TheArchmage
2009-04-19, 03:13 PM
Hey guys, I don't know if this has already been done (it probably has), but here's my take on the "frog-people" race for my campaign world!
Ranaeids
Ranaeids are humanoids with the characteristics of amphibians. Several subraces exist.
Swamp Ranaeid: The stereotypical "frog-person", these guys live in swamps in small villages.
+2 Dex, +2 Wis, -2 Int: Ranaeids are quick, agile and perceptive, but are lacking a little in the way of brains.
Medium size.
Land speed 20 ft., Swim speed 40 ft.: A swamp ranaeid's webbed feet are more suited for the water than the land. A swamp ranaeid may always choose to take 10 on Swim checks.
Low-light vision.
Hold Breath: A swamp ranaeid can hold its breath for a number of rounds equal to 8 x their Con score.
+2 bonus on Survival and Knowledge (nauture) checks having to to with the swamp.
Natural attack: Acid spit ranged attack, 1d6.
Favored class: Ranger.
Level Adjustment: +1.
Desert Ranaeid: This subrace of ranaeid has characteristic resembling a horned lizard. They prefer to live on secluded oases, close to the water.
+2 Dex, +2 Con, -2 Int, -2 Cha. Desert ranaeids are quick and tough, but they are a little dumb and can be very blunt.
Medium size.
Land speed 30 ft., burrow speed 20 ft.
Natural armor +2. Desert ranaeids have extremely thick skin.
Heat endurance: +4 bonus on Fortitude saves made to resist the effects of hot weather.
+2 on Survival and Knowledge (nature) checks having to do with the desert.
Natural attack: Bite 1d6.
Favored class: Ranger.
Level adjustment: +1.
Jungle Ranaeid: The jungle ranaeid bears more resemblance to a tree or poison-dart frog than their swamp-frog kin. They live in large cities constructed in the canopies of their home jungles.
+2 Dex, -2 Con. Jungle ranaeids are quick but fragile.
Small size.
Land speed 20 feet, climb speed 30 feet. Being smaller than other races, jungle ranaeids are slower, but they are quite quick in the trees.
+2 on Survival and Knowledge (nature) checks having to do with the jungle.
+4 bonus on Jump checks.
Poison skin: A jungle ranaeid can consciously choose to secrete a natural toxin from their skin, which can be applied in two different ways. If they are grappled by an enemy and choose to secrete, the enemy must make a DC 16 Reflex save to avoid the poison and disengage the grapple. If the ranaeid wishes to continue the grapple and keep trying to apply their poison if the enemy succeeds their save, they and the enemy make opposed grapple checks. If the enemy wins, they disengage the grapple as normal. If the ranaeid wins, they apply their poison. If they want to forcibly apply their poison with no grapple, the ranaeid must make an unarmed melee attack. The poison requires a DC 19 Fortitude save to resist. 1d4 Con primary, 1d4 Con secondary.
Favored class: Ranger.
Level adjustment: +1.
Constructive criticism and feedback is welcome, what do you think?
Ranaeids
Ranaeids are humanoids with the characteristics of amphibians. Several subraces exist.
Swamp Ranaeid: The stereotypical "frog-person", these guys live in swamps in small villages.
+2 Dex, +2 Wis, -2 Int: Ranaeids are quick, agile and perceptive, but are lacking a little in the way of brains.
Medium size.
Land speed 20 ft., Swim speed 40 ft.: A swamp ranaeid's webbed feet are more suited for the water than the land. A swamp ranaeid may always choose to take 10 on Swim checks.
Low-light vision.
Hold Breath: A swamp ranaeid can hold its breath for a number of rounds equal to 8 x their Con score.
+2 bonus on Survival and Knowledge (nauture) checks having to to with the swamp.
Natural attack: Acid spit ranged attack, 1d6.
Favored class: Ranger.
Level Adjustment: +1.
Desert Ranaeid: This subrace of ranaeid has characteristic resembling a horned lizard. They prefer to live on secluded oases, close to the water.
+2 Dex, +2 Con, -2 Int, -2 Cha. Desert ranaeids are quick and tough, but they are a little dumb and can be very blunt.
Medium size.
Land speed 30 ft., burrow speed 20 ft.
Natural armor +2. Desert ranaeids have extremely thick skin.
Heat endurance: +4 bonus on Fortitude saves made to resist the effects of hot weather.
+2 on Survival and Knowledge (nature) checks having to do with the desert.
Natural attack: Bite 1d6.
Favored class: Ranger.
Level adjustment: +1.
Jungle Ranaeid: The jungle ranaeid bears more resemblance to a tree or poison-dart frog than their swamp-frog kin. They live in large cities constructed in the canopies of their home jungles.
+2 Dex, -2 Con. Jungle ranaeids are quick but fragile.
Small size.
Land speed 20 feet, climb speed 30 feet. Being smaller than other races, jungle ranaeids are slower, but they are quite quick in the trees.
+2 on Survival and Knowledge (nature) checks having to do with the jungle.
+4 bonus on Jump checks.
Poison skin: A jungle ranaeid can consciously choose to secrete a natural toxin from their skin, which can be applied in two different ways. If they are grappled by an enemy and choose to secrete, the enemy must make a DC 16 Reflex save to avoid the poison and disengage the grapple. If the ranaeid wishes to continue the grapple and keep trying to apply their poison if the enemy succeeds their save, they and the enemy make opposed grapple checks. If the enemy wins, they disengage the grapple as normal. If the ranaeid wins, they apply their poison. If they want to forcibly apply their poison with no grapple, the ranaeid must make an unarmed melee attack. The poison requires a DC 19 Fortitude save to resist. 1d4 Con primary, 1d4 Con secondary.
Favored class: Ranger.
Level adjustment: +1.
Constructive criticism and feedback is welcome, what do you think?