KillianHawkeye
2009-04-26, 10:31 PM
Long story short, me and my group are going to be paid extremely well by the New Republic for rescuing Lando Calrissian from some Imperial dungeon, and I have to think about how I'm going to spend 100,000 credits. Being that my character is the pilot, I figure it's about time I got my own ship (or two). However, I ran into a little snag while looking at my books.
Now, I can see that starships (and other vehicles) all have Availability ratings just like weapons (Licensed, Restricted, Military, etc.) and use the same system found on p.118-119 of the Core Rulebook, so that you can own the ship legally. There are also three other permits & licenses on p.10 of Starships of the Galaxy, which I guess you need to get for each ship to operate it legally.
Got it? Okay, here's my first question: Let's say I want to buy an A-Wing, but it's pretty expensive so I want to get one that's "Used". It requires a Military-grade license to purchase one, which costs 20% of the amount of the item itself. So is that 20% of the items normal cost, or 20% of the cost of the "used" starfighter? (Either way, it's a lot of money, but one I could afford and the other, definitely not.)
Second, while the Captain's Accredited License and Ship's Operating License from SotG are both pretty self-explanitory, how much does the Arms Load-Out Permit cost? It references the weapon availability and the restricted items section on p.118 of the SECR. Does it just mean that I have to pay for the licenses for all the ship's weapons? If so, do I have to that again if I get another ship with the same type of weapons? (Normally, you only need one license for a certain type of weapon.) If I have multiple weapons of the same type on a single ship, do I only have to pay the cost for that weapon system once (for that ship)?
Should I just see if I can get my GM to handwave this away? I'd actually like to know how to answer this, since I am currently running my own Saga Edition campaign for this group and will probably get players shopping for a starship in the not-too-distant future.
Now, I can see that starships (and other vehicles) all have Availability ratings just like weapons (Licensed, Restricted, Military, etc.) and use the same system found on p.118-119 of the Core Rulebook, so that you can own the ship legally. There are also three other permits & licenses on p.10 of Starships of the Galaxy, which I guess you need to get for each ship to operate it legally.
Got it? Okay, here's my first question: Let's say I want to buy an A-Wing, but it's pretty expensive so I want to get one that's "Used". It requires a Military-grade license to purchase one, which costs 20% of the amount of the item itself. So is that 20% of the items normal cost, or 20% of the cost of the "used" starfighter? (Either way, it's a lot of money, but one I could afford and the other, definitely not.)
Second, while the Captain's Accredited License and Ship's Operating License from SotG are both pretty self-explanitory, how much does the Arms Load-Out Permit cost? It references the weapon availability and the restricted items section on p.118 of the SECR. Does it just mean that I have to pay for the licenses for all the ship's weapons? If so, do I have to that again if I get another ship with the same type of weapons? (Normally, you only need one license for a certain type of weapon.) If I have multiple weapons of the same type on a single ship, do I only have to pay the cost for that weapon system once (for that ship)?
Should I just see if I can get my GM to handwave this away? I'd actually like to know how to answer this, since I am currently running my own Saga Edition campaign for this group and will probably get players shopping for a starship in the not-too-distant future.