ChristosVictor
2009-04-19, 08:18 PM
So this is my first hombew class. Critque it, please.
IMMORTAL
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+0|+0|Aura of Evil, Undead Strike 1/day, Ghoul Strike
2nd|+2|+3|+0|+0|Fear No One
3rd|+3|+3|+1|+1|Hard as Bone 25%,
4th|+4|+4|+1|+1|Rebuke Undead, Know the Mindless
5th|+5|+4|+1|+1|Shadow Strike, Corrupt Body, Undead Strike 2/day
6th|+6/+1|+5|+2|+2|Necrosis +1d4
7th|+7/+2|+5|+2|+2|
8th|+8/+3|+6|+2|+2|Animate Dead,Contagion1/week
9th|+9/+4|+6|+3|+3|Hard as Bone 50%
10th|+10/+5|+7|+3|+3|Blood Strike, Black Blood, Undead Strike 3/day
11th|+11/+6/+1|+7|+3|+3|Desecration Aura, Contagion 2/week
12th|+12/+7/+2|+8|+4|+4|Necrosis +2d4
13th|+13/+8/+3|+8|+4|+4|Create Undead
14th|+14/+9/+4|+9|+4|+4|Contagion 3/week, Hard as Bone 75%,
15th|+15/+10/+5|+9|+5|+5|Death Strike, Undead Strike 1/day
16th|+16/+11/+6/+1|+10|+5|+5|
17th|+17/+12/+7/+2|+10|+5|+5|Contagion4/week, Create Greater Undead
18th|+18/+13/+8/+3|+11|+6|+6|Necrosis +3d4
19th|+19/+14/+9/+4|+11|+6|+6|Greater Desecration Aura
20th|+20/+15/+10/+5|+12|+6|+6|Immortal, Contagion 5/week, Undead Strike 5/day
[/table]
Alignment: Any Evil
Hit Die: 1d10
Class Skills:
Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Ride (Dex),and Swim (Str).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Weapon and Armor Proficiency: An immortal is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) but not with shields.
Aura of Evil (Ex):The power of a immortal’s aura of evil (see the detect evil spell) is equal to her immortal level.
Undead Strike (Su): Once per day, an immortal may attempt to deliver a vicous strike with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and damage. At 5th level, and at every five levels thereafter, the immortal may strike one additional time per day, as indicated on Table: The Immortal, to a maximum of five times per day at 20th level. The character must declare that she is using this ability before making the attack roll; a failed roll still expends that use of the ability. Each time she makes a undead strike, the immortal can select from any of the effects described below for which she meets the prerequistesites class level. The save DC for the immortal's undead strike is 10 + 1/2 her immortal class level + her Cha modifier.
Ghoul Strike: Any living foe except for an elf that is hit by an immortal's ghoul strike must succeed on a Fortitude save or be paralyzed for 1d4+1 rounds. Prerequisite: class level 1st.
Shadow Strike: A living foe hit by a immortal's undead strike takes 1d6 points of Strength damage (no save). A creature reduced to strength 0 dies. Prerequisite: Class level 5th.
Blood Strike: A living foe hit by a immortal's undead strike must succeed on a Fortitude save or take 1d6 points of constitution drain. Prerequisite: Class level 10th.
Death Strike: A living foe hit by a immortal's undead strike must succeed on a Fortitude save or die. Prerequisite: Class level 15th.
Fear No One (Ex): Beginning at 2nd level, an immortal is immune to fear (magical or otherwise).
Hard as Bone (Ex): An immortal of 3rd level has a 25% chance to ignore critical hits against her. This ability is similar to wearing light fortification armor. At 9th level this ability raises to 50% and 75% at 14th level.
Know the Mindless (Ex): An immortal of 4th level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment and illusion.
Corrupt Body (Ex): At 5th level, an immortal gains immunity to all diseases including supernatural and magical diseases.
Necrosis (Su): At 6th level, an immortal can channel negative energy through her every strikes. Any time she attacks while using both hands on a weapon she may add 1d4 negative energy to her weapon’s damage. This increases to +2d4 at level 12 and +3d4 at level 18.
Rebuke Undead (Su): When an immortal reaches 4th level, she gains the supernatural ability to rebuke undead. She may use this ability a number of times per day equal to 3 + her Charisma modifier. She rebukes as a cleric of three levels lower would.
Contagion (Sp): At 8th level, an immortal can produce a contagion effect, as the spell, once per week. She can use this ability one additional time per week for every three levels after 6th (twice per week at 9th, three times at 12th, and so forth).
Animate Undead (Sp): On reaching 8th level, an immortal can cast animate undead once per day, as the spell. She must still supply the requisite material components. The immortal’s caster level equals her character level.
Black Blood(Su): At 10th level, an immortal gains immunity to poisons of all kinds. In addition her blood is poisonous and any injury that makes contact with it must make a Fortitude save or take 1 point of constitution damage. The save DC for the immortal's black blood is 10 + 1/2 her immortal class level + her Con modifier.
Desecration Aura (Sp): At 11th level an immortal begins to exert her authority over undead. This aura is identical to the effects of desecrate except that it only effects allied undead.
Create Undead (Sp): On reaching 13th level, an immortal can cast create undead once per day, as the spell. She must still supply the requisite material components. The immortal’s caster level equals her character level.
Create Greater Undead (Sp): On reaching 17th level, an immortal can cast create greater undead once per day, as the spell. She must still supply the requisite material components. The immortal’s caster level equals her character level.
Greater Desecration Aura (Sp): At 19th level an immortal begins to extends her authority over undead. The supernatural aura of negative energy surrounding her (see aura of desecration above) now extends to a radius of 10 feet per immortal class level.
Immortal (Ex): On reaching 20th level, an immortal makes a pact with the negative energy plane and becomes almost completely immortal, although once killed she can never be raised, not even with wish or miracle. She is immune to sleep effects, paralysis, death effects, critical hits, ability drain, energy drain, as well as damage to physical abilities scores (Str, Dex, Con) and she stops aging and aging effects reverse to when she was first started the class. However, she still needs to breath eat and sleep.
IMMORTAL
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+0|+0|Aura of Evil, Undead Strike 1/day, Ghoul Strike
2nd|+2|+3|+0|+0|Fear No One
3rd|+3|+3|+1|+1|Hard as Bone 25%,
4th|+4|+4|+1|+1|Rebuke Undead, Know the Mindless
5th|+5|+4|+1|+1|Shadow Strike, Corrupt Body, Undead Strike 2/day
6th|+6/+1|+5|+2|+2|Necrosis +1d4
7th|+7/+2|+5|+2|+2|
8th|+8/+3|+6|+2|+2|Animate Dead,Contagion1/week
9th|+9/+4|+6|+3|+3|Hard as Bone 50%
10th|+10/+5|+7|+3|+3|Blood Strike, Black Blood, Undead Strike 3/day
11th|+11/+6/+1|+7|+3|+3|Desecration Aura, Contagion 2/week
12th|+12/+7/+2|+8|+4|+4|Necrosis +2d4
13th|+13/+8/+3|+8|+4|+4|Create Undead
14th|+14/+9/+4|+9|+4|+4|Contagion 3/week, Hard as Bone 75%,
15th|+15/+10/+5|+9|+5|+5|Death Strike, Undead Strike 1/day
16th|+16/+11/+6/+1|+10|+5|+5|
17th|+17/+12/+7/+2|+10|+5|+5|Contagion4/week, Create Greater Undead
18th|+18/+13/+8/+3|+11|+6|+6|Necrosis +3d4
19th|+19/+14/+9/+4|+11|+6|+6|Greater Desecration Aura
20th|+20/+15/+10/+5|+12|+6|+6|Immortal, Contagion 5/week, Undead Strike 5/day
[/table]
Alignment: Any Evil
Hit Die: 1d10
Class Skills:
Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Ride (Dex),and Swim (Str).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Weapon and Armor Proficiency: An immortal is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) but not with shields.
Aura of Evil (Ex):The power of a immortal’s aura of evil (see the detect evil spell) is equal to her immortal level.
Undead Strike (Su): Once per day, an immortal may attempt to deliver a vicous strike with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and damage. At 5th level, and at every five levels thereafter, the immortal may strike one additional time per day, as indicated on Table: The Immortal, to a maximum of five times per day at 20th level. The character must declare that she is using this ability before making the attack roll; a failed roll still expends that use of the ability. Each time she makes a undead strike, the immortal can select from any of the effects described below for which she meets the prerequistesites class level. The save DC for the immortal's undead strike is 10 + 1/2 her immortal class level + her Cha modifier.
Ghoul Strike: Any living foe except for an elf that is hit by an immortal's ghoul strike must succeed on a Fortitude save or be paralyzed for 1d4+1 rounds. Prerequisite: class level 1st.
Shadow Strike: A living foe hit by a immortal's undead strike takes 1d6 points of Strength damage (no save). A creature reduced to strength 0 dies. Prerequisite: Class level 5th.
Blood Strike: A living foe hit by a immortal's undead strike must succeed on a Fortitude save or take 1d6 points of constitution drain. Prerequisite: Class level 10th.
Death Strike: A living foe hit by a immortal's undead strike must succeed on a Fortitude save or die. Prerequisite: Class level 15th.
Fear No One (Ex): Beginning at 2nd level, an immortal is immune to fear (magical or otherwise).
Hard as Bone (Ex): An immortal of 3rd level has a 25% chance to ignore critical hits against her. This ability is similar to wearing light fortification armor. At 9th level this ability raises to 50% and 75% at 14th level.
Know the Mindless (Ex): An immortal of 4th level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment and illusion.
Corrupt Body (Ex): At 5th level, an immortal gains immunity to all diseases including supernatural and magical diseases.
Necrosis (Su): At 6th level, an immortal can channel negative energy through her every strikes. Any time she attacks while using both hands on a weapon she may add 1d4 negative energy to her weapon’s damage. This increases to +2d4 at level 12 and +3d4 at level 18.
Rebuke Undead (Su): When an immortal reaches 4th level, she gains the supernatural ability to rebuke undead. She may use this ability a number of times per day equal to 3 + her Charisma modifier. She rebukes as a cleric of three levels lower would.
Contagion (Sp): At 8th level, an immortal can produce a contagion effect, as the spell, once per week. She can use this ability one additional time per week for every three levels after 6th (twice per week at 9th, three times at 12th, and so forth).
Animate Undead (Sp): On reaching 8th level, an immortal can cast animate undead once per day, as the spell. She must still supply the requisite material components. The immortal’s caster level equals her character level.
Black Blood(Su): At 10th level, an immortal gains immunity to poisons of all kinds. In addition her blood is poisonous and any injury that makes contact with it must make a Fortitude save or take 1 point of constitution damage. The save DC for the immortal's black blood is 10 + 1/2 her immortal class level + her Con modifier.
Desecration Aura (Sp): At 11th level an immortal begins to exert her authority over undead. This aura is identical to the effects of desecrate except that it only effects allied undead.
Create Undead (Sp): On reaching 13th level, an immortal can cast create undead once per day, as the spell. She must still supply the requisite material components. The immortal’s caster level equals her character level.
Create Greater Undead (Sp): On reaching 17th level, an immortal can cast create greater undead once per day, as the spell. She must still supply the requisite material components. The immortal’s caster level equals her character level.
Greater Desecration Aura (Sp): At 19th level an immortal begins to extends her authority over undead. The supernatural aura of negative energy surrounding her (see aura of desecration above) now extends to a radius of 10 feet per immortal class level.
Immortal (Ex): On reaching 20th level, an immortal makes a pact with the negative energy plane and becomes almost completely immortal, although once killed she can never be raised, not even with wish or miracle. She is immune to sleep effects, paralysis, death effects, critical hits, ability drain, energy drain, as well as damage to physical abilities scores (Str, Dex, Con) and she stops aging and aging effects reverse to when she was first started the class. However, she still needs to breath eat and sleep.