Closet_Skeleton
2006-08-14, 06:45 AM
I needed an NPC that was of a non-psionic race yet had powerful psionics without any justification of why it would have large ammounts of class levels. If the Psion and Wilder classes represent a character who can advance his powers then this template represents someone who is born with more power than a character of their level should have. Think of it as a stronger version of the Wild Talent feat.
Creating a Psionic Genius
“Psionic Genius” is an inherited template that can be added to any humanoid creature (referred to afterwards as the base creature).
A Psionic Genius has all the base creature’s statistics and special abilities except as noted here.
Size and type: The creatures gains the (Psionic) subtype. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: The Psionic Genius has 4 humanoid HD.
Armour Class: The Psionic Genius gains a deflection bonus to armour class equal to his Charisma modifier +4.
Attacks: The Psionic Genius retains all attacks of the base creature. In addition he gains the following attack;
Telekinetic Limb: A telekinetic limb counts as a natural attack with 15 ft. reach and deals 1d4 damage + the Psionic Genius' charisma modifier. This counts as a force effect.
Special Attacks: A Psionic Genius retains all the base creature’s special attacks and gains those described below.
Psionics: A Psionic Genius has 100 base power points and a manifester level of 10th and gains bonus power points based of its Charisma modifier and its manifester level. The Psionic Genius has knowledge of three powers of each level up to 5th.
Special Qualities: A Psionic Genius retains all the base creature’s special qualities and gains those described below.
Psi Resistance: A Psionic Genius gains Psi Resistance equal to its HD +16.
Abilities: Increase from the base creature as follows: Con +4, Int +6, Cha +10.
Feats: The Psionic Genius gains three Meta-Psionic feats as bonus feats. For all purposes it is counted as having the Wild Talent feat.
Environment: Any, usually same as the base creature.
Organization: Solitary
Challenge Rating: As base creature +10
Treasure: Standard
Alignment: Usually Chaotic
Advanced: Same as base creature.
Level Adjustment: +8
I'm considering using something like this in a campaign/cliche reminiscence . One of the PCs will be a 1st level human commoner with this template whilst the others will be 15th level characters and have to protect the commoner from people who want the commoner's power.
Creating a Psionic Genius
“Psionic Genius” is an inherited template that can be added to any humanoid creature (referred to afterwards as the base creature).
A Psionic Genius has all the base creature’s statistics and special abilities except as noted here.
Size and type: The creatures gains the (Psionic) subtype. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: The Psionic Genius has 4 humanoid HD.
Armour Class: The Psionic Genius gains a deflection bonus to armour class equal to his Charisma modifier +4.
Attacks: The Psionic Genius retains all attacks of the base creature. In addition he gains the following attack;
Telekinetic Limb: A telekinetic limb counts as a natural attack with 15 ft. reach and deals 1d4 damage + the Psionic Genius' charisma modifier. This counts as a force effect.
Special Attacks: A Psionic Genius retains all the base creature’s special attacks and gains those described below.
Psionics: A Psionic Genius has 100 base power points and a manifester level of 10th and gains bonus power points based of its Charisma modifier and its manifester level. The Psionic Genius has knowledge of three powers of each level up to 5th.
Special Qualities: A Psionic Genius retains all the base creature’s special qualities and gains those described below.
Psi Resistance: A Psionic Genius gains Psi Resistance equal to its HD +16.
Abilities: Increase from the base creature as follows: Con +4, Int +6, Cha +10.
Feats: The Psionic Genius gains three Meta-Psionic feats as bonus feats. For all purposes it is counted as having the Wild Talent feat.
Environment: Any, usually same as the base creature.
Organization: Solitary
Challenge Rating: As base creature +10
Treasure: Standard
Alignment: Usually Chaotic
Advanced: Same as base creature.
Level Adjustment: +8
I'm considering using something like this in a campaign/cliche reminiscence . One of the PCs will be a 1st level human commoner with this template whilst the others will be 15th level characters and have to protect the commoner from people who want the commoner's power.