chaosbrand
2006-08-13, 05:17 AM
It won't match the Hecatoncheires when it comes to number of attacks, but at least it has iterative attacks and magical weapons! Try not to fall asleep while reading its full attack. ;D
Fallen Reaper
Description
The Fallen Reaper looks like a tall humanoid with eight slender arms and a skeletal goat’s head, topped with crescent serrated horns. Each of its arms carries a sword, and an old worn-out cloak hangs freely on its gaunt but powerful body.
Personality
The Fallen Reaper’s sole purpose is to destroy every living thing it sees. It will charge whenever possible, resorting to spells only when there is no other choice. Although the Fallen Reaper is a perpetual killing machine, it is far from stupid. In fact, it is more intelligent than almost all human beings, especially since it has lived for more than just a few millennia.
Background
One of the descendants of the mighy deity Hextor, the Fallen Reaper is similar only to the god in such a way that it has more than a pair of arms, but this one bears eight. Being an abomination, it is uncared for, and was even banished to the Material Plane and sealed up for eon upon eon, for it was not deemed worthy to live in any of the deities' planes. No abomination is. What the people didn't know was that the seal was growing weaker as the Fallen Reaper's strength rapidly increased, and sooner or later...
Fallen Reaper
Size/Type: Medium Outsider (Extraplanar)
Hit Dice: 40d8+530 (850 hp)
Initiative: +16
Speed: 60 ft. (12 squares)
Armor Class: 71 (+8 dex, +45 natural, +8 insight), touch 26, flat-footed 65
Base Attack/Grapple: +40/+56
Attack: +1 Longsword of human dread +53 melee (2d6+13/17-20)
Full Attack: +1 Longsword of human dread +53/+48/+43/+38 melee (2d6+13/17-20) and +1 Longsword of elf dread +53/+48/+43/+38 melee (2d6+13/17-20) and +1 Longsword of dwarf dread +53/+48/+43/+38 melee (2d6+13/17-20) and +1 Longsword of halfling dread +53/+48/+43/+38 melee (2d6+13/17-20) and +1 Longsword of gnome dread +53/+48/+43/+38 melee (2d6+13/17-20) and +1 Longsword of orc dread +53/+48/+43/+38 melee (2d6+13/17-20) and +1 Longsword of dragon dread +53/+48/+43/+38 melee (2d6+13/17-20) and +1 Longsword of fey dread +53/+48/+43/+38 melee (2d6+13/17-20)
Space/Reach: 5 ft./5 ft.
Abilities: Str 35, Dex 26, Con 33, Int 26, Wis 26, Cha 22
Special Attacks: Multistrike, Sneak Attack +5d6, Spell-like Abilities
Special Qualities: Abomination traits, blindsight 500 ft., damage reduction 15/lawful and epic and cold iron, fast healing 20, immunity to acid, keen evasion, powerful build, regeneration 20, see in darkness, spell resistance 55, telepathy 1,000 ft.
Saves: Fort +33, Ref +30, Will +29
Feats: Cleave, combat reflexes, great cleaveb, improved critical (longsword), improved initiative, power attack, weapon focus (longsword)
Epic Feats: Blinding speed (x3), epic toughness (x3), overwhelming critical (longsword), superior initiative
Skills: (nothing yet, but will surely max-out Hide, Move Silently, and Tumble)
Environment: Any
Organization: Solitary
Challenge Rating: 43
Treasure: Triple Standard
Alignment: Always Chaotic Neutral
Advancement: -
Level Adjustment: -
The glint of steel is blinding, especially when all eight swords reflect the light. Holding the blades is a tall and gaunt creature topped with a goat's skull. Its powerful body connects eight relatively slender arms. An old and torn cloak rides on its overly long torso.
Combat
Keen Evasion (Ex)
The Fallen Reaper adds his wisdom modifier as an insight bonus to his armor class.
Multistrike (Ex)
The Fallen Reaper can attack with all of its weapons using its normal attack bonus, and can perform iterative attacks using those weapons.
Powerful Build (Ex)
The Fallen Reaper can wield weapons as if it was a large creature. Also, its grapple modifiers are increased, though its armor class and skill checks remain unchanged.
Regeneration (Su)
The Fallen Reaper takes normal damage from lawful and epic weapons.
See in Darkness (Su)
The Fallen Reaper can see in darkness as if the area was lit.
Sneak Attack (Ex)
When the Fallen Reaper successfully deals damage while the enemy is denied his dexterity bonus, the Fallen Reaper adds 5d6 points of damage to all his attacks against that foe.
Spell-like Abilities (Sp)
At will – Darkness, true seeing, teleport without error (self plus 100 pounds of objects only); 5/day – Animate dead, greater invisibility, true strike; 1/day – Wail of the banshee. The Fallen Reaper casts spells as a 40th level sorcerer. The save DC is Charisma-based.
Fallen Reaper
Description
The Fallen Reaper looks like a tall humanoid with eight slender arms and a skeletal goat’s head, topped with crescent serrated horns. Each of its arms carries a sword, and an old worn-out cloak hangs freely on its gaunt but powerful body.
Personality
The Fallen Reaper’s sole purpose is to destroy every living thing it sees. It will charge whenever possible, resorting to spells only when there is no other choice. Although the Fallen Reaper is a perpetual killing machine, it is far from stupid. In fact, it is more intelligent than almost all human beings, especially since it has lived for more than just a few millennia.
Background
One of the descendants of the mighy deity Hextor, the Fallen Reaper is similar only to the god in such a way that it has more than a pair of arms, but this one bears eight. Being an abomination, it is uncared for, and was even banished to the Material Plane and sealed up for eon upon eon, for it was not deemed worthy to live in any of the deities' planes. No abomination is. What the people didn't know was that the seal was growing weaker as the Fallen Reaper's strength rapidly increased, and sooner or later...
Fallen Reaper
Size/Type: Medium Outsider (Extraplanar)
Hit Dice: 40d8+530 (850 hp)
Initiative: +16
Speed: 60 ft. (12 squares)
Armor Class: 71 (+8 dex, +45 natural, +8 insight), touch 26, flat-footed 65
Base Attack/Grapple: +40/+56
Attack: +1 Longsword of human dread +53 melee (2d6+13/17-20)
Full Attack: +1 Longsword of human dread +53/+48/+43/+38 melee (2d6+13/17-20) and +1 Longsword of elf dread +53/+48/+43/+38 melee (2d6+13/17-20) and +1 Longsword of dwarf dread +53/+48/+43/+38 melee (2d6+13/17-20) and +1 Longsword of halfling dread +53/+48/+43/+38 melee (2d6+13/17-20) and +1 Longsword of gnome dread +53/+48/+43/+38 melee (2d6+13/17-20) and +1 Longsword of orc dread +53/+48/+43/+38 melee (2d6+13/17-20) and +1 Longsword of dragon dread +53/+48/+43/+38 melee (2d6+13/17-20) and +1 Longsword of fey dread +53/+48/+43/+38 melee (2d6+13/17-20)
Space/Reach: 5 ft./5 ft.
Abilities: Str 35, Dex 26, Con 33, Int 26, Wis 26, Cha 22
Special Attacks: Multistrike, Sneak Attack +5d6, Spell-like Abilities
Special Qualities: Abomination traits, blindsight 500 ft., damage reduction 15/lawful and epic and cold iron, fast healing 20, immunity to acid, keen evasion, powerful build, regeneration 20, see in darkness, spell resistance 55, telepathy 1,000 ft.
Saves: Fort +33, Ref +30, Will +29
Feats: Cleave, combat reflexes, great cleaveb, improved critical (longsword), improved initiative, power attack, weapon focus (longsword)
Epic Feats: Blinding speed (x3), epic toughness (x3), overwhelming critical (longsword), superior initiative
Skills: (nothing yet, but will surely max-out Hide, Move Silently, and Tumble)
Environment: Any
Organization: Solitary
Challenge Rating: 43
Treasure: Triple Standard
Alignment: Always Chaotic Neutral
Advancement: -
Level Adjustment: -
The glint of steel is blinding, especially when all eight swords reflect the light. Holding the blades is a tall and gaunt creature topped with a goat's skull. Its powerful body connects eight relatively slender arms. An old and torn cloak rides on its overly long torso.
Combat
Keen Evasion (Ex)
The Fallen Reaper adds his wisdom modifier as an insight bonus to his armor class.
Multistrike (Ex)
The Fallen Reaper can attack with all of its weapons using its normal attack bonus, and can perform iterative attacks using those weapons.
Powerful Build (Ex)
The Fallen Reaper can wield weapons as if it was a large creature. Also, its grapple modifiers are increased, though its armor class and skill checks remain unchanged.
Regeneration (Su)
The Fallen Reaper takes normal damage from lawful and epic weapons.
See in Darkness (Su)
The Fallen Reaper can see in darkness as if the area was lit.
Sneak Attack (Ex)
When the Fallen Reaper successfully deals damage while the enemy is denied his dexterity bonus, the Fallen Reaper adds 5d6 points of damage to all his attacks against that foe.
Spell-like Abilities (Sp)
At will – Darkness, true seeing, teleport without error (self plus 100 pounds of objects only); 5/day – Animate dead, greater invisibility, true strike; 1/day – Wail of the banshee. The Fallen Reaper casts spells as a 40th level sorcerer. The save DC is Charisma-based.