asromta
2006-08-16, 04:39 PM
Arcane Crusader
Arcane Crusaders are the spellcasters in crusader armies. Combining the Paladins power to destroy evil and the power of Arcane magic to asist crusaders. By learning to combine their powers they can make their magic more harmfull to Evil.
Arcane Crusaders are most common Paladins who at some point discovered that they had the ability to cast Arcane magic and became Sorcerers. When they then want again want to fight evil, they learn how to combine their powers.
Requirements:
Proficiency: All simple and martial weapons.
Alignment: Lawful Good.
Skills: Concentration 8 ranks, knowledge(religion) 4 ranks, knowledge(arcana) 4 ranks.
Spells: Able to cast 2nd-level arcane spells.
Special: Smite Evil class ability.
Class Skills:
Concentration, Craft, Decipher Script, Heal, Jump, Knowledge(arcana), Knowledge(religion), Profession, Spellcraft, Swim
Skill points each level: 2+int mod
Good Saves: Will
BAB: Medium (as cleric)
Hit Dice: d6
Class Features:
Proficiency: An Arcane Crusader gains no proficiencies.
Level Special.......... Spells per day
1.... Smite Evil 1/day. +1 level of Paladin
2..................... +1 level of Paladin and arcane caster
3.................... +1 level of Paladin and arcane caster
4.... Smiting Ray ...... +1 level of Paladin and arcane caster
5.... Smite Evil 2/day. +1 level of Paladin and arcane caster
6.................... +1 level of Paladin and arcane caster
7.................... +1 level of Paladin and arcane caster
8.................... +1 level of Paladin and arcane caster
9.................... +1 level of Paladin and arcane caster
10.... Smite Evil 3/day +1 level of Paladin and arcane caster
Smite Evil (su): As the Paladin ability. On level 1, 5 and 10 you gain an additional use of smite evil each day. Your Arcane Crusader level stacks with other classes with the Smite Evil ability to determine the extra damage on smite evil.
Smiting Ray (su): From 4th level you can smite evil using a ray. You can expend 1 use of smite evil when you cast a ray spell to gain a attack bonus equal to your Charisma bonus and if the spell does damage you do extra damage the same way as a normal smite evil. If you accidentaly smite a non-evil creature you do not gain benefits, but the use of smite evil is still used.
Spells: At every level you gain an extra spells per day as if you have gained a level in Paladin, if you have at least 1 level in Paladin. Instead of Paladin you can choose another divine caster class that has smite evil as a class ability in which you have at least 1 level.
From 2nd level and onwards you gain extra spells per day (and spells know, if applicable) as if you had gained another level in an arcane spellcaster.
Arcane Crusaders are the spellcasters in crusader armies. Combining the Paladins power to destroy evil and the power of Arcane magic to asist crusaders. By learning to combine their powers they can make their magic more harmfull to Evil.
Arcane Crusaders are most common Paladins who at some point discovered that they had the ability to cast Arcane magic and became Sorcerers. When they then want again want to fight evil, they learn how to combine their powers.
Requirements:
Proficiency: All simple and martial weapons.
Alignment: Lawful Good.
Skills: Concentration 8 ranks, knowledge(religion) 4 ranks, knowledge(arcana) 4 ranks.
Spells: Able to cast 2nd-level arcane spells.
Special: Smite Evil class ability.
Class Skills:
Concentration, Craft, Decipher Script, Heal, Jump, Knowledge(arcana), Knowledge(religion), Profession, Spellcraft, Swim
Skill points each level: 2+int mod
Good Saves: Will
BAB: Medium (as cleric)
Hit Dice: d6
Class Features:
Proficiency: An Arcane Crusader gains no proficiencies.
Level Special.......... Spells per day
1.... Smite Evil 1/day. +1 level of Paladin
2..................... +1 level of Paladin and arcane caster
3.................... +1 level of Paladin and arcane caster
4.... Smiting Ray ...... +1 level of Paladin and arcane caster
5.... Smite Evil 2/day. +1 level of Paladin and arcane caster
6.................... +1 level of Paladin and arcane caster
7.................... +1 level of Paladin and arcane caster
8.................... +1 level of Paladin and arcane caster
9.................... +1 level of Paladin and arcane caster
10.... Smite Evil 3/day +1 level of Paladin and arcane caster
Smite Evil (su): As the Paladin ability. On level 1, 5 and 10 you gain an additional use of smite evil each day. Your Arcane Crusader level stacks with other classes with the Smite Evil ability to determine the extra damage on smite evil.
Smiting Ray (su): From 4th level you can smite evil using a ray. You can expend 1 use of smite evil when you cast a ray spell to gain a attack bonus equal to your Charisma bonus and if the spell does damage you do extra damage the same way as a normal smite evil. If you accidentaly smite a non-evil creature you do not gain benefits, but the use of smite evil is still used.
Spells: At every level you gain an extra spells per day as if you have gained a level in Paladin, if you have at least 1 level in Paladin. Instead of Paladin you can choose another divine caster class that has smite evil as a class ability in which you have at least 1 level.
From 2nd level and onwards you gain extra spells per day (and spells know, if applicable) as if you had gained another level in an arcane spellcaster.