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View Full Version : The IMMORTAL 3.5 Base Class [PEACH]



ChristosVictor
2009-04-19, 08:18 PM
So this is my first hombew class. Critque it, please.

IMMORTAL
{table="head"]Level|BAB|Fort|Ref|Will|Special

1st|+1|+2|+0|+0|Aura of Evil, Undead Strike 1/day, Ghoul Strike

2nd|+2|+3|+0|+0|Fear No One

3rd|+3|+3|+1|+1|Hard as Bone 25%,

4th|+4|+4|+1|+1|Rebuke Undead, Know the Mindless

5th|+5|+4|+1|+1|Shadow Strike, Corrupt Body, Undead Strike 2/day

6th|+6/+1|+5|+2|+2|Necrosis +1d4

7th|+7/+2|+5|+2|+2|

8th|+8/+3|+6|+2|+2|Animate Dead,Contagion1/week

9th|+9/+4|+6|+3|+3|Hard as Bone 50%

10th|+10/+5|+7|+3|+3|Blood Strike, Black Blood, Undead Strike 3/day

11th|+11/+6/+1|+7|+3|+3|Desecration Aura, Contagion 2/week

12th|+12/+7/+2|+8|+4|+4|Necrosis +2d4

13th|+13/+8/+3|+8|+4|+4|Create Undead

14th|+14/+9/+4|+9|+4|+4|Contagion 3/week, Hard as Bone 75%,

15th|+15/+10/+5|+9|+5|+5|Death Strike, Undead Strike 1/day

16th|+16/+11/+6/+1|+10|+5|+5|

17th|+17/+12/+7/+2|+10|+5|+5|Contagion4/week, Create Greater Undead

18th|+18/+13/+8/+3|+11|+6|+6|Necrosis +3d4

19th|+19/+14/+9/+4|+11|+6|+6|Greater Desecration Aura

20th|+20/+15/+10/+5|+12|+6|+6|Immortal, Contagion 5/week, Undead Strike 5/day

[/table]

Alignment: Any Evil
Hit Die: 1d10

Class Skills:
Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Ride (Dex),and Swim (Str).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier

Weapon and Armor Proficiency: An immortal is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) but not with shields.

Aura of Evil (Ex):The power of a immortal’s aura of evil (see the detect evil spell) is equal to her immortal level.

Undead Strike (Su): Once per day, an immortal may attempt to deliver a vicous strike with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and damage. At 5th level, and at every five levels thereafter, the immortal may strike one additional time per day, as indicated on Table: The Immortal, to a maximum of five times per day at 20th level. The character must declare that she is using this ability before making the attack roll; a failed roll still expends that use of the ability. Each time she makes a undead strike, the immortal can select from any of the effects described below for which she meets the prerequistesites class level. The save DC for the immortal's undead strike is 10 + 1/2 her immortal class level + her Cha modifier.

Ghoul Strike: Any living foe except for an elf that is hit by an immortal's ghoul strike must succeed on a Fortitude save or be paralyzed for 1d4+1 rounds. Prerequisite: class level 1st.

Shadow Strike: A living foe hit by a immortal's undead strike takes 1d6 points of Strength damage (no save). A creature reduced to strength 0 dies. Prerequisite: Class level 5th.

Blood Strike: A living foe hit by a immortal's undead strike must succeed on a Fortitude save or take 1d6 points of constitution drain. Prerequisite: Class level 10th.

Death Strike: A living foe hit by a immortal's undead strike must succeed on a Fortitude save or die. Prerequisite: Class level 15th.

Fear No One (Ex): Beginning at 2nd level, an immortal is immune to fear (magical or otherwise).

Hard as Bone (Ex): An immortal of 3rd level has a 25% chance to ignore critical hits against her. This ability is similar to wearing light fortification armor. At 9th level this ability raises to 50% and 75% at 14th level.

Know the Mindless (Ex): An immortal of 4th level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment and illusion.

Corrupt Body (Ex): At 5th level, an immortal gains immunity to all diseases including supernatural and magical diseases.

Necrosis (Su): At 6th level, an immortal can channel negative energy through her every strikes. Any time she attacks while using both hands on a weapon she may add 1d4 negative energy to her weapon’s damage. This increases to +2d4 at level 12 and +3d4 at level 18.

Rebuke Undead (Su): When an immortal reaches 4th level, she gains the supernatural ability to rebuke undead. She may use this ability a number of times per day equal to 3 + her Charisma modifier. She rebukes as a cleric of three levels lower would.

Contagion (Sp): At 8th level, an immortal can produce a contagion effect, as the spell, once per week. She can use this ability one additional time per week for every three levels after 6th (twice per week at 9th, three times at 12th, and so forth).

Animate Undead (Sp): On reaching 8th level, an immortal can cast animate undead once per day, as the spell. She must still supply the requisite material components. The immortal’s caster level equals her character level.

Black Blood(Su): At 10th level, an immortal gains immunity to poisons of all kinds. In addition her blood is poisonous and any injury that makes contact with it must make a Fortitude save or take 1 point of constitution damage. The save DC for the immortal's black blood is 10 + 1/2 her immortal class level + her Con modifier.

Desecration Aura (Sp): At 11th level an immortal begins to exert her authority over undead. This aura is identical to the effects of desecrate except that it only effects allied undead.

Create Undead (Sp): On reaching 13th level, an immortal can cast create undead once per day, as the spell. She must still supply the requisite material components. The immortal’s caster level equals her character level.

Create Greater Undead (Sp): On reaching 17th level, an immortal can cast create greater undead once per day, as the spell. She must still supply the requisite material components. The immortal’s caster level equals her character level.

Greater Desecration Aura (Sp): At 19th level an immortal begins to extends her authority over undead. The supernatural aura of negative energy surrounding her (see aura of desecration above) now extends to a radius of 10 feet per immortal class level.

Immortal (Ex): On reaching 20th level, an immortal makes a pact with the negative energy plane and becomes almost completely immortal, although once killed she can never be raised, not even with wish or miracle. She is immune to sleep effects, paralysis, death effects, critical hits, ability drain, energy drain, as well as damage to physical abilities scores (Str, Dex, Con) and she stops aging and aging effects reverse to when she was first started the class. However, she still needs to breath eat and sleep.

Godskook
2009-04-19, 08:58 PM
1a.Name

The name makes me think 'highlander', but the abilities are designed to be strictly evil. Is there a reason you're limiting the class's alignment? Immortal strikes me as a rather alignment friendly class, while your crunch strikes me as an evil non-caster necromancer.

1b.Fluff

You don't give any unifying idea of what you're shooting for. The mechanics aren't ever really justified, fluff-wise. As it stands, the fluff reads as if you were aiming for two different thins at once, and couldn't decide which you wanted.

2.Aging

By SRD's timeless body(ex), a monk(or others) becomes immune to the penalties of aging, but not the bonuses, but this immunity is not retroactive. Why did you decide to go a different way? A monk also, even when gaining the outsider type, doesn't ever become immune to ressurect. Why that penalty?