight and seemingly clumsy bodies. They'll club and eat whatever they might run into, often traveling in small packs with one lavaback leader of the company.
Obsidian Bulks have been observed to use simple tools, primarily the use of massive obsidian branches broken from the spires as greatclubs.
Skills:
Obsidian Bulks have a racial +8 bonus to Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.