Zerg Cookie
2009-04-20, 11:13 PM
First of all, let me say that it is my first attempt at creating a PrC, so please don't kill me right away.
Stealth Archer
Hit Die
d6
Requirements
To qualify to become a Stealth Archer, a character must fulfill all the following criteria:
Skills
Hide 8 ranks, Move Silently 8 ranks.
Feats
Point-Blank Shot, Precise Shot
Weapon Proficiency
Shortbow or longbow
Class Skills
The Stealth Archer’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand(Dex), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).
Skill Points at Each Level
4 + Int modifier.
Table: The Stealth Archer
{table]Level| BaB| AS BaB| Fort save| Ref save| Will save| Special
1st| +0| +1| +0| +2| +0| Sneak attack +1d6, Arrows storm, Stealthy, Noncombatant|
2nd| +1| +2| +0| +3| +0| Ranged sneak attack, Uncanny dodge|
3rd| +2| +3| +1| +3| +1| Sneak attack +2d6, Stealth +1|
4th| +3| +4| +1| +4| +1| Imp. Uncanny dodge, Camouflage|
5th| +3| +5| +1| +4| +1| Sneak attack +3d6, Stalking shot 1/day|
6th| +4| +6| +2| +5| +2| Stealth +2, Imp. ranged sneak attack|
7th| +5| +7| +2| +5| +2| Sneak attack +4d6, Imp. sniping|
8th| +6| +8| +2| +6| +2| Hide in plain sight|
9th| +6| +9| +3| +6| +3| Sneak attack +5d6, Stealth +3|
10th| +7| +10| +3| +7| +3| Greater ranged sneak attack, Stalking shot 2/day|
[/table]
Class Features
All of the following are Class Features of the stealth archer prestige class.
Weapon and Armor Proficiency
Stealth archers gain no additional Weapon and Armor Proficiency
Arrows storm
When using a ranged projectile weapon, a Stealth Archer can attack with improved speed.
Refer to the “AS BaB” column for the improved BaB. A Stealth Archer loses this ability when wearing medium or heavy armor or when carrying medium or heavy load.
Stealthy
A Stealth Archer gain stealthy as a bonus feat
Noncombatant
A Stealth Archer suffer a -2 penalty on all melee attack rolls
Ranged sneak attack
Upon reaching 2nd level, the Stealth Archer’s Sneak Attack range improves to 50ft.
This bonus increases to 70ft. at 6th level, and to 100ft. at 10th level.
Stealth
Upon Reaching 3rd level, the Stealth Archer gain a +1 bonus to Hide and Move Silently.
This bonus increases by 1 every 3 levels thereafter. A Stealth Archer loses this ability when wearing medium or heavy armor or when carrying medium or heavy load.
Stalking Shot
Upon reaching 5th level, the Stealth Archer can declare a ranged attack to be a stalking shot once per day. Upon reaching 10th level the Stealth Archer can do so twice per day. Any ranged attack can be a stalking shot.
A successful stalking shot deals sneak attack damage. The Stealth Archer must declare an attack as a stalking shot before rolling the attack roll. This damage is not multiplied by a critical hit.
Imp. Sniping
Upon reaching 7th level, the Stealth Archer no loner suffer the normal penalty when sniping (refer to the hide skill).
Instead of taking a -20 penalty, the Stealth Archer only takes a -10 penalty.
Sneak attack, uncanny dodge, imp. Uncanny dodge
As the rogue abilities of the same names
Hide in plain sight, Camouflage
As the ranger abilities of the same names
Constructive criticism is always welcome :)
Stealth Archer
Hit Die
d6
Requirements
To qualify to become a Stealth Archer, a character must fulfill all the following criteria:
Skills
Hide 8 ranks, Move Silently 8 ranks.
Feats
Point-Blank Shot, Precise Shot
Weapon Proficiency
Shortbow or longbow
Class Skills
The Stealth Archer’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand(Dex), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).
Skill Points at Each Level
4 + Int modifier.
Table: The Stealth Archer
{table]Level| BaB| AS BaB| Fort save| Ref save| Will save| Special
1st| +0| +1| +0| +2| +0| Sneak attack +1d6, Arrows storm, Stealthy, Noncombatant|
2nd| +1| +2| +0| +3| +0| Ranged sneak attack, Uncanny dodge|
3rd| +2| +3| +1| +3| +1| Sneak attack +2d6, Stealth +1|
4th| +3| +4| +1| +4| +1| Imp. Uncanny dodge, Camouflage|
5th| +3| +5| +1| +4| +1| Sneak attack +3d6, Stalking shot 1/day|
6th| +4| +6| +2| +5| +2| Stealth +2, Imp. ranged sneak attack|
7th| +5| +7| +2| +5| +2| Sneak attack +4d6, Imp. sniping|
8th| +6| +8| +2| +6| +2| Hide in plain sight|
9th| +6| +9| +3| +6| +3| Sneak attack +5d6, Stealth +3|
10th| +7| +10| +3| +7| +3| Greater ranged sneak attack, Stalking shot 2/day|
[/table]
Class Features
All of the following are Class Features of the stealth archer prestige class.
Weapon and Armor Proficiency
Stealth archers gain no additional Weapon and Armor Proficiency
Arrows storm
When using a ranged projectile weapon, a Stealth Archer can attack with improved speed.
Refer to the “AS BaB” column for the improved BaB. A Stealth Archer loses this ability when wearing medium or heavy armor or when carrying medium or heavy load.
Stealthy
A Stealth Archer gain stealthy as a bonus feat
Noncombatant
A Stealth Archer suffer a -2 penalty on all melee attack rolls
Ranged sneak attack
Upon reaching 2nd level, the Stealth Archer’s Sneak Attack range improves to 50ft.
This bonus increases to 70ft. at 6th level, and to 100ft. at 10th level.
Stealth
Upon Reaching 3rd level, the Stealth Archer gain a +1 bonus to Hide and Move Silently.
This bonus increases by 1 every 3 levels thereafter. A Stealth Archer loses this ability when wearing medium or heavy armor or when carrying medium or heavy load.
Stalking Shot
Upon reaching 5th level, the Stealth Archer can declare a ranged attack to be a stalking shot once per day. Upon reaching 10th level the Stealth Archer can do so twice per day. Any ranged attack can be a stalking shot.
A successful stalking shot deals sneak attack damage. The Stealth Archer must declare an attack as a stalking shot before rolling the attack roll. This damage is not multiplied by a critical hit.
Imp. Sniping
Upon reaching 7th level, the Stealth Archer no loner suffer the normal penalty when sniping (refer to the hide skill).
Instead of taking a -20 penalty, the Stealth Archer only takes a -10 penalty.
Sneak attack, uncanny dodge, imp. Uncanny dodge
As the rogue abilities of the same names
Hide in plain sight, Camouflage
As the ranger abilities of the same names
Constructive criticism is always welcome :)