Wraithy
2009-04-26, 09:07 AM
My group has played through a few systems: 3.5, GURPS, Microlite20. But we've decided to move onto Dark Heresy now. At the moment we've yet to hold the first session (mainly because we don't really know how to play it properly, the rule books are a maze).
Is there anyone who's played the system who knows an easier way of remembering combat rules?
Here is my character: (Just in case I've made some awful choices)
Name: Fidelis Arma
Assassin
Prophesy: "A mind without purpose will wander in dark places", gain one fate point
Imperial Worlder
Blessed ignorance: -5 on Forbidden Lore tests
Hagiography: Common Lore (Imperial Creed), Common Lore (Imperium), and Common Lore (War) as basic skills
Superior origins: +3 willpower
XP Spent: 750, XP remaining: 50 (we did start with more xp)
Skills –
Speak Language (Low Gothic)
Awareness
Dodge
Tracking
Talents –
Melee Weapon Training (Primitive)
Ambidextrous
Basic Weapon Training (SP)
Basic Pistol Training (SP)
Heightened Senses (sight)
Base rolls –
Fate Points: 3 (2+Divination)
Wounds: 13 (base8+5)
Weapon skill (WS): 33 (7+6+20)
Weapon skill (BS): 46 (6+10+20+10) (includes 2 upgrades)
Strength (S): 25 (3+2+20)
Toughness (T): 36 (8+8+20)
Agility (Ag): 30 (7+3+20)
Intelligence (Int): 24 (3+1+20)
Perception (Per): 30 (6+4+20)
Willpower (WP): 32 (7+2+20+3homeworld)
Fellowship (Fel): 26 (3+3+20)
Gear – (We received 2 extra months of income)
Thrones: 48
Rifle (Silencer added for no real reason)
Revolver
Hand Cannon x2
Man-stopper bullets x24 (Our GM said he would just let us have infinite standard ammo to make things easier)
Sword
Knife
Stimm (3 doses)
Charm (corpse hair)
Black Bodyglove (common quality)
Flak Jacket
Flak Helmet
Recoil Gloves
Micro-Bead 20T
Otherwise: is there any good advice for roleplaying in the grimdark future?
(At the moment my character has "blessed is the mind too small to doubt" as his creed).
Is there anyone who's played the system who knows an easier way of remembering combat rules?
Here is my character: (Just in case I've made some awful choices)
Name: Fidelis Arma
Assassin
Prophesy: "A mind without purpose will wander in dark places", gain one fate point
Imperial Worlder
Blessed ignorance: -5 on Forbidden Lore tests
Hagiography: Common Lore (Imperial Creed), Common Lore (Imperium), and Common Lore (War) as basic skills
Superior origins: +3 willpower
XP Spent: 750, XP remaining: 50 (we did start with more xp)
Skills –
Speak Language (Low Gothic)
Awareness
Dodge
Tracking
Talents –
Melee Weapon Training (Primitive)
Ambidextrous
Basic Weapon Training (SP)
Basic Pistol Training (SP)
Heightened Senses (sight)
Base rolls –
Fate Points: 3 (2+Divination)
Wounds: 13 (base8+5)
Weapon skill (WS): 33 (7+6+20)
Weapon skill (BS): 46 (6+10+20+10) (includes 2 upgrades)
Strength (S): 25 (3+2+20)
Toughness (T): 36 (8+8+20)
Agility (Ag): 30 (7+3+20)
Intelligence (Int): 24 (3+1+20)
Perception (Per): 30 (6+4+20)
Willpower (WP): 32 (7+2+20+3homeworld)
Fellowship (Fel): 26 (3+3+20)
Gear – (We received 2 extra months of income)
Thrones: 48
Rifle (Silencer added for no real reason)
Revolver
Hand Cannon x2
Man-stopper bullets x24 (Our GM said he would just let us have infinite standard ammo to make things easier)
Sword
Knife
Stimm (3 doses)
Charm (corpse hair)
Black Bodyglove (common quality)
Flak Jacket
Flak Helmet
Recoil Gloves
Micro-Bead 20T
Otherwise: is there any good advice for roleplaying in the grimdark future?
(At the moment my character has "blessed is the mind too small to doubt" as his creed).