Myou
2009-04-27, 07:55 AM
In a campign I'm running a new cleric PC is being introduced soon, he's going to be starting at level 7 and I'm hoping you guys can give me some suggestions for his build that I can pass along.
He's playing as a homebrewed aasimar race and he wants to focus on healing the party in combat, while also helping in melee and generally being awesome.
Aasimar;
Creature Type: Medium Outsider (Native). As medium creatures aasimar gain no special benefits or penalties from their size.
Aasimar base land speed is 30ft.
Low-Light Vision: Aasimar can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish colour and detail under these conditions.
Light Spell-Like Ability: Aasimar can cast Light at will as a spell-like ability with a caster level equal to their character level.
+2 bonuses to Wisdom and Charisma.
Automatic Languages: Common, Celestial.
Aging: Adulthood - 200, Middle Age - 400, Old Age - 600, Venerable Age 800, Maximum age - +2d200
Pertinent houserules;
1. Your Hit Dice always give maximum HP.
2. Spells, spell-like and supernatural abilities and other magical effects that restore the targets HP give double the HP shown. (1d8+1 becomes 2d8+2, etc).
6. Players die at the half the additive inverse of their HP. If their HP is x they die at 0.5*-x.
7. Player characters get a bonus feat at level 1.
12. You cannot reduce the cost of a metamagic enhancement to less than +0 and enhancements that have a base cost of +2 or higher can never be reduced to less than +1.
13. Candles of Invocation and Nightsticks do not exist.
20. You cannot take a second prestige class until you have taken all non-epic levels in all of your existing prestige classes.
22. Vows (such as the Vow of Poverty), character flaws and character traits are not allowed.
25. Full spellcasters who can cast 0th level spells (e.g. wizards but not bards) now have the ability to cast any 0th level spell they know without preparation, even if they couldn't do so before. If they wish to enhance a 0th level spell with metamagic this house rule does not apply.
32. Domain spells are not set; instead characters should select thematically appropriate spells when they gain access to a domain. Spell selections are subject to DM approval.
37. Characters gain innate bonuses as shown in the Innate Magic rules.
38. Spellcasters use the spell points variant.
And suggestions for his build are much appreciated. ^^
He's playing as a homebrewed aasimar race and he wants to focus on healing the party in combat, while also helping in melee and generally being awesome.
Aasimar;
Creature Type: Medium Outsider (Native). As medium creatures aasimar gain no special benefits or penalties from their size.
Aasimar base land speed is 30ft.
Low-Light Vision: Aasimar can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish colour and detail under these conditions.
Light Spell-Like Ability: Aasimar can cast Light at will as a spell-like ability with a caster level equal to their character level.
+2 bonuses to Wisdom and Charisma.
Automatic Languages: Common, Celestial.
Aging: Adulthood - 200, Middle Age - 400, Old Age - 600, Venerable Age 800, Maximum age - +2d200
Pertinent houserules;
1. Your Hit Dice always give maximum HP.
2. Spells, spell-like and supernatural abilities and other magical effects that restore the targets HP give double the HP shown. (1d8+1 becomes 2d8+2, etc).
6. Players die at the half the additive inverse of their HP. If their HP is x they die at 0.5*-x.
7. Player characters get a bonus feat at level 1.
12. You cannot reduce the cost of a metamagic enhancement to less than +0 and enhancements that have a base cost of +2 or higher can never be reduced to less than +1.
13. Candles of Invocation and Nightsticks do not exist.
20. You cannot take a second prestige class until you have taken all non-epic levels in all of your existing prestige classes.
22. Vows (such as the Vow of Poverty), character flaws and character traits are not allowed.
25. Full spellcasters who can cast 0th level spells (e.g. wizards but not bards) now have the ability to cast any 0th level spell they know without preparation, even if they couldn't do so before. If they wish to enhance a 0th level spell with metamagic this house rule does not apply.
32. Domain spells are not set; instead characters should select thematically appropriate spells when they gain access to a domain. Spell selections are subject to DM approval.
37. Characters gain innate bonuses as shown in the Innate Magic rules.
38. Spellcasters use the spell points variant.
And suggestions for his build are much appreciated. ^^