Shadowcaller
2009-04-25, 07:59 AM
Kyou II - The Darkness
As a village, Kyou survived Zubera's visit, but there is still a deep scar in the community, people can still remember what happened those few summer days when the face stealer came to town.
Now, a few years after the that tragic event people are starting to die again, there are whispers in the wind, a storm is coming.
And at the hottest day of summer, a band of adventurers arrive at Kyou. Not knowing what horrors lie await in the depths of the seemingly peaceful village...
Inhabitants of Kyou (Villagers)
The Adventures (Masons)
These four persons have very different paths, but yet they stick together, only death will do them apart, if even that. They start knowing each other and every night one of them will be able to use their power, they will take turns with this.
Aegnor (http://whisperingworm.wikidot.com/aegnor) (Lie Detector): Aegnor's experience as a bard has given him insight into people, allowing him to sense whether they are truthful.
Every time its his turn, Aegnor can PM one statement, claim or phrase made in the game thread during the last day phase or the current night phase to the narrator and see if it was a lie or not.
The narrator answers truthfully if he can, and if he doesn't know the answer, he will indicate that with a response of his choice. NIGHT ACTION.
Cessie Mithar (http://whisperingworm.wikidot.com/cessie) (Seer): Cessie can every time its her turn, use her "mind probe" spell to see into the mind of one person and thus see thier true identity. If this player is a hostile spirit she will also see if its that players turn or not. NIGHT ACTION
Chelonie or "Hope" (http://whisperingworm.wikidot.com/hope) (Slayer): Every time its her turn, "Hope" can select a player. If that player is targeted by a night kill "Hope" will sacrifice herself in order to protect that player and with her barbarian rage she will kill one of the attackers too. NIGHT ACTION
Promise (http://whisperingworm.wikidot.com/promise) (Revealer): Promise have by the advantage of being the only living wolfen in town quite easy to convince others of his innocent. Every time it’s his turn Promise can confirm his role to up to two other players. NIGHT ACTION
Cookiemanjaro/Darnur (Baner): Sadly Ryo, the protecting spirit of Kyou was not able to recover after his death to Zubera's hands, he floated into the deep realms, the spirit graveyard. Now Cookiemanjaro have brought Darnur back to life and possessed him in order to protect the village of Kyou once again from the forces that threatens to destroy it. Every night Cookiemanjaro/Darnur can protect one player from being night-killed. NIGHT ACTION
Simone (http://whisperingworm.wikidot.com/simone) (Observer): Simone is very good at take notice of things no one else see. Every night she can observe one player to see if they either use some type of night action or if they are being targeted by a night action and what type it is.
Villager of Kyou (Villager): You have seen a lot of strange things in your days, Kyou is a town with a strong connection to the spirits world after all. But now it appears that something from the past has come back to hunt the town again and you must defend it to all cost. There is something evil lurking here...
The Threat (Wolves)
Hostile Spirits
These spirits have heed the mysterious spirit-speakers call and are following her strange schemes to unknown ends. They all start knowing each other at the start of the game and can every night kill one selected player together. Every night one of them will be able to use their power, they will take turns with this.
Yuki-jorō (http://www.obakemono.com/obake/yukionna/) (Revenge): Her name means "snow-prostitute" and she is by far the most murderous of the spirits serving the spirit speaker. Every time its Yuki-jorō turn she can select one player. If a hostile spirit is lynched the following day, that player will die unless it were protected by the baner during that night. NIGHT ACTION
Tengu (http://obakemono.com/obake/tengu/) (Devil): Maybe one of the most powerful spirits. The Tengu is aware of almost everything going on in the village. It can every time its is turn focus on someone to see their true role, if that player happens to be a adventurer it will also see if its that players turn or not. NIGHT ACTION
Amanojaku (http://obakemono.com/obake/amanojaku/) (Controller): Every time its the Amanojaku's turn it can use its suggestive mind powers to change the vote of one player to vote for another player during the day-phase. DAY ACTION
Tanuki (http://obakemono.com/obake/tanuki/) (Kidnapper): The Tanuki can every time it is it's turn kidnap a player at the end of the night phase. The player will remain with the Tanuki for one night phase and one day phase. During this time the player counts as being out of the game and cannot vote, use night actions, have night actions used upon it or be killed in any way. Since this player counts as being out of the game it would for example make the threats lose if the ability was used upon the last threat in the game. This ability can't be used on the same player twice during the game. NIGHT ACTION
Allyria (Day Baner): A mysterious spirit speaker that apparently have made many spirits turn against the inhabitants of Kyou. No one knows her exact identity yet but she like the hostile spirits must be hunted down to restore the peace of the village once again.
If she is targeted by a night kill the hostile spirits will instead learn her role, she can't effect the night-kill unless she is either the last of the threats in the game or have learned the identity of the hostile spirits.
Every night Allyria can protect one player from being lynched the next day phase by controlling the kami of the village. If this ability successfully protects someone from the lynch, the ability can't be used during the next night-phase. NIGHT ACTION
Other Forces (Neutrals)
Arik Mithar (Necromancer/Messenger): Arik is Cessie's brother, and also a lich. He wants to learn the many secrets of Kyou by dissecting them very closely...
When any of Allyria, Cookiemanjaro/Darnur, Griever or Mino dies, Arik will gain their night action. He can still however only use one night action every night.
Arik count as a villager as long Cessie is alive, when she dies Arik will count as a neutral for the threat's victory condition.
Every night Arik may send one message through the narrator to any number of players. NIGHT ACTION
Mino (Voider): Mino is one of the last servants of Zubera since she stole his soul. At the start of the game Mino must select the choosen ones of Zubera and then protect them from Griever and Kuori.
He will select X number of players at the start of the game, depending on the total player base. Mino count as a villager as long as Promise is alive, when he dies Mino will count count as a neutral for the threat's victory condition.
Every night Mino can use the powers Zubera granted him to draw all the energies from a player making them unable to use any night or day actions and will reduce their vote to zero during the next day phase. NIGHT ACTION
Griever (Hunter): Griever is much like Mino forced to serve the very god/oni that killed him so he now serves Kuori.
When Mino has selected the persons he wants to hide Zubera in Griever will get a list of those persons. For the sake of the game Grievers role will be randomly selected after Mino have selected the players he will protect. Griever count as a villager as long as "Hope" is alive, when she dies Griever will count count as a neutral for the threat's victory condition.
Every night Griever can send in this question to the narrator: Is -name- -role-? For example, is Murska a villager? He will get a yes or no answer to this question. NIGHT ACTION
Victory Conditions
The inhabitants of Kyou win once all the threats have been killed or are out of the game.
The threat's wins once their numbers are equal or greater to the villagers currently in the game.
Arik wins once Cookiemanjaro/Darnur, Allyria, Mino and Griever are dead and he is alive at the end of the game
Mino wins if he survives and at least one of the players he selected at the start of the game survives until the end of it.
Griever wins once all the players Mino selected at the start of the game are dead and he is still alive at the end of the game.
Extra Victory Conditions
Aegnor gains a extra victory if both Cessie and himself are alive at the end of the game.
Cessie and Arik gains a extra victory if both of them are alive at the end of the game.
"Hope" gains a extra victory if Grievers victory condition is met at the end of the game, Hope's like Griever's role is randomly selected after Mino has selected the players he is supposed to protect.
Promise gains a extra victory if Mino's victory condition is met at the end of the game.
Allyria gains a extra victory if both Aegnor and she are alive at the end of the game.
Simone gains a extra victory condition if she still is alive once all threats to Kyou have been removed.
Cookiemanjaro/Darnur gains a extra victory if at least half of the players with villager roles have survived to the end of the game.
Either Griever or Mino will gain a extra victory condition if they have completed their victory condition and the other is alive at the end of the game.
The Amanojaku, Yuki-jorō, The Tanuki and the Tengu gains a extra victory if they survive until the end of the game.
Just sign up in this thread, the game starts 4 May in a different thread.
Player List
Murska
Happyturtle
EagleWiz
Fleeing Coward
Kyouhen
Lex-Kat
InaVegt
Aemoh
pondshadow
billtodamax
DD the Cookiemonster
The Bushranger
Banjo1985
Recaiden
Uncle Festy
Kuma Da
Night Surgeon
TwoBitWriter
DarkComet
toasty
Jontom Xire
Mustadio
Bitzeralisis
Atreyu the Masked LLama
Mordokai
Selrahc
deathslayer7
Szilard
Mechafox
evnafets
As a village, Kyou survived Zubera's visit, but there is still a deep scar in the community, people can still remember what happened those few summer days when the face stealer came to town.
Now, a few years after the that tragic event people are starting to die again, there are whispers in the wind, a storm is coming.
And at the hottest day of summer, a band of adventurers arrive at Kyou. Not knowing what horrors lie await in the depths of the seemingly peaceful village...
Inhabitants of Kyou (Villagers)
The Adventures (Masons)
These four persons have very different paths, but yet they stick together, only death will do them apart, if even that. They start knowing each other and every night one of them will be able to use their power, they will take turns with this.
Aegnor (http://whisperingworm.wikidot.com/aegnor) (Lie Detector): Aegnor's experience as a bard has given him insight into people, allowing him to sense whether they are truthful.
Every time its his turn, Aegnor can PM one statement, claim or phrase made in the game thread during the last day phase or the current night phase to the narrator and see if it was a lie or not.
The narrator answers truthfully if he can, and if he doesn't know the answer, he will indicate that with a response of his choice. NIGHT ACTION.
Cessie Mithar (http://whisperingworm.wikidot.com/cessie) (Seer): Cessie can every time its her turn, use her "mind probe" spell to see into the mind of one person and thus see thier true identity. If this player is a hostile spirit she will also see if its that players turn or not. NIGHT ACTION
Chelonie or "Hope" (http://whisperingworm.wikidot.com/hope) (Slayer): Every time its her turn, "Hope" can select a player. If that player is targeted by a night kill "Hope" will sacrifice herself in order to protect that player and with her barbarian rage she will kill one of the attackers too. NIGHT ACTION
Promise (http://whisperingworm.wikidot.com/promise) (Revealer): Promise have by the advantage of being the only living wolfen in town quite easy to convince others of his innocent. Every time it’s his turn Promise can confirm his role to up to two other players. NIGHT ACTION
Cookiemanjaro/Darnur (Baner): Sadly Ryo, the protecting spirit of Kyou was not able to recover after his death to Zubera's hands, he floated into the deep realms, the spirit graveyard. Now Cookiemanjaro have brought Darnur back to life and possessed him in order to protect the village of Kyou once again from the forces that threatens to destroy it. Every night Cookiemanjaro/Darnur can protect one player from being night-killed. NIGHT ACTION
Simone (http://whisperingworm.wikidot.com/simone) (Observer): Simone is very good at take notice of things no one else see. Every night she can observe one player to see if they either use some type of night action or if they are being targeted by a night action and what type it is.
Villager of Kyou (Villager): You have seen a lot of strange things in your days, Kyou is a town with a strong connection to the spirits world after all. But now it appears that something from the past has come back to hunt the town again and you must defend it to all cost. There is something evil lurking here...
The Threat (Wolves)
Hostile Spirits
These spirits have heed the mysterious spirit-speakers call and are following her strange schemes to unknown ends. They all start knowing each other at the start of the game and can every night kill one selected player together. Every night one of them will be able to use their power, they will take turns with this.
Yuki-jorō (http://www.obakemono.com/obake/yukionna/) (Revenge): Her name means "snow-prostitute" and she is by far the most murderous of the spirits serving the spirit speaker. Every time its Yuki-jorō turn she can select one player. If a hostile spirit is lynched the following day, that player will die unless it were protected by the baner during that night. NIGHT ACTION
Tengu (http://obakemono.com/obake/tengu/) (Devil): Maybe one of the most powerful spirits. The Tengu is aware of almost everything going on in the village. It can every time its is turn focus on someone to see their true role, if that player happens to be a adventurer it will also see if its that players turn or not. NIGHT ACTION
Amanojaku (http://obakemono.com/obake/amanojaku/) (Controller): Every time its the Amanojaku's turn it can use its suggestive mind powers to change the vote of one player to vote for another player during the day-phase. DAY ACTION
Tanuki (http://obakemono.com/obake/tanuki/) (Kidnapper): The Tanuki can every time it is it's turn kidnap a player at the end of the night phase. The player will remain with the Tanuki for one night phase and one day phase. During this time the player counts as being out of the game and cannot vote, use night actions, have night actions used upon it or be killed in any way. Since this player counts as being out of the game it would for example make the threats lose if the ability was used upon the last threat in the game. This ability can't be used on the same player twice during the game. NIGHT ACTION
Allyria (Day Baner): A mysterious spirit speaker that apparently have made many spirits turn against the inhabitants of Kyou. No one knows her exact identity yet but she like the hostile spirits must be hunted down to restore the peace of the village once again.
If she is targeted by a night kill the hostile spirits will instead learn her role, she can't effect the night-kill unless she is either the last of the threats in the game or have learned the identity of the hostile spirits.
Every night Allyria can protect one player from being lynched the next day phase by controlling the kami of the village. If this ability successfully protects someone from the lynch, the ability can't be used during the next night-phase. NIGHT ACTION
Other Forces (Neutrals)
Arik Mithar (Necromancer/Messenger): Arik is Cessie's brother, and also a lich. He wants to learn the many secrets of Kyou by dissecting them very closely...
When any of Allyria, Cookiemanjaro/Darnur, Griever or Mino dies, Arik will gain their night action. He can still however only use one night action every night.
Arik count as a villager as long Cessie is alive, when she dies Arik will count as a neutral for the threat's victory condition.
Every night Arik may send one message through the narrator to any number of players. NIGHT ACTION
Mino (Voider): Mino is one of the last servants of Zubera since she stole his soul. At the start of the game Mino must select the choosen ones of Zubera and then protect them from Griever and Kuori.
He will select X number of players at the start of the game, depending on the total player base. Mino count as a villager as long as Promise is alive, when he dies Mino will count count as a neutral for the threat's victory condition.
Every night Mino can use the powers Zubera granted him to draw all the energies from a player making them unable to use any night or day actions and will reduce their vote to zero during the next day phase. NIGHT ACTION
Griever (Hunter): Griever is much like Mino forced to serve the very god/oni that killed him so he now serves Kuori.
When Mino has selected the persons he wants to hide Zubera in Griever will get a list of those persons. For the sake of the game Grievers role will be randomly selected after Mino have selected the players he will protect. Griever count as a villager as long as "Hope" is alive, when she dies Griever will count count as a neutral for the threat's victory condition.
Every night Griever can send in this question to the narrator: Is -name- -role-? For example, is Murska a villager? He will get a yes or no answer to this question. NIGHT ACTION
Victory Conditions
The inhabitants of Kyou win once all the threats have been killed or are out of the game.
The threat's wins once their numbers are equal or greater to the villagers currently in the game.
Arik wins once Cookiemanjaro/Darnur, Allyria, Mino and Griever are dead and he is alive at the end of the game
Mino wins if he survives and at least one of the players he selected at the start of the game survives until the end of it.
Griever wins once all the players Mino selected at the start of the game are dead and he is still alive at the end of the game.
Extra Victory Conditions
Aegnor gains a extra victory if both Cessie and himself are alive at the end of the game.
Cessie and Arik gains a extra victory if both of them are alive at the end of the game.
"Hope" gains a extra victory if Grievers victory condition is met at the end of the game, Hope's like Griever's role is randomly selected after Mino has selected the players he is supposed to protect.
Promise gains a extra victory if Mino's victory condition is met at the end of the game.
Allyria gains a extra victory if both Aegnor and she are alive at the end of the game.
Simone gains a extra victory condition if she still is alive once all threats to Kyou have been removed.
Cookiemanjaro/Darnur gains a extra victory if at least half of the players with villager roles have survived to the end of the game.
Either Griever or Mino will gain a extra victory condition if they have completed their victory condition and the other is alive at the end of the game.
The Amanojaku, Yuki-jorō, The Tanuki and the Tengu gains a extra victory if they survive until the end of the game.
Just sign up in this thread, the game starts 4 May in a different thread.
Player List
Murska
Happyturtle
EagleWiz
Fleeing Coward
Kyouhen
Lex-Kat
InaVegt
Aemoh
pondshadow
billtodamax
DD the Cookiemonster
The Bushranger
Banjo1985
Recaiden
Uncle Festy
Kuma Da
Night Surgeon
TwoBitWriter
DarkComet
toasty
Jontom Xire
Mustadio
Bitzeralisis
Atreyu the Masked LLama
Mordokai
Selrahc
deathslayer7
Szilard
Mechafox
evnafets