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The Demented One
2006-08-12, 01:54 AM
Airkissed Seas
Level: Perfected Map 1
Duration: 1 minute

As you speak, bubbles burst forth from your mouth. They grow and grow, until the water around you is supersaturated with trapped air.

You fill all water in the area of the utterance with bubbles of air. Air-breathing and water-breathing creatures can both breath normally in the area. In addition, moving through the area is easier. Only a DC 10 Swim check is required to move through it; a creature may move at its normal speed on a success and half its normal speed on a failure. Creatures with a swim speed may swim normally. Finally, within the area, all underwater combat penalties on melee attacks are negated.

Alert
Level: Evolving Mind 1
Duration: Instantaneous (Normal), 5 rounds (Reversed)
Save: None (Normal), Will negates (Reversed)

Normal: You speak a brief, harsh word of rousing. Your once sleepy subject leaps to his feet, ready for action.

The target of this utterance, if sleeping, immediately wakes up. This utterance does not effect creatures that are unconscious due to being brought below 0 hp or from having taken subdual damage equal to their hp.

Reversed: You quietly murmur soothing phrases. As you speak, the eyelids of the subject of your attention begin to flutter, until they close, and he falls to the ground.

If the target of this utterance, when reversed, fails a Will save, it falls asleep for the duration of this utterance, regardless of how many HD it has.

Appelation of Animation
Level: Crafted Tool 1
Range: Touch
Target: Weapon or shield touched
Duration: 5 rounds

You speak a short name, evoking qualities of liveliness and strength. The object you name leaps into the air by your side, ready to serve.

You bestow a temporary, artificial personal truename upon the target of this spell, animating it. If it is a weapon, it gains the dancing special ability, while if it is a shield, it gains the animated special ability. At the end of the utterance’s duration, the named item falls to the ground. Though you technically know the named item’s personal truename, you gain no bonuses on Truespeach checks to affect it, as the truename is an artifical thing lacking the power of a real truename.

Argent Shell
Level: Evolving Mind 1
Duration: 5 rounds
Save: None (Normal) or Fortitude negates (Reverse)

Normal: You speak a forceful phrase of defense, and the scales covering your subject turn to a silvery suit of armor imbued with primal force.

Any natural armor bonus the target has to AC is converted to a deflection bonus for the duration of this utterance.

Reverse: You speak harsh syllables, like the cracking of a shell. The once-thick shell covering your foe softens like an eggshell dropped in acid.

The target takes a penalty to its natural armor bonus to AC equal to half your truenamer level. This penalty cannot reduce its natural armor bonus below 0.

Beckon the Past
Level: Perfected Map 1
Duration: 1 minute

You utter truenames of hindsight and memory, and watch as ghostly images spring up around you.

A ghostly, illusionary replica of each creature to have passed through the area in the last day appear, at a rate of one image per round. The images appear in chronological order, from the last creature to have been in the area before the truenamer to the first. The images are exact replicas of the creatures as they were when they entered the area. Only you can see the replicas.

Contagious Gossip
Level: Evolving Mind 3
Duration: 1 day/level
Save: None (Normal) or Will negates (Reversed)

Normal: You complement the object of your attention on something's he has never done. Even as you speak the lie, a look of vague recollection crosses his face.

You slightly alter the target’s truename, attaching good deeds to his name. Any creature the target interacts faintly recalls remembering the target having done something good. The target gets a circumstance bonus on all skill checks made to influence others equal to half your truenamer lever for the duration of this utterance.

Reverse: You insult your subject, mocking him for something he has never done. He starts to deny your accusation, but stops dead, as if he has remembered something.

As above, but you make others think the target has committed evil, or at least unsightly, acts. He takes a penalty on all skill checks made to influence others equal to half your truenamer level for the duration of the utterance.

Create Proxy
Level: Evolving Mind 6
Duration: Permanent (Normal), Instantaneous (Reversed)
Save: Will negates

Normal: You effortlessly blend your own truename with that of your target.

On a failed save, you transform the target into your own personal proxy. Whenever someone would successfully research your personal truename, there is a 25% chance they instead discover your proxies, though they do not realize this. You may only have one proxy at a time.

Reverse: You speak nothing–rather, the personal truename of your target simply rolls over your lips.

On a failed save, you automatically learn the truename of the target.

Special: When you speak this utterance, you must spend 2,000 xp. If you fail your Truespeak check or if the target makes its save, this XP is wasted.

Create Servitor
Level: Crafted Tool 3
Range: Medium (100 ft. + 10 ft./level)
Targets: One Small object per caster level; see text

You sing words of movement and vigor to the items around you, and watch them spring to life.

This utterance functions as lesser create servitor, except as above and that you may animate one Small or smaller object or an equivalent number of larger objects per caster level. A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two.

Create Sevitor, Lesser
Level: Crafted Tool 1
Range: Touch
Target: Small or smaller object touched
Duration: 5 rounds

You speak a word of animation and vitality, giving life to the object in your hand.

You animate a Medium or smaller object, which immediately attacks whichever creature you designate. It is treated as an appropriately sized Animated Object under your control. You can change the designated target or targets as a move action, as if directing an active spell. You cannot object an item worn or carried by a creature.

Defy Resistance
Level: Evolving Mind 6
Duration: Instantaneous (Normal), 5 rounds (Reversed)
Save: None (Normal), Will negates (Reversed)

Normal: You speak a universe-wrenching word of skill and eloquence, defying the basic laws of Truespeach.

The target of this utterance is, in effect, cosmically refreshed. The number of times he has used each of his utterances today is reset to zero for determing the Truespeak DC increases caused by the Law of Resistance. However, any utterances he speaks after this utterance is used on him still count for determing the DC increase.

Reversed: You speak a mind-twistingly complex phrase, warping the Law of Resistance itself around your foe.

On a failed save, the effects of the Law of Resistance are tripled for the target of this utterance when reversed. The DC of any Truespeak check to speak an utterance is increased by 6, rather than 2, for each time he has previously used that utterance today.

Special: Manipulating the laws of truespeach is dangerous. Every time you use this utterance, there is a 10% chance you will permanently lose a skill rank in Truespeak. The chance increases by 5% for every time you have used this utterance in the same week. This can't drop your ranks in Truespeak below 0. Only a wish, miracle, or similarly powerful effect can restore the lost skill rank.

Demise Delayed
Level: Evolving Mind 1
Duration: 5 rounds (Normal), Instantaneous (Reversed)
Save: None (Normal), Fortitude negates (Reversed)

Normal: You speak words of endurance and persistence, and watch a red haze fill your ally's eyes.

The target of this utterance remains conscious and suffers no penalties from being disabled or dieing. Even if he is at -1 to -9 hp, he fights unimpeded. When he reaches -10 hp, he still dies.

Reversed: You speak a single, short truename, like the prick of a needle.

If the target of this utterance, when reversed, is between -1 and -9 hp but stabilized and fails his save, he becomes destabilized and reverts to a dying state.

Doublespeak
Level: Evolving Mind 3
Duration: Instantaneous

Normal/Reversed: You speak a short phrase of truespeach, repeating the truenames describing your subject twice. You then quickly rattle off two lesser utterances, and pause to observe your work.

You may, as a free action, use any two utterances of 1st level from the Lexicon of the Evolving Mind on the target without making a Truespeak roll. The subject makes saves for each utterance as usual, if necessary. Both utterances must be their normal version. When this utterance is reversed, it functions just as above, but both utterances must be reversed.

Empower Name
Level: Evolving Mind 4
Duration: 5 rounds
Save: None (Normal), Will negates (Reversed)

Normal: You describe your ally in truespeach, using the grandest and most powerful of names to label him.

The DC of any Truespeak check made to use an utterance against the target of this utterance is increased by 10.

Normal: You describe your ally in truespeach, dubbing him with the lowliest and most insiginificant titles.
The DC of any Truespeak check made to use an utterance against the target of this utterance, when reversed, is decreased by 10.

Focusing Mantra
Level: Evolving Mind 1
Duration: Instantaneous
Save: None (Normal), Will negates (Reversed)

Normal: You intone a few leaden syllables. As you do, a faint blue light shines in the eyes of your ally.

The target of this utterance, if psionic, immediately gains psionic focus. If he is already psionically focused, this utterance has no effect.

Reversed: You babble raucously in truespeach. As you do, you see the focused gaze on your enemy's face melt away like butter dropped in a fireplace.

If the target of this utterance, when reversed, fails a save and is psionically focused, he loses his psionic focus.

Special:
Only characters with the psionic subtype may speak this utterance.

Fortifying Voice
Level: Crafted Tool 3
Range: Touch
Target: 1 object
Duration: Permanent

You speak words of encouragement and strengthening to the object you hold, and watch as it becomes firm and tough in your grasp.

The target object gains an enhancement bonus to its hardness equal to half your truenamer level.

Special: When you speak this utterance, you must spend 100 xp. If you fail your Truespeak check or if the target makes its save, this XP is wasted.

Incarnation of Angels, Greater
Level: Evolving Mind 6
Duration: 5 rounds

Normal: You speak a ear-pleasing word of nobility and compassion, and watch it take root in your ally's heart.

The target of this utterance transforms into a Word ArchonToM, gaining its abilities and qualities as the shapechange spell.

Reverse: You speak a wrasping utterance of depravity and death, and watch with glee as it corrupts the very essence of your minion's being.

As above, except that the target transforms into a Logokron DevilToM.

Special: When you speak this utterance, you must spend 500 xp. If you fail your Truespeak check or if the target makes its save, this XP is wasted.

Intuit Enchantment
Level: Evolving Mind 1
Duration: Instantaneous (Normal), 1 hour/level (Reversed)

Normal: You ask your friend a few simple questions in truespeach. He does not answer, but the faint glow revealed in his eyes is all you need to see.

You learn if any magical or psionic compulsions are affecting the target, though you learn no specific details about them.

Reversed: You utter commands of forgetting and concealment to your pawn. His eyes glow faintly, and then their light is extinguished.

Any magical or psionic compulsions affecting the target become impossible to detect through the Sense Motive skill or spells, powers, or utterances of 1st level or below for the duration of this utterance.

Mantra of the Archer
Level: Crafted Tool 2
Range: Touch
Target: Ranged weapon touched
Duration: 5 rounds

You whisper a single, focused word of clarity, and the bow in your hands is surrounded with crackling blue energy.

For the duration of this utterance, attacking with the targeted ranged weapon doesn’t provoke attacks of opportunity, the weapon's range increment is doubled, and its threat range is doubled.

Perfect Form
Level: Evolving Mind 5
Duration: 5 rounds (Normal) or Instantaneous (Reversed)
Save: None (Normal) or Fortitude negates (Reversed)

Normal: You speak flawlessly, evoking concepts of physical prowess and mental potence in the same breath. A shining aura surrounds the ally, who now embodies all these concepts.

The target of this utterance gains a +4 enhancement bonus to all ability scores.

Reversed: You garble your truespeach, and watch as your foe’s physical form is fatally garbled.

If the target of this utterance, when reversed, fails his save, he dies. His body is twisted into a wretched mass of flesh, which, after 1d6 rounds, animates, becoming a Garbler. You have no control over it, but it will not attack you or your allies.

Special: When you speak this utterance, you must spend 100 xp. If you fail your Truespeak check or if the target makes its save, this XP is wasted.

Phrase of Perfection
Level: Evolving Mind 5
Duration: 5 rounds
Save: No (Normal), Fortitude or Will negates (Reversed) (see text)

Normal: You issue a simple imperative in truespeach: Succeed.

The target gains an enhancement bonus to one ability score of your choice equal to half your truenamer level.

Reversed: With a simple phrase of truespeach, you deny your foe his talent, dubbing him a failure in the truest of tongues.

On a failed save, the target of this utterance, when reversed, takes a penalty to one ability score of your choice equal to half your truenamer level. This cannot bring the ability below 0. If you penalize a physical attribue, the save is a Fortitude save; if you penalize a mental attribute, the save is a Will save.

Realm of Silenced Magic
Level: Perfected Map 2
Area: 10-ft. radius spread, centered on you
Duration: 1 minute

You speak words of dispelling and negation, rending asunder the fibers of magic.

As the spell antimagic field, except as above.

Sacrament of Safety
Level: Evolving Mind 4
Duration: 5 rounds (Normal), Instantaneous (Reversed)
Save: None (Normal), Fortitude negates (Reversed)

Nornmal:You evoke truenames of vitality and safety, and watch a healthy glow suffuse your ally.

The target of this utterance gains immunity to death effects for its duration.

Reversed: You utter two truenames–that of your target, and the succinct, lead-toned name of death.

If the target of this utterance, when reversed, fails his save, he dies.

Safe Haven
Level: Perfected Map 1
Duration: 5 rounds
Save: Will negates (see text)

You utter a short procalamation of peace in truespeach, and watch as a faint amber glow suffuses the area around you.

All creatures within the area of this utterance are affected similarly to the sanctuary spell. Any creature attempting to attack a creature inside the area or enter the area must make a Will save. If it fails, it is unable to perform that action. A creature inside the area that successfully attacks another creature loses the protection of this utterance, and can be targeted normally.

Sizespeach
Level: Crafted Tool 3
Range: Touch
Target: 1 object with an interior space
Duration: Permanent

You speak complex formulas in truespeach. Though you barely understand them, you can see their effects plainly enough.

The interior dimensions of the target of this utterance are doubled for its duration. If the item’s interior dimensions have already been magically increased, such as those of a bag of holding, they cannot be further increased. If this utterance is dispelled, if the item cannot hold all the material within it, all objects in it are forced out of it, leaving it totally empty.

Special: When you speak this utterance, you must spend 50 xp. If you fail your Truespeak check or if the target makes its save, this XP is wasted.

Spare the Flesh
Level: Evolving Mind 3
Duration: 5 rounds
Save: None (Normal) or Fortitude negates

Normal: You speak words of protection and invulnerability, wrapping your target’s skin in a glowing red aura.

The target of this utterance gains DR 10/magic.

Reversed: You speak words of weakness and vulnerability, sapping the strength from your foe’s skin.

If the target of this utterance, when reversed, fails his save, any DR he has is reduced by 5.

Store Utterance
Level: Crafted Tool 2
Range: Touch
Target: Weapon touched
Duration: 5 rounds

You enunciate a truename of containment, followed by a second utterance. Your weapon pulses with red runes, which quickly fade

When you speak this utterance, you imbue the targeted weapon with any one utterance of 2nd level or lower from the Lexicon of the Evolving Mind. The next enemy you hit with that weapon within the duration of this utterance is affected by that utterance, as if you had spoken it, though you need make no Truespeach roll for it. Whether it is normal or reversed is decided by you when you store it.

Thieves’ Cant
Level: Crafted Tool 1
Range: Close (25 ft. + 5 ft./2 levels)
Target: One object weighing no more than 10 lbs./level
Duration: Instantaneous
Save: None or Reflex negates (see text)

You whistle to an object in truespeach, calling it to you.

You draw the targeted item to your hand. If it is unattended, it is automatically drawn to your hand, arriving at the end of your round. If it is held, the creature holding it may attempt a Reflex save to negate this effect. If it fails, the item is drawn to you.

Voice of Reason
Level: Evolving Mind 1
Duration: Instantaneous (Normal), 1 round (Reversed)
Save: No (Normal), Will negates (Reverse)

Normal: You make a desperate plea in truespeach to your subject, asking him to be reasonable.

You allow the target of the utterance to make a second saving throw against any one mind-affecting ability he is currently under the effects of, at the ability’s original DC. If he successfully saves, he breaks free of the effect.

Reversed: With a single inane phrase of truespeach, you throw your foe off kilter.

On a failed save, the target of this utterance, when reversed, is confused for 1 round.

Voice of Reason, Greater
Level: Evolving Mind 5
Duration: Instantaneous (Normal), Permanent (Reversed)
Save: No (Normal), Will negates (Reverse)

Normal: You evoke names of purity and cleansing, and watch as the enchantments are purged from your allies mind in a spectacular display of blue and violet light.

The target of this utterance is freed from all mind-affecting effects currently affecting him.

Reverse: Speaking a single truename of madness, you wrench your foes mind asunder.

If the target of this utterance, when reversed, fails a save, he goes permanently insane. Remove curse does not remove insanity. Aura alteration, greater restoration, greater voice of reason, heal, limited wish, miracle, or wish can restore the creature.

Will of Steel
Level: Evolving Mind 2
Duration: 5 rounds (Normal), 5 rounds or 1 round (Reversed) (see text)
Save: None (Normal), Will partial (Reversed)

Normal: You encourage your ally in truespeach, denying the presence of fear in his mind.

The target becomes bolstered against fear, gaining immunity to fear and a +2 resistance bonus on all saves against other mind-affecting effects for the duration of this utterance.

Reversed: You name the fear of your enemy, and it becomes reality...for him.

On a failed save, the target of this utterance when reversed is panicked for the duration of the utterance. Even if he successfully saves, he is shaken for 1 round.

The Demented One
2006-08-13, 04:24 AM
Bump for a few new utterances.

The Demented One
2006-08-18, 12:10 AM
Bump for yet more utterances. I want responses, or Toby gets it.

Gralamin
2006-08-18, 12:26 AM
these look good Demeted one.
though I think the perfected form is a bit cheap

The Demented One
2006-08-18, 12:30 AM
these look good Demeted one.
though I think the perfected form is a bit cheap
You sir, have saved a small rabbit's life.

palcosmo
2006-08-18, 01:41 AM
Demented One? You're my hero. :)

As I'm pretty new to the world of Truenamers, I can't talk about balance or anything really mechanical; I can say that these spells are all pretty interesting and worthwhile additions. Specifically, Thieves' Cant is simple fun, and Beckon the Past is flavorfully awesome.

Lastly, I thank you -- from the bottom of my nerdy heart -- for the Colbert reference.

The Demented One
2006-08-18, 09:32 AM
these look good Demeted one.
though I think the perfected form is a bit cheap
Bumped it up to 6th level and gave it an XP cost. Look better to you?

Fax Celestis
2006-08-18, 01:31 PM
Depends: what caster level is chasing perfection? Should be about the same level.

The Demented One
2006-08-18, 03:00 PM
Depends: what caster level is chasing perfection? Should be about the same level.
6th, I think.

Fax Celestis
2006-08-18, 04:57 PM
6th, I think.
Right, but what level does a Wizard get sixth level spells? 12th? So the Truenamer should get it at his 12th level (or reasonably close).

martyboy74
2006-08-18, 05:11 PM
Right, but what level does a Wizard get sixth level spells? 12th? So the Truenamer should get it at his 12th level (or reasonably close).
11th. It's (spell level*2)-1.

Fax Celestis
2006-08-18, 05:20 PM
I always forget that -1.

The Demented One
2006-08-18, 06:17 PM
I always forget that -1.
Hmm...okay, I'll keep the xp cost but bump it down to 5th.

olelia
2006-08-19, 11:57 AM
"They grow and grow, until they water around you is supersaturated with trapped air. "

Should be until THE water not until THEY water..other then that they all look pretty cool. ;D