ChubsMcGee
2005-07-28, 12:41 AM
A new setting I have been dreaming up. Wanted to see if there is any other setting like it, or mechanics that would work well with it.
Evolva is a post apocalyptic world. A nuclear war has destroyed most civilization, and the world was left in ruins. A few corporations seeing the war on the horizon built underground cities. These are few and far between, and generally withdrawn from the outside world. There are some that survived in the top world, with small townships dotting the deserted world above. Those above have begun to change, those born into the world above are born with the taint of radiation mutations. Each day brings change into there lives. Some come to be able to excrete a substance for various purposes, some grow extra limbs, and some gain hightened senses.
The main idea behind this setting is that every so often the characters undergo changes to their body. And each mutation can become more powerful with more mutations taken in that category.
For example: Excete Goo is a entry level mutation. When taken the character must specify where, and what kind of goo is exceted. Such as: Sticky goo out of the hands and feet, or acidic goo out of the hands with enough volume to throw. More powerful acid, or stronger goo is another mutation, or the mutation of a propulsion mechanism in their arm to shoot it.
Extra Limb another entry level mutation. Must specify what limb it will turn into. For an arm it starts as just the upper and lower arm. Effective to hit with but not to manipulate anything. An upgrade would be a hand. I have been thinking of using d20 modern but slightly modified by giving the characters mutation points every level, and having different parts more expensive. Entry level rather expensive, and then upgrades cheaper to a point, and then expensive.
Still have a lot to do, but hashing things out now. Anyone have any suggestions or comments?
Evolva is a post apocalyptic world. A nuclear war has destroyed most civilization, and the world was left in ruins. A few corporations seeing the war on the horizon built underground cities. These are few and far between, and generally withdrawn from the outside world. There are some that survived in the top world, with small townships dotting the deserted world above. Those above have begun to change, those born into the world above are born with the taint of radiation mutations. Each day brings change into there lives. Some come to be able to excrete a substance for various purposes, some grow extra limbs, and some gain hightened senses.
The main idea behind this setting is that every so often the characters undergo changes to their body. And each mutation can become more powerful with more mutations taken in that category.
For example: Excete Goo is a entry level mutation. When taken the character must specify where, and what kind of goo is exceted. Such as: Sticky goo out of the hands and feet, or acidic goo out of the hands with enough volume to throw. More powerful acid, or stronger goo is another mutation, or the mutation of a propulsion mechanism in their arm to shoot it.
Extra Limb another entry level mutation. Must specify what limb it will turn into. For an arm it starts as just the upper and lower arm. Effective to hit with but not to manipulate anything. An upgrade would be a hand. I have been thinking of using d20 modern but slightly modified by giving the characters mutation points every level, and having different parts more expensive. Entry level rather expensive, and then upgrades cheaper to a point, and then expensive.
Still have a lot to do, but hashing things out now. Anyone have any suggestions or comments?